Jump to content

chuck norris

Member
  • Posts

    264
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by chuck norris

  1. @DeathCould you answer please? By the way, ServerRewards also does not work to upgrade quarry level's
  2. hi! Is there a way to reduce the stone output??
  3. @nivex for the elevators to work in the raid base, do I have to configure something here? Could you explain better how this works? thanks Elevators": { "Enabled": true, "Anchor Min": "0.406 0.915", "Anchor Max": "0.59 0.949", "Panel Alpha": 0.0, "Required Access Level": 0, "Panel Color": "#000000", "Required Access Level Grants Permanent Use": false, "Required Keycard Skin ID": 2690554489, "Requires Building Permission": false, "Button Health": 1000.0, "Elevator Health": 600.0
  4. here everything is fine
  5. see the config file. the parameters are like 0 you have to change the parameters.
  6. I noticed that too
  7. does anyone here use the BossMonster plugin? I'm having problems with the loot of the bosses, loot-table-stacksize-gui is interfering with the loot of bosses. I want the loot to come as I configured in each boss but it comes with the loot of the npc scientist heavy from the loot-table-stacksize-gui
  8. @The_Kiiiing [Loottable] An unexpected error occured: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <a83982130ec044be8ff333752993ede1>:0 at Oxide.Plugins.Loottable+TracedAction.Invoke () [0x00000] in <a83982130ec044be8ff333752993ede1>:0 origin: OnEntitySpawned(LootableCorpse corpse), line 498
  9. @The_KiiiingDoes it only work on minicopters or also on other vehicles?
  10. @The_Kiiiingeverything works fine, but this message still exists on the console I don't know what it is Failed to run a 0.10 timer in 'Loottable v1.0.18' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <730584b9021440b09211ed7037b9a5fc>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
  11. thanks for your time, now it's working
  12. it says safe zone but i don't understand lol [RaidableBases] DEBUG: 1x - Safe Zone: 1274.1 1.4 -535.8
  13. anyone having problems using spawn points for bases? i'm using 3 spawn points on 3 flat islands but the bases only appear on 2 islands [RaidableBases] Loaded 3 scheduled spawns. [RaidableBases] Loaded 3 maintained spawns.
  14. thanks
  15. hi all when I put the updated plugin I got this message on the console and the server crashed [RaidableBases] Invalid shortname in config: chocholate -> chocholate but the configuration is correct right? "shortname": "chocholate", "name": null, "amount": 10, "skin": 0, "amountMin": 5, "probability": 1, "stacksize": -1
  16. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 (21:05:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0
  17. hi all Anyone else having problems spawning bases with specific spawn points using the spawns database plugin? is that I always use 3 spawn points on islands that I create, but this wipe only 2 spawn points works, I've done several tests with the server I wiped the server and only 2 spawn points work. Thanks to anyone who can help
  18. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 (21:05:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0
    This plugin is really very good! especially for pve server's, the npc's can be configured in many ways and all over the map and monuments!
  19. @nivexthanks for this nice update!

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.9k
Customers served
Files Sold
156.7k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.