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Showing results for tags 'keycard'.
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Version 1.6.3
504 downloads
Features Reward players as they swipe their puzzle cards. Rewards can be anything, like scrap, economics, and server rewards Quality checks ensuring a good card swipe (correct card reader, powered, door not already open, etc). Broadcasts card swipe to the server, including player and monument with grid location (configurable). Provides configurable cooldown period (for same card & monument) to prevent door spamming. Easily add any item as a reward type. Adding Your Own Reward Below is an example item entry that you would put in, if you want to give players 100 low grade when they swipe a blue card. You can also use the reward_item_id if you know the item id. Only one (shortname or id) can be empty. The name is for your benefit, to have something human-readable to anchor onto when viewing the config file. You can see in the eg. config file below how the Swipe Rewards list is formed. { "access_level": 2, "reward_item_shortname": "lowgradefuel", "reward_item_id": 0, "amount": 100.0, "is_active": true, "name": "low-grade" }, Configuration { "Show Console Messages": true, "Show Global Chat Monument Messages (eg. Player swipped card at Launch)": true, "Cooldown: Amount of time (secs) a player must wait before getting rewarded to avoid swipe spam": 600, "Swipe Rewards": [ { "access_level": 1, "reward_item_shortname": "economics", "reward_item_id": 0, "amount": 50.0, "is_active": false, "name": "economics" }, { "access_level": 2, "reward_item_shortname": "economics", "reward_item_id": 0, "amount": 150.0, "is_active": false, "name": "economics" }, { "access_level": 3, "reward_item_shortname": "economics", "reward_item_id": 0, "amount": 300.0, "is_active": false, "name": "economics" }, { "access_level": 1, "reward_item_shortname": "rp", "reward_item_id": 0, "amount": 1.0, "is_active": false, "name": "rp" }, { "access_level": 2, "reward_item_shortname": "rp", "reward_item_id": 0, "amount": 2.0, "is_active": false, "name": "rp" }, { "access_level": 3, "reward_item_shortname": "rp", "reward_item_id": 0, "amount": 3.0, "is_active": false, "name": "rp" }, { "access_level": 1, "reward_item_shortname": null, "reward_item_id": 1223900335, "amount": 1.0, "is_active": true, "name": "dogtags" }, { "access_level": 2, "reward_item_shortname": null, "reward_item_id": 1036321299, "amount": 1.0, "is_active": true, "name": "dogtags" }, { "access_level": 3, "reward_item_shortname": null, "reward_item_id": -602717596, "amount": 1.0, "is_active": true, "name": "dogtags" }, { "access_level": 1, "reward_item_shortname": "scrap", "reward_item_id": -932201673, "amount": 25.0, "is_active": false, "name": "scrap" }, { "access_level": 2, "reward_item_shortname": "scrap", "reward_item_id": -932201673, "amount": 100.0, "is_active": false, "name": "scrap" }, { "access_level": 3, "reward_item_shortname": "scrap", "reward_item_id": -932201673, "amount": 300.0, "is_active": false, "name": "scrap" }, { "access_level": 1, "reward_item_shortname": "metal.refined", "reward_item_id": 0, "amount": 25.0, "is_active": false, "name": "hq" }, { "access_level": 2, "reward_item_shortname": "metal.refined", "reward_item_id": 0, "amount": 50.0, "is_active": false, "name": "hq" }, { "access_level": 3, "reward_item_shortname": "metal.refined", "reward_item_id": 0, "amount": 100.0, "is_active": false, "name": "hq" } ], "Version": { "Major": 1, "Minor": 5, "Patch": 7 } } Localization { "CardSwipedAtName": "{0} swiped a {1} card at {2} ({3})!", "CardSwipedAt": "{0} swiped a {1} card at {3}!", "GreenCardLabel": "green", "BlueCardLabel": "blue", "RedCardLabel": "red", "ItemAwarded": "{0} rewarded ({1}) for {2} card swipe!" } For Developers //this is called after Puzzle Points has qualified a card swipe as a good swipe (correct card reader, door isn't already open, etc) private object OnPPSwipe(BasePlayer player, string cardType, CardReader cardReader, string monumentShortName, string gridPosition) { //return anything other than null to prevent default behavior return null; }Free- 26 comments
- 1 review
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Version 1.0.1
7 downloads
