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Everything posted by Maxxie
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- 14 comments
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- #quarry
- #controller
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Version 1.0.0
115 downloads
Discord2Ptero allows you to start, kill, restart or save your Rust servers straight from a Discord channel. 1. Create a client API key @ https://your.pterodactyl.link/account/api and place it in .env file - application key will NOT work! 2. Include link to https://your.pterodactyl.link/account/api in .env file (no trailing slash) 3. Add bot token, channel IDs etc... to .env file 4. Add servers to servers.json (you can find server ID under 'UUID / Docker Container ID' in server details) 5. Enjoy! Requires a Python bot environment & full administration access on a Pterodactyl panel to functionFree- 2 comments
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- 1
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- #pterodactyl
- #tool
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Version 1.0.4
217 downloads
Halloween is here early! Spooky Sky turns your server into an eerie blood-red paradise - featuring intensity & cloud coverage options, you can tweak the sky to your liking and give your players a hauntingly unique experience! Perfect for zombie, roleplay & survival servers or just your yearly Halloween event! It even affects water reflections in case you're brave enough to swim in it Config: { "AtmosphereBrightness": 0.3, // higher = brighter "AtmosphereContrast": 1.5, // higher = more contrast - can be used to darken sky more "CloudBrightness": 0.1, // higher = brighter clouds "CloudCoverage": 0.2, // higher = more clouds "FogLevel": 0.2, // higher = more fog "MieIntensity": 1.0, // slightly affects colour, won't do much "RayleighMultiplier": 10.0, // higher = more intensity on sky effect/colour "SkyDarkening": 0.1, // lower = darker sky "StormClouds": true, "Thunder": true }$4.49- 15 comments
- 3 reviews
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- #halloween
- #spooky
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At this point in time, the plugin is severely lacking due to a very important issue that the dev is already aware of but hasn't fixed just yet. If a player uses up all of their raids for the day, they're rendered completely unable to defend against a raid on their own base as attacking the raiding team's raidbase actively counts as a raid meaning no damage can be done. Different structures within the same compound also count as separate raids (e.g. raiding one team's farm & main base = 2 raids counted) when realistically raids on the same team's structures should be grouped into one raid. How I'd recommend fixing this: As soon as a player's base is attacked, they can attack the offending player's raid-base/structures without it affecting raid limit for a short time (resets everytime damage is done) Group raids of multiple bases/buildings belonging to one team into a single raid to avoid one raid taking up multiple slots from a player's daily limit
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Hey just wanted to echo Wizz's suggestion, ' Is it possible to make it so once you raid one team, you can raid any of their structures and it not count as a raid? Also, the biggest complaint from my players is raid bases. If they get online raided, and have already used their 2 raids for the day, they cannot raid the raidbase that is outside of their compound, making it extremely hard to get rid of the raiders.' were you working on this at all? just curious before buying. ty!
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.0
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Hey will look into this, could you try removing and re-adding the plugin please
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Hey awesome bot however having an issue with it crashing whenever a skin is accepted at the minute - bot goes down completely
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- 86 comments
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- 2
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- 4 comments
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- #buildhelper
- #builder
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(and 6 more)
Tagged with:
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- 143 comments
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- #craft
- #craft menu
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deleting config and reloading seems to have fixed it
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Doesnt load. Failed to call hook 'OnServerInitialized' on plugin 'PlayerPanel v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerPanel.AddImage (System.String url, System.String name, System.UInt64 id) [0x00033] in <ac74cb128c9c4a3d94f52df500ba21fd>:0 at Oxide.Plugins.PlayerPanel.OnServerInitialized () [0x0002c] in <ac74cb128c9c4a3d94f52df500ba21fd>:0 at Oxide.Plugins.PlayerPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <ac74cb128c9c4a3d94f52df500ba21fd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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players cant claim zone when they have permission to - only admin perms allow it
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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Version 1.0.0
17 downloads
Discord Feedback takes ingame comments from your players and outputs them straight to your chosen Discord channel! Includes: Player Steam Profile Link, Battlemetrics Link, Name Server Name Feedback Submitted By Player Date Submitted readme file included for help setting up a Discord webhook! - your webhook URL can be added via the main plugin file.$1.50 -
