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Everything posted by Death
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Codefling has parted ways with this creator, unfortunately. While we hate to limit the content you have access to, we sometimes have to make this tough decision to keep you safe from bad actors.
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This is currently being worked on. We hope to have an update within a few days!
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This is currently being worked on. We hope to have an update within a few days!
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That's a bit of an oversight. I've noted this internally and will work on expanding this with either pagination or infinite scrolling.
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Sure thing. I'll move this up the list since it's been heavily requested recently.
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Without Carbon, there's not a way to do this yet. We plan to update the https://codefling.com/purchases/ page with a last updated field.
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RobJ has been making my server maps for over a year now, and I appreciate how consistent and reliable they've been. This has taken a lot of stress off my shoulders, not having to deal with maps every month between multiple servers. I've also had a monument commissioned; it turned out fantastic and exactly how I envisioned it. I cannot recommend this service enough!
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Low server performance or rubberbanding killing your server? Get it fixed quickly with my auditing and consultation service. I will profile your server over a 24-hour period and put together a game plan to address underlying performance issues and recommendations to get your server running better than it ever has. What's Included A 24-hour profile of the server. This will record everything your server is processing over this period and reveal where any potential bottlenecks from unoptimized and slow code. This includes plugins and server code. An audit of all of your plugins, extensions and/or Harmony patches as well as your server.cfg or any convars you set at runtime. A printout for dummies on how well or poorly your server is running, as well as a list of all plugins and how they score in terms of performance. A game plan on steps you should take to resolve any issues and improve the overall performance of your server. Optimizing Code The initial performance audit identifies problematic plugins and server code but doesn't actually provide a fix, other than informing you to reach out to the author to address the issues, or stop using it altogether. Optional patches for unoptimized server code and plugins will be provided as an additional service. Once we agree upon a reasonable price, I will provide the updated plugin or server patch as a one-off service, if permissible, to help your server get back to running nice and smooth without having to eliminate features. After our service is concluded it will be on you to keep the plugin updated unless you wish to continue my services on a regular basis. Diagnostics Fee There will be a one-time diagnostic fee that will be required upfront. The amount will depend on the complexity of your server (plugin count, game mode, etc...) and will include everything mentioned in the what's included above. If problems are identified in any of your plugins, they will be revealed in the audit and game plan provided to you. You will be provided any recommendation on convar changes free of charge, but any change requiring code changes will be charged as an additional service as detailed above in optimizing code. Questions? If you have any questions about my services, please reach out via private message. I look forward to connecting with you and getting your servers running like they should be!
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@kasvoton
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Why not just set this convar in your server.cfg so it doesn't change?
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Line Up Sleepers with bed / sleeping bag / towel
Death replied to The Friendly Chap's topic in Requests
I do not see anything from the author in the queue. It's likely a plugin pitch? -
You could spawn the world model (it's static and can't be removed) and use static lootables to add your own loot source to it with your own configuration. You can do all of this in-game via a GUI.
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- 48 comments
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- #performance
- #admintool
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You thought about maybe preventing F1 Kill unless they have a weapon in their hotbar, or just disable f1 kill when in proximity to police?
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"Player has been added to Hillary Clinton's List."
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I've commissioned several server banners, icons, and web designs from Lost so far, and I'm always beyond satisfied with the results.
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We have something special planned for this. Thanks for your feedback!
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The idea is not simple. Otherwise you would have came up with it on your own, and not reference it on a server you played on. Not only is the concept not simple but coding it is not simple and it took quite a bit of planning to get to work within reasonable performance parameters. While it's not against the rules to request already existing plugins let's not pretend like this is anything but taking ideas. You knew this wasn't a public plugin because you're here asking for it to be made. Also forgive our brashness on the subject as myself and Raul put quite a bit of time bringing these ideas to life and hate seeing someone browse our work trying to take it for themselves. We put thousands of hours into developing unique features on our servers and hate seeing others use it as a shopping list. PS: This is not coming from an administrative angle, as you've not done anything technically against the rules. We're only here because our servers were mentioned. We're simply here as fellow server owners.
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- 12 comments
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- #explosives
- #control
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Sneak Peek: The future of client modding with Carbon
Death replied to Death's topic in Announcements
@Yac Vaguer You'd be surprised how handicapped you are limited to serverside-only mods. Not to mention what @mrdecoder said about importing custom textures, LODs, etc. It's not about making a game within a game, it's about improving and expanding on Rust itself. There's also huge performance potential in being able to modify the client directly without having to use complex networking to achieve serverside changes that would otherwise be a simple patch client side. -
I was referring to the Carbon Client in this case.
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Carbon client has the option for true no gravity if you want to give it a test. Not sure what they do server side, but I imagine they apply physics force OnPlayerInput to simulate low gravity.