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TacTicToe

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Everything posted by TacTicToe

  1. (01:14:21) | Failed to call hook 'OnLootEntity' on plugin 'XFastButtons v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00022] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e6] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 (01:15:05) | Failed to call hook 'OnLootEntity' on plugin 'XFastButtons v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00022] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e6] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 (01:15:45) | Failed to call hook 'OnLootEntity' on plugin 'XFastButtons v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00022] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e6] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 (01:16:15) | Failed to call hook 'OnLootEntity' on plugin 'XFastButtons v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00022] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e6] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 (01:16:22) | Failed to call hook 'OnLootEntity' on plugin 'XFastButtons v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00022] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e6] in <9144b3f1d1194537bf98687b66ab2d72>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Can you please fix this?
  2. TacTicToe

    Private Horse

    As this is a free plugin, I have attached the fixed version that will now compile and seems to work on my server. Admin can add this for download if they wish. PrivateHorse.cs
  3. TacTicToe

    Private Horse

    PrivateHorse - Failed to compile: The type or namespace name 'RidableHorse2' could not be found (are you missing a using directive or an assembly reference?) | Line: 114, Pos: 36
  4. I am getting this error in my console. I have SkillTree and addons installed. (13:51:00) | [RaidProtection] Integration with 'Skill Tree' is set to 'true' in your configuration file, however this plugin is not installed on this server. This option will be temporarily set to 'false' to avoid issues. Once this plugin is installed, you will no longer see this warning and your configuration settings will be followed.
  5. I installed this plugin and verified it is working, however this is no config file. I even reloaded the plugin, but no json in the config or data folder. How do we configure this plugin?
  6. TacTicToe

    Scrap Copter Taxi

    Latest version is not allowing Taxis to spawn on server. Getting this error when I reload (18:39:08) | CopterTaxi was compiled successfully in 1496ms (18:39:08) | Unloaded plugin CopterTaxi v1.3.2 by Qbis (18:39:08) | Failed to call hook 'OnServerInitialized' on plugin 'CopterTaxi v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CopterTaxi.SpawnHelicopters () [0x000c7] in <53c9750b7b22450da53a4553e2b3cb6e>:0 at Oxide.Plugins.CopterTaxi.OnServerInitialized () [0x00000] in <53c9750b7b22450da53a4553e2b3cb6e>:0 at Oxide.Plugins.CopterTaxi.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a3b] in <53c9750b7b22450da53a4553e2b3cb6e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (18:39:08) | Loaded plugin CopterTaxi v1.3.2 by Qbis
  7. TacTicToe

    Halloween

    [Halloween] Graveyard spawned at (-1350.00, 23.95, -740.00) [Halloween] Invalid map marker color 'FFFF00'. Color must be in hex format
  8. TacTicToe

    LuckyBlock

    If a junk pile despawns the lucky cube seems to remain. Is it possible to make the cube disappear with the junk piles when they despawn?
  9. TacTicToe

    Server Hud

    Working now after a reboot. I deleted the data.json file and that seemed to do the trick.
  10. TacTicToe

    Shipwreck

    Getting this in my console NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  11. TacTicToe

    Additional Belt

    Can you update this on lone design since I need to update because it cant compile?
  12. TacTicToe

    Custom Buttons

    I own the plugin, you are never on MyVector so I am trying to ask you to fix your damn script here, you ass munch. Nice way to treat people that paid for your busted plugin!
  13. TacTicToe

    Custom Buttons

    I already posted about this issue and so far no response from the developer.
  14. TacTicToe

