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I'll try to test this at some point this week. Otherwise, over the weekend, I'll get back to you. Thank you for the fast response!
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Zilch started following Item stacking still an issue and Stacking Issue
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Hi Xray I got this plugin yesterday and have been messing around with it, working out what does what, and switching back and forth quite a lot. One issue I have noticed is a stacking issue (it could be related to the stacks plugin - Stack Modifier by Khan) For example, I was out farming some resources and testing the inventory restore which works. But, anything I farmed before switching over to admin mode is in a stack and everything I farmed after switching back to player mode is in a stack. The issue is they can't be merged back together again. It's as if they're two different items. I've added the image below so you can see what I mean. None of those stacks will go back together, but due to the higher stack sizes on the server, they should be able to. It could be a conflict with Stack Modifier as I say, but it happens after switching modes. Any help with this would be greatly appreciated.
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I see, quite surprising that is what caused the issue. But Rust will always do its weird thing. Thank you for looking at the config for me!
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Hey ZEODE, I'll drop my config here as requested. I did notice a few months ago that the items names were wrong, but those should all have been corrected. Also as I can see from player screenshots, item names are exactly the same. Hopefully it's something simple and I'm missing something simple.
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Zilch started following Satellite Dish Event , Bradley Drops , XSkinMenu and 2 others
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- 205 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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- 212 comments
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- 1
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Hey, I've found a conflict with Custom Loot which I'm using to populate airdrops with a custom loot table. While custom loot is loaded, the airdrop will instantly spawn and then after a few seconds, the loot is repopulated with the custom loot table from the Custom Loot plugin. This wouldn't be an issue, but for the players that are fast enough they're getting items out of the first set of loot as well as the second. I unloaded Custom Loot and the issue was gone, so it's definitely these two plugins. I don't really know what to suggest as a fix, I understand the airdrop spawns and there's a delay before CL populates it with the custom loot. Maybe the ability to add our own loot table to the plugin? Or could this possibly be fixed to work with Custom Loot? Thanks Video here:
- 35 comments
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- #rust
- #supply drop
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- 23 comments
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- #vending
- #vending machine
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(and 6 more)
Tagged with:
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Just wanted to double check about the PvEMode plugin/API. Do I Need PvE Mode for the below settings to work in your plugins? I'm sure I do, but just want to make sure. "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 250.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false,
- 33 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Brilliant, that’s all sorted. Thanks Monster!
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Zilch started following Error when loading
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Hey Monster I’m getting an error message when trying to load the plugin. Failed to call hook 'OnServerInitialized' on plugin 'XPanelPlus v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPanelPlus.OnServerInitialized () [0x00062] in <e46634e100774000ba9dba571bbeacfa>:0 at Oxide.Plugins.XPanelPlus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <e46634e100774000ba9dba571bbeacfa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 08/03 19:38:47 | Loaded plugin XPanelPlus v1.0.5 by Monster Any help would be greatly appreciated. Thanks
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Zilch started following Power Plant Event and Simple Splitter
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- 45 comments
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- 45 comments