Zzyzxx71
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I'm getting a similar error. Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.5.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at Oxide.Plugins.RoadBradley.SpawnTank (System.String profileName, System.String routeName) [0x001e3] in <2673bfe0820045be9de90161d39bcff6>:0 at Oxide.Plugins.RoadBradley.SpawnDefaultRouteTank (System.String route) [0x001f9] in <2673bfe0820045be9de90161d39bcff6>:0 at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x005f9] in <2673bfe0820045be9de90161d39bcff6>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <2673bfe0820045be9de90161d39bcff6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 I've attached my config as well RoadBradley.json
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Just purchased and installed today, so doubt this is a version issue. The following errors are listed in console: NullReferenceException: Object reference not set to an instance of an object 172.16.0.1:57313/76561198023047372/Zzyzxx71 kicked: RPC Error in PlayerAttack 172.16.0.1:51461/76561198023047372/Zzyzxx71 has auth level 2 PvtPickles24[76561198034608474] has spawned You've successfully pasted the structure [Welcomer] Zzyzxx71 joined for the very first time from United States 172.16.0.1:51461/76561198023047372/Zzyzxx71 joined [windows/76561198023047372] Zzyzxx71[76561198023047372] has spawned [RaidableBases] raidexpert1 @ N26 : 150 items NullReferenceException: Object reference not set to an instance of an object 172.16.0.1:51461/76561198023047372/Zzyzxx71 kicked: RPC Error in PlayerAttack I'm kicked out of game when attempting to mine with a jackhammer. Please advise. Config attached. MeteorEvent.json
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I can confirm both the errors on startup and the lost levels on restart.
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Zzyzxx71 started following Server Hud
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Greetings, I've looked through all the discussion threads and available images of the HUD - I haven't been able to find any images of the HUD with Server Rewards selected where the players actually has a non null value of server rewards. When server rewards are selected does it indicate "RP" instead of "$"? If not, is that an option? Thanks in advance..
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Zzyzxx71 started following Use WITH Survey Charges , A few issues and Not using Fuel
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Currently the Icon in the upgrade panel is a crude oil can - how does one change that to be a pumpjack for pumpjacks and a quarry for upgrading quarries? Pumpjacks and Quaries using very little (if no) LGF. When a hole with oil is surveyed, is there a way with this plugin to make a crude oil can pop out of the ground? (I've seen this function on a server which is using this plugin) Additionally I wanted to check and see if survey charges generate results based on standard biome results (sulfer/desert, metal/forest, hqm/snow). Just double checking on that one. Thanks in advance.
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Thanks for the explaination, got it working exactly as needed. Looking forward to the update!
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The only items I'm using are Personal Mining Quarry 1 and the Pumpjack. Quarry placement on a Survey Hole is working as intended, and I'm not requiring a survey hole for my users to place a PumpJack. Production for the Quarries appears to work fine, since I'm using server defaults for production. Previously the outpot for a pumpjack was 1:1 LGF/Crude and would produce over 6500 crude/day if it had enough LGF. I just verified the Quarry stops using LGF after 1 tick (uses 10 fuel), and the PJ after using 4 fuel, both of which are my fuel consumption in my config. --- Additional Question - when placing a Pumpjack, is there a way to show a pumpjack "shadow" (the blue part) as opposed to a large furnace? Thanks in advance, and Happy New Years. aQuarry.json
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I have everything about 90% correct, however neither the quarry nor the pumpjack are using any fuel beyond the first tick. They use 1 unit of fuel, then none, however they continue to produce material in the output.
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Greetings, the primary reason I purchased this was to change the fuel used to LGF. I would still like to use the original mechanics of survey charges (stone gets you stone, frags gets you frags, sulfer, etc..). Is there a method with the config to make it work like it did originally? Thanks