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Krungh Crow

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Everything posted by Krungh Crow

  1. Version 1.0.2

    595 downloads

    Simple plugin to block map with a colored map marker and Disable all Vending Machines from broadcasting. Features : Set a color using Hex code or Rust colors (black, yellow, red, blue, white, green etc.) Set alpha (transparency) to the overlay. If for a reason the colors set in configuration do not exist sets a black marker instead. Disables any Vending machine Map marker (if plugin is unload it will make all Vending Machines broadcast again). Tells the player if he turns broadcasting on it is disabled and blocks the broadcasting. You can now use the mapblock and vending machine blocker separately through config. Known issues : Map will always be briefly shown by rust before the marker is generated setting a color will make it slightly harder to see. Side notes : Disabling HUD by default on a server is not possible since that is a feature from clientside only. Commands : /mapblock info (to tell players why the map has blocked Configuration : { "Plugin config": { "Chat Prefix": "[<color=yellow>MapBlock+</color>] " }, "MapBlocker setup": { "Use Map overlay": true, "Block VendingMachine Markers": true, "Overlay Alpha": 1.0, "Overlay Color": "#B48EF6" } } Localization : English language file included to use a different language just make a new file in the language folder. { "NoBroadcast": "<color=red>Vendingmachine broadcasting is disabled on this server!</color>" "Info": "\n<color=green>To have a mutch better experience roaming the map we have blocked the view of the map</color>", "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "Version : V" }
    Free
  2. Krungh Crow

    Blank Map

    no map just put a big ass black mapmarker on it
  3. "Tank Guards Lifetime (minutes)": 10.0, allready in the cfg available
  4. garage
  5. this trick works for other plugins too ^^ and YW
  6. ok i have to do some shopping i will test this after that later on the day. sometimes using a ftp client changes some stuff in plugins are u able to add plugins through webftp ?
  7. hmm it compiles for me without the error so the cfg.json is allright which version of RadTownLoot are u running ? Try deleting the .cs from server then reinstall it with current cfg file
  8. might be a forgotten , or a extra one on last line send the file i can test it
  9. sure send me the cfg file ill have a look and you used a json validator ? https://jsonformatter.org/ or https://jsonlint.com/
  10. Krungh Crow

    Random NPCs

    botspawn ?
  11. its a native item so u can use the give command in console `cardtable` is the name. This just makes it craftable giveto "playerssteamid" cardtable
  12. yes i will do the language file tweeking next
  13. btw, did u craft a new note then tested for the note saving? I dont get this on my testserver
  14. ill check again after work tomorrow
  15. @Rob VaryFixed in V1.0.5 (it was not included in the editing whitelist)
  16. yes when using bullets it can happen since the dmg is 0 on hit it needs a actual dmg but ill run it over again
  17. yes only when enabled
  18. not that hard so we can add that in a future update
  19. added to the todo list. want Global and Player settings for it possibly ?
  20. ToDo - Spawner UI panel - Show on single hit what Tier it is (Finished testing will be added soon) - More functionality like unlocking and napalm burntime aswell TooHot (gibs) - Adding of Player/admin commands here and in BradlleyOptions and BradleyGuards - Make BradleyGuards work with BradleyTiers Dynamicly - Option to disable ChatMessages (Finished testing will be added soon)
  21. possible for a future update. Generaly speaking the bradley is always on the launchsite + the fact that it is moving needs needs to be encounted for More things like suggested will be added tho
  22. test configuration with current progress - Loot is in tiers - Random skins - Blueprint function by adding .bp after the itemshortname the amounts in this json is setup to see the different tiers processing so ignore that BradleyTiers.json
  23. ok a update progress so far (needs more testing and applying it to the tiers) Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot). Next step is defining the tiers and add a loot profile for each one. Support for skins(random or a predefined one) will be added also. Having the UI and Notification is planned but that's for a future update after the lootsystem is applied
  24. Krungh Crow

    Url Copier

    as far as i know notes can allways be copy pasted

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