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Death

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Everything posted by Death

  1. No, DRM usually doesn't involve plugins phoning home. It's done once when the plugin is loaded, and that's it. As for editing the plugin, that's up to the license provided by the author. Paid plugins typically don't allow modification, even for personal use, to minimize the support overlap. But yes, this would prevent you from editing plugins. You'll want to communicate with the author to implement changes instead, which is why you should do either way, IMO.
  2. Is this on purpose? I went to disable it and the server would not start back up without it being in my plugins folder.
  3. Due to a massive influx in submissions, average approvals times are longer than expected. We usually try to get files approved within 24 hours, but please bear with us as our team works around the clock to address the pending file queue. Thank you!
  4. @Light Hammer Please use our #oxide-incompatability channel on our Discord @ https://discord.gg/carbonmod
  5. Death

    Carbon

    They should all work. If not, let us know! Don't forget to join us on Discord @ https://discord.gg/carbonmod
  6. Yes they should. We recommend setting up a local test server just to be sure.
  7. It's the difference between having 600+ hooks loaded vs the handful you actually need. The performance gains in Carbon is abundant, and the biggest ones are purely based on the concept of Carbon and how it takes advantage of runtime patching vs injecting code into the assembly. Yes, of course. When you click download on the Carbon page it'll prompt you to choose windows or linux. https://codefling.com/carbon/carbon
  8. The time has finally come to switch to Carbon! With full backward compatibility, all your existing Oxide plugins, permission, and user data will work seamlessly with Carbon. The benefit? Auto updating eliminates the need to update it every time a server update comes out, and dynamic hooks, so only the hooks needed by your plugins are called, eliminating over 600+ hooks being called, to name a few. What Is Carbon Carbon is a robust self-updating plugin framework for Rust designed with performance and stability in mind. It has complete backward compatibility with all Oxide plugins, permissions, and user data. It uses the latest C# and Harmony libraries to give developers the tools to let their creativity flourish! Features Always Free - Carbon is, and will always be, free for both personal and commercial use. Full-Time Team - We have full-time developers to maintain and improve Carbon every single day around the clock. Auto Updates - Carbon updates itself and all dynamic hook DLLs at runtime, so you do not need to restart your Rust server when new builds come out. Dynamic Hooks - A crucial distinction that makes Carbon so much different from other frameworks is that although we support all Oxide hooks (appx. +600), they are not called unless a plugin subscribes to them. High Performance - The goal is to make the servers as performant as possible, learn from the community about new ways to do things, and high profiling for tracking any hiccups. C#10 - Carbon natively supports the latest C# version with many improvements and optimizations. All plugins get compiled to the latest C# version. Harmony 2.0 - Carbon runs on Harmony v2.0, which introduces higher performance Pre-&-Post-fixes and even faster transpiler calls, which 99% of running hooks use. DRM Support - This new system allows anyone to create third-party APIs using tools for protecting your plugins from malicious intent. Profiling - Carbon comes with a debug and a release version. The debug version has profiling in the background, designed to report calls and times taken in detail of functions loaded plugins execute. The release version is stripped to provide the fastest and best performance possible. Developer & Admin Tools - We're introducing a few powerful tools for developers that handle many bad practices plugins often do. From cached CUI systems to built-in modules (plugins), Carbon brings servers all essentials needed, RustEdit extensions, modular admin panels where you can manage permissions, and more. Carbon for Client - We're working on a client version of Carbon that communicates with a Carbon server similarly to how CommunityEntity does with the UI. This will introduce new ways to create mods and even load custom 3D models, custom sounds, etc. TBA & WIP. Ready to switch? If you have any questions, please join our Discord server. Otherwise, you can download Carbon right away below! Please note Carbon will officially release in early March, but we highly recommend setting up a test server to ensure a seamless integration! Documentation Installing Carbon - https://docs.carbonmod.gg/docs/readme/installing-carbon Configuring Carbon - https://docs.carbonmod.gg/docs/readme/configuring-carbon Overview Download Alternatively, you can download it straight from our repository https://github.com/CarbonCommunity/Carbon.Core/releases/tag/production_build! For all of our non-production builds, check out https://github.com/CarbonCommunity/Carbon.Core/releases. Our Links Website - https://carbonmod.gg Discord - https://discord.gg/carbonmod Documentation - https://docs.carbonmod.gg
  9. Death

    Carbon

    Most of them already should!
  10. Death

    Carbon

    Yes, please read the description for all of the details.
  11. I have no answer for that, sadly.
  12. Thanks for letting us know. We've disabled downloads until it is once again supported.
  13. @MNfreakTim I get that error all the time running custom maps. I'm also running Cobalt Police Department this map and have no issues. It sounds like some of your IO may have been disconnected in RustEdit. There's a bug that randomly does this when you save your map. Load your map in RustEdit and make sure the IO is still connected. If not, reconnect and update your map. You can rename your old .sav so you don't have to wipe to fix.
  14. It is possible to follow them and view them from https://codefling.com/followed/?type=downloads_file&change_section=1
  15. Propaganda
  16. Death

    New Dawn

    Very well made as always and such a treat to explore for the very first time.
    Yet another banger from Kaho. Their monuments are always well made and you can always expect a well made puzzle to keep players engaged. Can't wait for the next one!
      • 1
      • Love
    Fantastic holiday map, and players absolutely enjoyed the ski jumps!
  17. Death

    Missing purchaese?

    Just checking in, were we able to assist you with this?
  18. Death

    Research Base

    Any reason? It has loot inside
  19. Death

    Research Base

    @Gruber are you meant to get inside the bunkers? Can't seem to find an entrance and it's built up on the inside, even has loot. Am I missing something? The bunker on the left is fine but the bunker on the right has a static door that doesn't open.
  20. Death

    Item Names reset

    @Whispers88
  21. Death

    skins not importing

    @Whispers88
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