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Death

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Everything posted by Death

  1. The time has finally come to switch to Carbon! With full backward compatibility, all your existing Oxide plugins, permission, and user data will work seamlessly with Carbon. The benefit? Auto updating eliminates the need to update it every time a server update comes out, and dynamic hooks, so only the hooks needed by your plugins are called, eliminating over 600+ hooks being called, to name a few. What Is Carbon Carbon is a robust self-updating plugin framework for Rust designed with performance and stability in mind. It has complete backward compatibility with all Oxide plugins, permissions, and user data. It uses the latest C# and Harmony libraries to give developers the tools to let their creativity flourish! Features Always Free - Carbon is, and will always be, free for both personal and commercial use. Full-Time Team - We have full-time developers to maintain and improve Carbon every single day around the clock. Auto Updates - Carbon updates itself and all dynamic hook DLLs at runtime, so you do not need to restart your Rust server when new builds come out. Dynamic Hooks - A crucial distinction that makes Carbon so much different from other frameworks is that although we support all Oxide hooks (appx. +600), they are not called unless a plugin subscribes to them. High Performance - The goal is to make the servers as performant as possible, learn from the community about new ways to do things, and high profiling for tracking any hiccups. C#10 - Carbon natively supports the latest C# version with many improvements and optimizations. All plugins get compiled to the latest C# version. Harmony 2.0 - Carbon runs on Harmony v2.0, which introduces higher performance Pre-&-Post-fixes and even faster transpiler calls, which 99% of running hooks use. DRM Support - This new system allows anyone to create third-party APIs using tools for protecting your plugins from malicious intent. Profiling - Carbon comes with a debug and a release version. The debug version has profiling in the background, designed to report calls and times taken in detail of functions loaded plugins execute. The release version is stripped to provide the fastest and best performance possible. Developer & Admin Tools - We're introducing a few powerful tools for developers that handle many bad practices plugins often do. From cached CUI systems to built-in modules (plugins), Carbon brings servers all essentials needed, RustEdit extensions, modular admin panels where you can manage permissions, and more. Carbon for Client - We're working on a client version of Carbon that communicates with a Carbon server similarly to how CommunityEntity does with the UI. This will introduce new ways to create mods and even load custom 3D models, custom sounds, etc. TBA & WIP. Ready to switch? If you have any questions, please join our Discord server. Otherwise, you can download Carbon right away below! Please note Carbon will officially release in early March, but we highly recommend setting up a test server to ensure a seamless integration! Documentation Installing Carbon - https://docs.carbonmod.gg/docs/readme/installing-carbon Configuring Carbon - https://docs.carbonmod.gg/docs/readme/configuring-carbon Overview Download Alternatively, you can download it straight from our repository https://github.com/CarbonCommunity/Carbon.Core/releases/tag/production_build! For all of our non-production builds, check out https://github.com/CarbonCommunity/Carbon.Core/releases. Our Links Website - https://carbonmod.gg Discord - https://discord.gg/carbonmod Documentation - https://docs.carbonmod.gg
  2. Death

    Carbon

    Most of them already should!
  3. Death

    Carbon

    Yes, please read the description for all of the details.
  4. I have no answer for that, sadly.
  5. Thanks for letting us know. We've disabled downloads until it is once again supported.
  6. @MNfreakTim I get that error all the time running custom maps. I'm also running Cobalt Police Department this map and have no issues. It sounds like some of your IO may have been disconnected in RustEdit. There's a bug that randomly does this when you save your map. Load your map in RustEdit and make sure the IO is still connected. If not, reconnect and update your map. You can rename your old .sav so you don't have to wipe to fix.
  7. It is possible to follow them and view them from https://codefling.com/followed/?type=downloads_file&change_section=1
  8. Propaganda
  9. Death

    New Dawn

    Very well made as always and such a treat to explore for the very first time.
    Yet another banger from Kaho. Their monuments are always well made and you can always expect a well made puzzle to keep players engaged. Can't wait for the next one!
  10. Death

    Missing purchaese?

    Just checking in, were we able to assist you with this?
  11. Death

    Research Base

    Any reason? It has loot inside
  12. Death

    Research Base

    @Gruber are you meant to get inside the bunkers? Can't seem to find an entrance and it's built up on the inside, even has loot. Am I missing something? The bunker on the left is fine but the bunker on the right has a static door that doesn't open.
  13. Sadly I cannot give an ETA but it's something I want to release soon.
  14. Death

    Skinner

    It's best to use the support tab so the author is alerted daily about outstanding requests.
  15. Death

    PogoStick

    Was actually surprised how smooth this is. Great little treat for players!
  16. You can just use an NPC plugin and give them the gingerbread suit.
  17. Still not seeing anything on our end. Feel free to reach out to me on Discord and I can have a look at the issues you're experiencing trying to upload. My Discord is Death#1337
  18. Death

    Quarry Levels

    That sets the number of slots the output has. As its configured you get +5 slots every level.
  19. Death

    Quarry Levels

    The author is working on fixes. Please give them some time. Also a reminder that issues should be reported in the support tab.
  20. Death

    Quarry Levels

    Oof, that sounds fucked then
  21. Death

    Quarry Levels

    If you're using diesel keep in mind once it consumes 1 it'll run for 2 minutes until it checks for fuel again. 100 crude does sound a bit high though. Edit I checked the calculation, you should be getting 60 crude + 170 LGF per 1 Diesel in a pumpjack (vanilla rates)
  22. Death

    Quarry Levels

    Every single config option is explained in the plugin overview. @Raul-Sorin Sorban Could you remove the EZ branding on messages? I must have left those in
  23. Death

    Quarry Levels

    I've passed my paid work off to Raul for the time being due to my inability to provide any meaningful support because of time constraints developing and maintaining Codefling, and my other projects that are important to me. I am disappointed in the lack of attention I've given this plugin and I want you to know I'm truly sorry for any delays in getting things fixed. Please use the support tab to report bugs as that alerts the developer every 24 hours until it's resolved. You're in good hands now. Raul will take care of any outstanding issues ASAP.
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