    Shipwreck

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <71bd272ab39445229333a1c89383e462>:0 at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <71bd272ab39445229333a1c89383e462>:0 at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <71bd272ab39445229333a1c89383e462>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventMapMarker:Init() Oxide.Plugins.EventMapMarker:CreateMarker() Oxide.Plugins.<EventCoroutine>d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  15. Version 1.2.4 NullReferenceException: Object reference not set to an instance of an object at RpcTarget.Player (System.String funcName, BasePlayer target) [0x00010] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x0022d] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountAllPlayers () [0x0000d] in <12a69b758da04f6598655679b74340a2>:0 at BaseVehicle.DismountAllPlayers () [0x00027] in <12a69b758da04f6598655679b74340a2>:0 at Oxide.Plugins.GasStationEvent+ControllerGasStationEvent.CheckFinishCars () [0x0034b] in <99e8b873d3ba44ccadf641afb1270237>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <ce51ccb68fad46f39f509a711e4ceeaf>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <ce51ccb68fad46f39f509a711e4ceeaf>:0 Invalid Position: 3module_car_spawned.entity[228060] (-355.23, -500.41, 37.32) (destroying) Invalid Position: item_drop[230204] (-353.97, -500.03, 36.58) (destroying)
  16. TacTicToe

    Nova Weather

    I dont suppose there is any way of getting refunds for this plugin that is no longer supported. Crap like this makes me leary of buying plugins. If they stop compiling a DLL Harmony plugin, you are just screwed with no recourse.
  17. TacTicToe

    Additional Belt

    Thank you.
  18. NullReferenceException: Object reference not set to an instance of an object at RpcTarget.Player (System.String funcName, BasePlayer target) [0x00010] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x0022d] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountAllPlayers () [0x0000d] in <12a69b758da04f6598655679b74340a2>:0 at BaseVehicle.DismountAllPlayers () [0x00027] in <12a69b758da04f6598655679b74340a2>:0 at Oxide.Plugins.GasStationEvent+ControllerGasStationEvent.FinishPathSecondCar (Oxide.Plugins.GasStationEvent+ControllerSecondCar controller) [0x00055] in <6f20361ce444403795ed3173a41cd899>:0 at Oxide.Plugins.GasStationEvent+ControllerSecondCar.FixedUpdate () [0x0004d] in <6f20361ce444403795ed3173a41cd899>:0
  19. TacTicToe

    Additional Belt

    Error while compiling AdditionalBelt: The type or namespace name 'HarmonyLib' could not be found (are you missing a using directive or an assembly reference?) | Line: 3, Pos: 7
  20. TacTicToe

    Server Hud

    Did you fix this so I dont have to re-do my config file. I would expect this to be backwards compatible if you are going to make drastic changes. I really dont want to have to re-do my config.
  21. TacTicToe

    Server Hud

    3.1.4 seems to have a bug in it. It tells me there is an issue with my perfectly fine config file and defaults to the original config. There is nothing wrong with my config and works fine up to 3.1.3. I went back to 3.1.3 until this can be addressed. Thanks.
  22. TacTicToe

    NPC Bands

    Ok I did that and a server restart and it seems to work now. Thank you. Is there a way for you to create a filter for each instrument that prevents that instrument from playing filtered chords? Some instruments do really well amd then others sound horrible trying to play a chord it probably should not be. I am not muscially inclined enough to fikter something like this out, but my ears are good enough to know when sounds start to collide. I can attach some of my song values and band setup for you to see what I mean, if you like?
  23. TacTicToe

    NPC Bands

    Not sure why but I do not see the player start/stop button like in your video, and I have set myself with permission. Also the list command tells me there are no avilable bands like in your video. I can spawn them with example 1 or 2 but there is no list. Is there a video tutorial on using this plugin to create a band and place the members accordingly? I want to setup a band at outpost to play on that stage where the instruments are as a regular thing on the server.
  24. TacTicToe

    Nova Weather

    I thought it was just me. All the console spam and I could not track it down till Isaw it was coming from here. I disabled the mod and now my console is quiet again. I can confirm the weather stopped changing up like it used to. I think this mod should be pulled form being sold unless it is made to work and not spam the console. I get the same spam on both Windows and Linux servers.
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