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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <71bd272ab39445229333a1c89383e462>:0 at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <71bd272ab39445229333a1c89383e462>:0 at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <71bd272ab39445229333a1c89383e462>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventMapMarker:Init() Oxide.Plugins.EventMapMarker:CreateMarker() Oxide.Plugins.<EventCoroutine>d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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Version 1.2.4 NullReferenceException: Object reference not set to an instance of an object at RpcTarget.Player (System.String funcName, BasePlayer target) [0x00010] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x0022d] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountAllPlayers () [0x0000d] in <12a69b758da04f6598655679b74340a2>:0 at BaseVehicle.DismountAllPlayers () [0x00027] in <12a69b758da04f6598655679b74340a2>:0 at Oxide.Plugins.GasStationEvent+ControllerGasStationEvent.CheckFinishCars () [0x0034b] in <99e8b873d3ba44ccadf641afb1270237>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <ce51ccb68fad46f39f509a711e4ceeaf>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <ce51ccb68fad46f39f509a711e4ceeaf>:0 Invalid Position: 3module_car_spawned.entity[228060] (-355.23, -500.41, 37.32) (destroying) Invalid Position: item_drop[230204] (-353.97, -500.03, 36.58) (destroying)
- 64 comments
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- #gas station
- #crates
- (and 20 more)
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- 51 comments
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- 16 comments
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- #additional
- #belt
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(and 2 more)
Tagged with:
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NullReferenceException: Object reference not set to an instance of an object at RpcTarget.Player (System.String funcName, BasePlayer target) [0x00010] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x0022d] in <12a69b758da04f6598655679b74340a2>:0 at BaseMountable.DismountAllPlayers () [0x0000d] in <12a69b758da04f6598655679b74340a2>:0 at BaseVehicle.DismountAllPlayers () [0x00027] in <12a69b758da04f6598655679b74340a2>:0 at Oxide.Plugins.GasStationEvent+ControllerGasStationEvent.FinishPathSecondCar (Oxide.Plugins.GasStationEvent+ControllerSecondCar controller) [0x00055] in <6f20361ce444403795ed3173a41cd899>:0 at Oxide.Plugins.GasStationEvent+ControllerSecondCar.FixedUpdate () [0x0004d] in <6f20361ce444403795ed3173a41cd899>:0
- 64 comments
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- #gas station
- #crates
- (and 20 more)
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TacTicToe started following Junkyard Event , Custom Buttons , Additional Belt and 3 others
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- 16 comments
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- #additional
- #belt
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(and 2 more)
Tagged with:
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- 411 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 411 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Ok I did that and a server restart and it seems to work now. Thank you. Is there a way for you to create a filter for each instrument that prevents that instrument from playing filtered chords? Some instruments do really well amd then others sound horrible trying to play a chord it probably should not be. I am not muscially inclined enough to fikter something like this out, but my ears are good enough to know when sounds start to collide. I can attach some of my song values and band setup for you to see what I mean, if you like?
- 29 comments
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- #bands
- #npc bands
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Not sure why but I do not see the player start/stop button like in your video, and I have set myself with permission. Also the list command tells me there are no avilable bands like in your video. I can spawn them with example 1 or 2 but there is no list. Is there a video tutorial on using this plugin to create a band and place the members accordingly? I want to setup a band at outpost to play on that stage where the instruments are as a regular thing on the server.
- 29 comments
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- #bands
- #npc bands
- (and 13 more)
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I thought it was just me. All the console spam and I could not track it down till Isaw it was coming from here. I disabled the mod and now my console is quiet again. I can confirm the weather stopped changing up like it used to. I think this mod should be pulled form being sold unless it is made to work and not spam the console. I get the same spam on both Windows and Linux servers.
- 51 comments
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- 1
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- 33 comments
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- #broken cars
- #cargoplane
- (and 26 more)