Swipe a keycard to start hacking HVMs, after hacking, enjoy discounted items and extra loot. Default Hacking Times: AccessLevel 1 - 2 minutes AccessLevel 2 - 3.75 minutes AccessLevel 3 - 7.5 minutes Default Reset Times: AccessLevel 1 - 15 minutes AccessLevel 2 - 20 minutes AccessLevel 3 - 25 minutes 3 Tiers (AccessLevel 1, 2, 3). Map Marker off by default, enable in config. Rewards: Item Shop & Loot Stashes Tier 2 HVM Rewards Example: Starting the HVM hacking gives you rewards in Economics & ServerRewards if configured. HVMs are located at every monument by default, configurable in config. + Spawn HVMs manually by using commands. Commands: (permission - "hvms.Admin") /hvm: Shows all available commands. /hvm spawn [1-3] [name]: Spawns an HVM and saves its location. /hvm remove [name]: Destroys an HVM and removes its location. /hvm list [page]: Lists all HVM spawn locations. Config preview: Map Marker Visibility, Custom Messages, Notifications, Vending Machine Skins, Hacking Times, Reset Times, Success Rates, Rewards (Item Shop & Loot Stashes), Locations Default Config: { "General Settings": { "Map Marker Visibility || '1'= Always until Hacked, '2'= Only when Hacking, '3'= Off": 3, "Marker Name": "A Locked Vending Machine", "Marker Name (Hacking)": "Hacking...", "Gametip Msg when HVM is Locked": "Swipe keycard to start hacking.", "Gametip Msg when HVM is Hacking": "Hacking... {formattedTime}", "Global Chat Notify Hacking": false, "Global Chat Hacking Msg": "HVM Hacking near {mapGridLocation} !", "Notify Groups Only || All 0.0 = Global Chat; Chance 0.0 = 0%; 1.0 = 100%": { "Default": 0.0, "Admin": 0.0 }, "Economics Reward Msg": "You received {economicsAmount} <color=#3e9c35>$</color>", "Server Rewards Msg": "You received {serverRewardsAmount} <color=#cd4632>RP</color>", "Remove Non-Monument HVM Locations on Wipe": true, "Disable 'Dynamic Pricing' for HVM Item Shop": true, "Console Debug": false }, "Main Settings": { "Workshop SkinIDs for HVMs": { "|AccessLevel 1|": 3174792873, "|AccessLevel 2|": 3174791726, "|AccessLevel 3|": 3174785929 }, "Hacking Times | 1.0 = 1 second": { "|AccessLevel 1|": 119.0, "|AccessLevel 2|": 225.0, "|AccessLevel 3|": 450.0 }, "Reset Times | 1.0 = 1 second": { "|AccessLevel 1|": 900.0, "|AccessLevel 2|": 1200.0, "|AccessLevel 3|": 1500.0 }, "Hacking Success Rates | 1.0 = 100%": { "|AccessLevel 1|": { "Min": 0.85, "Max": 0.9 }, "|AccessLevel 2|": { "Min": 0.9, "Max": 0.95 }, "|AccessLevel 3|": { "Min": 0.95, "Max": 1.0 } }, "Item Shop - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance To Add": 0.7, "Item For Sale": "pistol.revolver", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 25 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 10, "Stock": 100, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.06, "Item For Sale": "pistol.prototype17", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 0.5, "Item For Sale": "pistol.semiauto", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 65 }, { "Chance To Add": 0.05, "Item For Sale": "supply.signal", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 50 } ], "|AccessLevel 2|": [ { "Chance To Add": 0.5, "Item For Sale": "rifle.sks", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.7, "Item For Sale": "smg.thompson", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 150, "Currency": "scrap", "Price": 15 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 15, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.15, "Item For Sale": "grenade.flashbang", "Sell Amount": 1, "Stock": 30, "Currency": "scrap", "Price": 1 } ], "|AccessLevel 3|": [ { "Chance To Add": 0.06, "Item For Sale": "shotgun.m4", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 250 }, { "Chance To Add": 0.4, "Item For Sale": "rifle.ak", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.05, "Item For Sale": "explosive.timed", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.055, "Item For Sale": "ammo.rocket.basic", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 75 } ] }, "Loot Stash Slots": { "|AccessLevel 1|": 5, "|AccessLevel 2|": 8, "|AccessLevel 3|": 10 }, "Loot Stash Rewards - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 125, "Max": 450 } }, { "Chance": 0.3, "Item": "halloween.lootbag.small", "Item Amount": { "Min": 1, "Max": 4 } } ], "|AccessLevel 2|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 325, "Max": 850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.medium", "Item Amount": { "Min": 1, "Max": 2 } } ], "|AccessLevel 3|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 625, "Max": 1850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.large", "Item Amount": { "Min": 1, "Max": 1 } } ] }, "ServerRewards & Economics Rewards - Given when Player starts Hacking - |Plugins Required|": { "|AccessLevel 1|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 2|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 3|": { "Economic - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } } } }, "HVM Locations": { "harbor/harbor_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.15,1.25,98.