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TacTicToe

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  1. Fixed it myself, till official update.
  2. TacTicToe

    Compile error?

    Plugin needs to be updated for October release.
  3. TacTicToe

    Compile error?

    CopterTaxi - Failed to compile: 'BasePlayer' does not contain a definition for 'MountObject' and no accessible extension method 'MountObject' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 336, Pos: 21
  4. RaidProtection - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 3707, Pos: 46
  5. TacTicToe

    Halloween

    [Halloween] Graveyard spawned at (-1350.00, 23.95, -740.00) [Halloween] Invalid map marker color 'FFFF00'. Color must be in hex format
  6. You have been made aware of this plugin spamming errors by myself and others for some time now and it has not been resolved. Do you even intend to fix this plugin? [XFastButtons] ----------------------------- Author - Monster VK - vk.com/idannopol Discord - Monster#4837 ----------------------------- Failed to call hook 'OnServerInitialized' on plugin 'XFastButtons v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnServerInitialized () [0x00077] in <41b28d0ff1c644639d05d3e822250a6e>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c3] in <41b28d0ff1c644639d05d3e822250a6e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnLootEntity' on plugin 'XFastButtons v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XFastButtons.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00018] in <41b28d0ff1c644639d05d3e822250a6e>:0 at Oxide.Plugins.XFastButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e6] in <41b28d0ff1c644639d05d3e822250a6e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  7. This mod does not seem to work any longer. I need a workbench on the server again.
  8. Beat me to it. Went thru all my damn plugins and harmony mods to figure out this was the culprit. EarlyQ keeps a server from booting. Needs an update.
  9. TacTicToe

    Compile error?

    I keep getting this error when it tries to compile. I have restarted my server and still get this error. Could not initialize plugin 'WelcomePanel v4.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.LoadConfig () [0x0001d] in <fc955bf2d0704675b5422add4116f38d>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <9bca18641a87469b8930d041f1c86847>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <beb2b64691c64e2b95b99491bd85442c>:0 No previous version to rollback plugin: WelcomePanel
  10. TacTicToe

    LuckyBlock

    If a junk pile despawns the lucky cube seems to remain. Is it possible to make the cube disappear with the junk piles when they despawn?
  11. Error while compiling XDQuest: There is no argument given that corresponds to the required parameter 'index' of 'BurstUtil.Get<T>(in NativeArray<T>, int)' | Line: 1482, Pos: 32 Error while compiling XDStatistics: There is no argument given that corresponds to the required parameter 'index' of 'BurstUtil.Get<T>(in NativeArray<T>, int)' | Line: 1787, Pos: 55
  12. TacTicToe

    Server Hud

    Working now after a reboot. I deleted the data.json file and that seemed to do the trick.
  13. TacTicToe

    Shipwreck

    Getting this in my console NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  14. TacTicToe

    Additional Belt

    Can you update this on lone design since I need to update because it cant compile?
  15. TacTicToe

    Custom Buttons

    I own the plugin, you are never on MyVector so I am trying to ask you to fix your damn script here, you ass munch. Nice way to treat people that paid for your busted plugin!
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