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Everything posted by Death
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The author has chosen to discontinue this plugin as they're no longer willing to host the services required for this to work. Due to the fact this plugin is less than five months old, we're disappointed the author decided to abandon it. Because of this, we've refunded everyone who purchased this file into account credit. You can use this credit towards future purchases or withdraw over at https://codefling.com/earnings
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- #statistics
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This was an issue on our end. I've fixed your invoice and made sure you were given all the proper licenses. Sorry about that!
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Every entity stores its creation date, but I don't recall a command for admins. You'll need a plugin to see make the actual command.
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- #wipe
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- #wipe
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- #monuments lock
- #lock monument
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The only way this would be true is if the plugin is intended to only be used by a single person. In comparison to an actual live server, with 10s, 20s, or 100s of players. Depending on the complexity of the plugin, the price you pay is nowhere near compensation for the amount of time the author spent creating it and the continued support they'd provide long after. Not to mention almost every single plugin can be monetized in some way. So, of course, authors are not going to sell their work dirt cheap just for servers to profit off their labor. Plugins are usually sold for commercial use, as they should be.
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The file is unmaintained by its author, and since the service required hosting which is no longer available, we've removed the file.
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@Adem
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We certainly do appreciate your interest in selling on our platform! You have to upload your content by clicking the "upload file" option in the corresponding section. Usually, within 24 hours, our curator team will review, and assuming there are no issues, your file will be live and ready for download or sale, depending on how you configured the file. If you have any more questions, please ask them here or join our Discord at discord.gg/codefling
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Looking for our non-production builds to run Carbon on staging or aux branches of Rust? These builds are always up-to-date: Staging - https://github.com/CarbonCommunity/Carbon.Core/releases/tag/rustbeta_staging_build Aux01 - https://github.com/CarbonCommunity/Carbon.Core/releases/tag/rustbeta_aux01_build Aux02 - https://github.com/CarbonCommunity/Carbon.Core/releases/tag/rustbeta_aux02_build You can find the full list of all of our builds at https://github.com/CarbonCommunity/Carbon.Core/releases
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Sorry, I was away on vacation. There are quite a few things you need to consider doing to ease the symptoms of the bug. But it will always be an issue until Facepunch fixes it. Disable junkpile scientists Disable AI Dormancy Lower animal populations
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It may be the AI stall bug. Set ai.think false for a bit to rule it out. Be sure to add it your server.cfg so it persists through restarts.
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Please submit a web ticket at https://codefling.com/support so we can get the process started. Thank you!
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Harmony patches with Carbon are redundant and can pose issues with users using carbon in parallel with random harmony patches. The assumption is that users doing this would understand the risk, but that's unrealistic. Most people wouldn't understand, nor would they care. Carbon is built on Harmony and offers easy implementation of custom hooks without needing Harmony patches. If you're using Carbon, you don't need these patches. If there's a particular patch you want to use on Carbon, ask the developer to either ship it as a plugin or utilize Carbon's built-in custom hook feature to implement the desired hooks. Harmony is useless without a framework. That's where Carbon comes in. Carbon is an upgrade over Harmony, so using both is pretty redundant. This isn't a matter of "restricting freedoms" but ensuring users cannot poorly implement it into our framework. I hope this clears things up!
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It's possible you're experiencing a cache miss. That's when the edge cache took too long to respond so an origin call was made, causing the longer paint speeds. I just deployed another bucket to hopefully intercept these misses and prevent your browser from having to wait for origin calls.
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