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Everything posted by Death
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It's completely random. Of course trying to display a specific result will cause you to have to keep refreshing. I assure you this will get you more impressions than just having a wall of featured files. A future update will also hide purchased featured files to ensure impressions are not wasted on existing customers. To prove it, the very first load I seen one of your files:
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@IIIaKa support notifications have been fixed. Sorry about that.
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You'll need to submit a support request here: https://codefling.com/plugins/boss-monster?tab=support
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We are currently working with the author to resolve some concerns we have about selling V2 as a separate file and essentially dropping all support for existing customers and making them repurchase the newer version. We do apologize for delaying it, however, we feel it's essential to do so to protect the interests of existing customers.
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We understand the importance of reviews, but at the same time, soliciting reviews in this manner could have adverse effects. While I'm sure most of our users would have no problem throwing up a review here and there, consistent reminders to do so could be quite annoying. I personally feel it best if this responsibility fell onto the individual seller instead, as they can tailor their approach specifically to their customer base and at their own pace.
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- #reviews
- #seller support
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(and 1 more)
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It should be notification + email by default. I will confirm this and correct it if that's not the case.
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Please check your notification settings for Downloads Misc and ensure you have notification + email, and not just email selected.
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You automatically follow support requests unless you untick the option. Check your notification settings.
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We're currently refreshing support requests, so we'll be sure to include a notice as well to cut down on close-ended requests.
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Your roles have been assigned. In the future, please submit your own thread so we're promptly notified.
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When you're ready to submit, have a look at https://help.codefling.com/en/article/how-to-submit-a-file-jab0fu/. If the plugin was largely written by AI please note the likelihood of approval is very small. While we don't mind AI assistance, there has to be an obvious effort that you're utilizing it as a tool to expand your knowledge, rather than using it to do your homework.
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The plugin is no longer available here, but you can find it on their Github: https://github.com/bmgjet/PersonalFarm
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Enhancing Roleplay Servers: Missing Features and Potential Improvements
Death replied to Chill Roleplay's topic in General
Have you mentioned any of these ideas directly to the file authors? Utilizing the discussion tab would be the best approach. This thread is fine, of course; I just want to ensure visibility from the authors. -
Have you verified that optimized loading is disabled under experimental? I know that was causing some issues. If this is indeed EAC causing the issue, and reinstalling did not resolve the issue, it could be related to antivirus software on your PC. Try disabling any antivirus or firewall software you have running and see if that helps.
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Sorted. In the future please create a new thread instead of responding to an unrelated request posted months ago. Thank you!
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All your oxide plugins should work on carbon out of the gate. There may be a couple that need a small change here or there but that should be very rare.
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Unless your treadmill has an open source API I don't see this as being possible without mechanical assistance, and at that point it would be cheaper to go to the park and play in VR lol
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I wouldn't really go off that metric. We review all files that get posted here so it will work as intended. The variation in download count can simply be from the fact the one here is much newer, or just by how we log downloads to prevent users from farming their download count.
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Yeah it's pretty easy. My setup is currently being reworked since OnPlayerInput hook has been pretty chunky lately. There is a plugin by bmg but it's not very intuitive IMO. Give me a bit to polish mine and I'll see about releasing it for free.
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After a quick search I found:
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@The_Kiiiing you're up when free. I've confirmed they're authorized on the account with an active license.
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We're now tracking memory allocations!
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https://docs.carbonmod.gg/docs/development/oxide-porting
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I'm going to provide the information here as well in the event someone stumbles upon this and isn't aware of the requirement. If you're trying to get support for a paid file, you must own the file, or be authorized on the account that owns a license to the file in order to receive support. https://help.codefling.com/en/article/adding-an-alternative-contact-to-your-account-jgtram/
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We're happy to announce Carbon's upcoming release of their Native Mono Profiler which gives servers the ability to profile their servers to identify sloppy code slowing down your server. While this tool is intended for developers, it is exceptionally easy to use for server owners to help identify slow and chonky plugins to instantly increase the performance of your server without having to jump through the rabbit hole of eliminating plugins one by one every time an issue arises. This is going live next forced wipe but can be tested ahead of time using the Edge Build for anyone wanting to get hands-on right now! RustClient_A2ziABArxK.mp4 What is Mono Profiling The Mono Profiler is a Carbon built-in feature, offering high performance and convenience with minimal overhead due to Rust's memory and thread safety features, making it ideal for profiling your server and plugins more efficiently. What is Carbon Carbon is a high performance modding framework designed from the ground up to be more stable and performant than Oxide. We've made it super simple to switch over to Carbon by adding full Oxide plugin compatibility, as well as the ability to Drag and Drop oxide data, plugin data, and config files into your Carbon directory. There's absolutely zero effort required to make the switch, and all of your existing plugins will work on Carbon. Not only will Carbon improve the performance and stability of your server, but our expanded framework and tools will make owning and operating servers a breeze with our in-depth Carbon Panel that allows you to control every aspect of the server and Carbon via an in-game control panel as well as Install, Remove and Configure plugins with our expansive in-game panel without ever having to touch .cs files ever again. This includes paid plugins as well (from Codefling.) With over 2 years of development we're happy to announce that we're in the final stages of release now. Join the over 700 servers now taking advantage of Carbon's proprietary tools and give your servers the performance boost they need. Questions? Need Help? Join the Discord! https://discord.gg/carbonmod
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