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Everything posted by Death
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All your oxide plugins should work on carbon out of the gate. There may be a couple that need a small change here or there but that should be very rare.
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Unless your treadmill has an open source API I don't see this as being possible without mechanical assistance, and at that point it would be cheaper to go to the park and play in VR lol
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I wouldn't really go off that metric. We review all files that get posted here so it will work as intended. The variation in download count can simply be from the fact the one here is much newer, or just by how we log downloads to prevent users from farming their download count.
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Yeah it's pretty easy. My setup is currently being reworked since OnPlayerInput hook has been pretty chunky lately. There is a plugin by bmg but it's not very intuitive IMO. Give me a bit to polish mine and I'll see about releasing it for free.
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After a quick search I found:
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@The_Kiiiing you're up when free. I've confirmed they're authorized on the account with an active license.
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We're now tracking memory allocations!
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https://docs.carbonmod.gg/docs/development/oxide-porting
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I'm going to provide the information here as well in the event someone stumbles upon this and isn't aware of the requirement. If you're trying to get support for a paid file, you must own the file, or be authorized on the account that owns a license to the file in order to receive support. https://help.codefling.com/en/article/adding-an-alternative-contact-to-your-account-jgtram/
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We're happy to announce Carbon's upcoming release of their Native Mono Profiler which gives servers the ability to profile their servers to identify sloppy code slowing down your server. While this tool is intended for developers, it is exceptionally easy to use for server owners to help identify slow and chonky plugins to instantly increase the performance of your server without having to jump through the rabbit hole of eliminating plugins one by one every time an issue arises. This is going live next forced wipe but can be tested ahead of time using the Edge Build for anyone wanting to get hands-on right now! RustClient_A2ziABArxK.mp4 What is Mono Profiling The Mono Profiler is a Carbon built-in feature, offering high performance and convenience with minimal overhead due to Rust's memory and thread safety features, making it ideal for profiling your server and plugins more efficiently. What is Carbon Carbon is a high performance modding framework designed from the ground up to be more stable and performant than Oxide. We've made it super simple to switch over to Carbon by adding full Oxide plugin compatibility, as well as the ability to Drag and Drop oxide data, plugin data, and config files into your Carbon directory. There's absolutely zero effort required to make the switch, and all of your existing plugins will work on Carbon. Not only will Carbon improve the performance and stability of your server, but our expanded framework and tools will make owning and operating servers a breeze with our in-depth Carbon Panel that allows you to control every aspect of the server and Carbon via an in-game control panel as well as Install, Remove and Configure plugins with our expansive in-game panel without ever having to touch .cs files ever again. This includes paid plugins as well (from Codefling.) With over 2 years of development we're happy to announce that we're in the final stages of release now. Join the over 700 servers now taking advantage of Carbon's proprietary tools and give your servers the performance boost they need. Questions? Need Help? Join the Discord! https://discord.gg/carbonmod
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I do not see an active license for this file on your account. Are you sure you purchased on Codefling?
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Due to a bug with the coupon used the purchase became stuck in the receiving payment stage despite payment being received. This has been corrected, and we apologize for the inconvenience.
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@Alpha28 The file is disabled and cannot be bought, so it's not still being sold. If you'd like to request a refund please reach out. https://codefling.com/help
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@Andres S I've issued a refund into account credit as the author has failed to respond to your support requests for a concerning amount of time. We apologize for the inconvenience.
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Assuming there are no issues, it shouldn't be much longer. Sorry for the wait!
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Status Processing is after we initiate the payout. If it's stuck in this state it indicates an issue with your PayPal account. It's either limited or cannot accept that much at once. I've canceled the payout on our end and have returned the credits to your account.
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We've recently made some changes that removed the ability to withdraw from non-creator accounts, as it was often abused. I've given you the correct roles now so you can once again withdraw as usual. We're still improving our workflow to ensure in the future you don't have to reach out for these roles.
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Sure thing. I canceled the original order and generated a new one with the correct quantity. The difference was refunded into account credit.
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It seems like the author released a new version as its own file. Not entirely sure why...
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Issue with Displaying Bundle Purchasers on Plugin's Purchases Page
Death replied to IIIaKa's topic in Site Support
A fix has been implemented. Customers who purchased bundles prior to this fix will still not show. I'll be working on a way to get them added soon. Added. -
Orders are named correctly as they contain all orders regardless of whether they are paid or not. For purchases, I agree it could be more specific. I'll think of something.