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Bad Land

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Everything posted by Bad Land

  1. Bad Land

    Monument Owner

    other thing is ,players not owner can destroy barrels and loot it
  2. Bad Land

    Monument Owner

    hello , some monuments are not identified by plugin, so players cant block. like military bases, gas stations ..... any suggestion?
  3. Bad Land

    Raidable Bases

    use abandoned bases maybe? i
  4. Bad Land

    Heli Signals

    hello. just to suggest. I have some players buy a heli and uses remote turrets to destroy it. any possibility to change that?
  5. Bad Land

    Convoy

    hello, is possible convoy destroy palyers bases?
  6. hello, i have a question. I want add items from custom mixing to some loot like raidable bases box. but when i add a item with short mane maxhealthtea{1} server crashes.
  7. al players can use all comands, even without permissions. i want restrict to specific players with perms
  8. nice, i payed for no support....
  9. Bad Land

    Raidable Bases

    you are the best!!!!!!!!!!!
  10. Bad Land

    Raidable Bases

    not spawn randomly, what i want is 2 options to buy by command ,pvp and pve bases. by diferent command like byraidpve easy or buyraidpvp easy
  11. Bad Land

    Raidable Bases

    hello, its possible configure to mantained events set pve , and add possiblity to buy pve bases and pvp bases in 2 diferent ways? Thanks
  12. Bad Land

    Raidable Bases

    Hello everyone. nivex, I hope you recover soon. I have a question that maybe someone asked before. Bases now spawn in zone manager locked zones for other players. Can I prevent bases from spawning in those areas? Because I have an area for events and there are bases that the players can't access, I don't want to. Thanks and regards.
  13. Hi, thanks for the plugin, looks amazing. Im having a problem that i cant see images, please help
  14. Bad Land

    Skill Tree

    discord says this and works to fix SkillTree change this: bag.inventory.Drop("assets/prefabs/misc/item drop/item_drop.prefab", pos, rot); to this: bag.inventory.Drop("assets/prefabs/misc/item drop/item_drop.prefab", pos, rot, 0);
  15. Bad Land

    Permission problems

    hello, im trying to find whats the problem i have from month ago but i cant find it. all players can use all commands even without permissions and i dont know why. y trien deleting all files and reinstalling plugin, but perssist the problem. people types /turrets on/off and works even chat says you dont have perms,,,, but works
  16. Bad Land

    Skill Tree

    hello. im having this problem with extra pockets. Failed to call hook 'OpenExtraPocketsButton' on plugin 'SkillTree v1.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00046] in <b0c2acf133b04738b0c8d6491ac35f17>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) It is possible conflict with backpacks????
  17. Bad Land

    Boss Monster

    hi, im hosted on gameserver.es they said me is not host. in mot on mmper DC . if you need i can look discord and go
  18. Bad Land

    Skill Tree

    hello, im having this problem and players cant open extra pocket. Failed to call hook 'OpenExtraPocketsButton' on plugin 'SkillTree v1.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00046] in <9499d4aba3394fa0a2345671c40178a6>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x0006b] in <9499d4aba3394fa0a2345671c40178a6>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x000b0] in <9499d4aba3394fa0a2345671c40178a6>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00176] in <9499d4aba3394fa0a2345671c40178a6>:0 at Oxide.Plugins.SkillTree.OpenExtraPocketsButton (ConsoleSystem+Arg arg) [0x00014] in <9499d4aba3394fa0a2345671c40178a6>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03fae] in <9499d4aba3394fa0a2345671c40178a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  19. hello, hows going update?
  20. Bad Land

    Abandoned Bases

    Hi nivex. Thanks for all your work first. Im having a problem bases are turning abandoned before time expires writed on cfg.
  21. Bad Land

    Raidable Bases

    Thanks and sorry i forgot already asked.

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