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chuck norris

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Everything posted by chuck norris

  1. see the config file. the parameters are like 0 you have to change the parameters.
  2. I noticed that too
  3. does anyone here use the BossMonster plugin? I'm having problems with the loot of the bosses, loot-table-stacksize-gui is interfering with the loot of bosses. I want the loot to come as I configured in each boss but it comes with the loot of the npc scientist heavy from the loot-table-stacksize-gui
  4. @The_Kiiiing [Loottable] An unexpected error occured: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <a83982130ec044be8ff333752993ede1>:0 at Oxide.Plugins.Loottable+TracedAction.Invoke () [0x00000] in <a83982130ec044be8ff333752993ede1>:0 origin: OnEntitySpawned(LootableCorpse corpse), line 498
  5. @The_KiiiingDoes it only work on minicopters or also on other vehicles?
  6. @The_Kiiiingeverything works fine, but this message still exists on the console I don't know what it is Failed to run a 0.10 timer in 'Loottable v1.0.18' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <730584b9021440b09211ed7037b9a5fc>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
  7. thanks for your time, now it's working
  8. it says safe zone but i don't understand lol [RaidableBases] DEBUG: 1x - Safe Zone: 1274.1 1.4 -535.8
  9. anyone having problems using spawn points for bases? i'm using 3 spawn points on 3 flat islands but the bases only appear on 2 islands [RaidableBases] Loaded 3 scheduled spawns. [RaidableBases] Loaded 3 maintained spawns.
  10. thanks
  11. hi all when I put the updated plugin I got this message on the console and the server crashed [RaidableBases] Invalid shortname in config: chocholate -> chocholate but the configuration is correct right? "shortname": "chocholate", "name": null, "amount": 10, "skin": 0, "amountMin": 5, "probability": 1, "stacksize": -1
  12. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 (21:05:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0
  13. hi all Anyone else having problems spawning bases with specific spawn points using the spawns database plugin? is that I always use 3 spawn points on islands that I create, but this wipe only 2 spawn points works, I've done several tests with the server I wiped the server and only 2 spawn points work. Thanks to anyone who can help
  14. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 (21:05:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0
    This plugin is really very good! especially for pve server's, the npc's can be configured in many ways and all over the map and monuments!
  15. @nivexthanks for this nice update!
  16. @The_Kiiiing and these errors? Failed to run a 0.10 timer in 'Loottable v1.0.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <1d757d40ef0c4cfca7667a7a2b673c57>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0 'Loottable v1.0.14' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)'
  17. I didn't have this problem anymore
  18. Thanks @nivex for always helping, i opened all the profiles and the parameter is as true. before the plugin update there was a problem that the bases did not despawn on server restart but that was fixed, now it's just some bases instead of having 190 items they have only 40/80 or 0
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