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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Junkpile NPC

    Ohhh I see. I thought you literally restored the junkpile scientist behavior with geiger counters checking the radiation of the junkpile and only shooting if you get too close
  2. Covfefe

    Convoy Reforged

    How do I remove the "time left" in the map marker? I have mine set to 99999 because I only want it to despawn after someone completes the event
  3. Covfefe

    Junkpile NPC

    Can you post a video of how this works? Does the plugin spawn junkpiles along the roads with scientists? Or does it add scientists to existing junkpiles?
  4. Covfefe

    WalkingDead

    Request: give the walking dead zombies frankenstein heads so they look like evil twin versions of players
  5. Covfefe

    Pocket Zipline

    Does this have it's own thumbnail icon? We can't see the HUD in the video
  6. Covfefe

    Pocket Zipline

    Can you post an example of the config?
  7. Covfefe

    Pocket Zipline

    Does this work with kits?
  8. Covfefe

    Pocket Zipline

    They want the ability to make more than 1 zipline
  9. Covfefe

    Raidable Bases

    For the thief message, can you make it say the base difficulty instead of the location? Instead of "The base at A1 has been raided by player" make it say "The Medium Raidable Base has been raided by player"
  10. Covfefe

    Convoy Reforged

    Can you add a command /convoyattack <player> to make the entire convoy dismount and go attack/raid that specific player until you type /convoyattackstop?
  11. Covfefe

    Skill Tree

    Are these the correct settings to turn off that damn rested xp that promotes players for being offline? "Give players who have been offline a bonus to xp gain when they log in next?": false, "Rested xp pool to accumulate per hour offline": 0.0, "Bonus xp rate while rested (until the rested xp pool is depleted) [0.25 = 25% bonus]": 0.00,
  12. Covfefe

    Road Bradley

    Too bad I already have convoy which also has road bradleys. Wish it could roam like the arctic biome instead of roads.
  13. My players just came up with a great idea! Every time a player harvests a plant, use the beartrap scream, but make it only last like a half a second
  14. Covfefe

    Skill Tree

    how do i turn off this rested crap? i don't want to give people a bonus to be offline, wtf?
  15. Covfefe

    Raidable Bases

    I've already tried that true as well. It's the Thief message that never comes up anymore.
  16. Covfefe

    Raidable Bases

    What's wrong with my config? It no longer shows in global chat when someone finishes raiding a base
  17. Covfefe

    Team Fix

    Getting a lot of these errors this wipe Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <7e7be2d28bc0453a8a04a80af98961a0>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c6] in <7e7be2d28bc0453a8a04a80af98961a0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 187.109.228.72:40902/76561199096465434/M-M-F joined [windows/76561199096465434] M-M-F[76561199096465434] has spawned
  18. Covfefe

    Raidable Bases

    I'm so lost, deleted and redid entire config, but rbe debug shows nothing running - Loaded 183 items from RaidableBases\Difficulty_Loot\Easy Loaded 150 items from RaidableBases\Difficulty_Loot\Medium Loaded 140 items from RaidableBases\Difficulty_Loot\Hard Loaded 97 items from RaidableBases\Difficulty_Loot\Expert Loaded 442 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 26 items from RaidableBases\Default_Loot Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases [Raidable Bases] Loaded 1 Easy spawns. [Raidable Bases] Loaded 1 Expert spawns. [Raidable Bases] Loaded 1 Hard spawns. [Raidable Bases] Loaded 1 Medium spawns. [Raidable Bases] Loaded 1 Nightmare spawns. Calling 'OnServerInitialized' on 'RaidableBases v2.4.3' took 130ms Loaded plugin Raidable Bases v2.4.3 by nivex [Better Chat] [Team] [Lv.30] LeandriNpoa kkkk rbe debug Debug mode: False Scheduled Events Running: False Maintained Events Running: False
  19. Covfefe

    Raidable Bases

    Anyone's bases not spawning at all? Even when manually adding spawns database spawns? Maybe I need to delete config for update?
  20. Covfefe

    Meteor Event

    I posted in the wrong plugin discussion. disregard
  21. Covfefe

    Raidable Bases

    What was the culprit?!
  22. Covfefe

    JetPack

    Everytime a player collides into something and gets hurt, can you make it play these 2 sounds? A lot of players don't even notice when they get hurt because it's silent. const string prefab_hurt = "assets/bundled/prefabs/fx/player/gutshot_scream.prefab"; const string prefab_scream = "assets/bundled/prefabs/fx/player/beartrap_scream.prefab";
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