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Everything posted by Death
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I have 3 pending plugins for approval for almost 2 months now
Death replied to MK_'s topic in Site Support
We have no ETA but the queue is moving quick now. -
Are you using Firefox by chance?
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Discrepancies in the 'My Earnings' Chart Calculation
Death replied to IIIaKa's topic in Site Support
This page is very old and will be overhauled soon. It's most likely due to the implementation of the cart system that changed how the data is arbitrated causing the calculations to be incorrect. -
I have 3 pending plugins for approval for almost 2 months now
Death replied to MK_'s topic in Site Support
It shouldn't be much longer. We apologize for the delay. -
Since we are not the merchant of record, you don’t need to submit a W-8 BEN form to us. PayPal handles any necessary tax documentation related to the payouts processed through our platform.
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The autofill goes by your Codefling email. You can change this to autofill it into your PayPal email for added convenience. Otherwise, I recommend setting up auto-withdrawal and configuring the email address there.
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do you guys get off your ass ever an help anyone:??????
Death replied to StonerJedi's question in Support
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You cannot close your own support request. Please indicate in your request that the issue is solved, and the author will close it at their discretion.
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There's really no timeframe at the moment, and as the orange message says in your screenshot, we send them in the order received. Right now, the average wait is about 24 hours, but that's not guaranteed.
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Please submit a support request here: https://codefling.com/plugins/sputnik?tab=support
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Be sure to check out https://codefling.com/services/ and filter by plugin development. Some very talented users are available and for hire!
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The error is because you're setting your customurl to a local file when it requires a FQDN. You'll need to upload the map to dropbox, or a similar file sharing service and use that URL for customurl instead.
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If you haven't already, have a look at https://codefling.com/services and choose plugin development or general programming to filter providers based on your needs!
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Refund has been issued @tangle996
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That screenshot doesn't really provide anything useful. Could you provide the server log?
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Of course. All you need to do is rename your .sav file to match the new name of your .map. Keep in mind that you cannot add any deployables to a map without having to wipe.
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It is not quite what you're looking for, but it certainly can be modified to be used as an event island: Here's a filtered search if you want to browse the others: https://codefling.com/search/?&q=islands&type=downloads_file&quick=1&nodes=8,7&search_and_or=or&sortby=relevancy
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Due to a massive influx in submissions, average approval times are longer than expected. We usually try to get files approved within 24 hours, but please bear with us as our team works around the clock to address the pending file queue. Thank you!
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We're happy to announce our 2nd annual Christmas in July sales event, where you can expect sales on all your favorite Rust plugins, custom maps, and more! Over 900 files are on sale right now at https://codefling.com/deals! Don't miss this opportunity to overhaul your server with new plugins and custom maps! Did you lose your wallet door camping? Well, you might be in luck! We're hosting hundreds of free giveaways on our Discord with new chances to win every day until the end of the event! discord.gg/codefling
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This is already a feature. You automatically follow your own support requests or requests you respond to. Make sure your notifications are set up properly for Support Misc https://codefling.com/notifications/options/
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On line 74: configData.door = door.net.ID; This should be: configData.door = door.net.ID.Value; Also unrelated to your error on line 58: if (!permission.UserHasPermission(player.userID.ToString(), "MyPlugin.admin")) You can avoid the ToString() by simply using: if (!permission.UserHasPermission(player.UserIDString, "MyPlugin.admin")) Also, line 65-66 you don't need to create references for out operators anymore: Door door; if (!DOORLOOC(player, out door)) You can just do: if (!DOORLOOC(player, out var door)) Or: if (!DOORLOOC(player, out Door door)) On line 82-89 you do not need the else return since it's a void and therefore does not return anything. You also have no code after the statement so your return here is redundant. You also need to fix your net.ID to access the value properly as we did above: if (door.net.ID.Value == configData.door) { SendReply(player, "База админа нах пошёл"); } else { return; } It should be: if (door.net.ID.Value == configData.door) { SendReply(player, "База админа нах пошёл"); }
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Have you by change restarted your client since purchasing these skins?
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I wouldn't call this a conflict, as Chest Stacks does not intend for your storage containers to be moving. While either plugin could fix this, I wouldn't approach it as a bug but instead as a feature request to have these plugins be compatible. I'll tag the authors to see if they want to achieve such compatibility. @supreme @jtedal