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "harbor/harbor_2.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "36.68,4.0,77.8", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "harbor/ferry_terminal_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.5,5.25,0.45", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "medium/junkyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "11.5,0.6,1.3", "HVM Rotation X,Y,Z": "0.0,162.0,0.0" } ], "lighthouse/lighthouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "3.0,14.0,6.0", "HVM Rotation X,Y,Z": "0.0,-70.0,0.0" } ], "roadside/warehouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "-4.35,0.0,-1.76", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "roadside/supermarket_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "0.45,0.025,-6.9", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "medium/radtown_small_3.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-50.1,19.7725,-46.3", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "roadside/gas_station_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "1.75,3.245,16.0", "HVM Rotation X,Y,Z": "0.0,-180.95,0.0" } ], "small/satellite_dish.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.85,6.025,0.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/powerplant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "41.7,0.27,69.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "10.3,0.27,-39.1", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/military_tunnel_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-62.4,19.65,36.25", "HVM Rotation X,Y,Z": "0.0,-23.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-1.0,13.4,67.9", "HVM Rotation X,Y,Z": "0.0,-85.0,0.0" } ], "large/airfield_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "26.2,0.3,7.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-44.1,0.3,-75.3", "HVM Rotation X,Y,Z": "0.0,-45.0,0.0" } ], "small/sphere_tank.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-28.3,10.6,-16.1", "HVM Rotation X,Y,Z": "0.0,-115.0,0.0" } ], "large/water_treatment_plant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "3.25,0.3,-67.4", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "large/trainyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "48.5,0.27,-13.5", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-21.5,0.27,17.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "xlarge/launch_site_1.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,-12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "medium/nuclear_missile_silo.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "6.08,0.27,19.9", "HVM Rotation X,Y,Z": "0.0,-178.0,0.0" } ], "arctic_bases/arctic_research_base_a.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-26.70,0.23,6.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "military_bases/desert_military_base_a.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,10.0,0.0", "HVM Rotation X,Y,Z": "4.64,0.01,-0.41" } ], "military_bases/desert_military_base_b.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_c.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_d.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "OilrigAI": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "9.8,27.01,-4.5", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "OilrigAI2": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-10.7,36.15,-9.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.0,0.25,-1.4", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ] } }$32.75- 8 comments
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- #vending
- #vendingmachine
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Version 1.0.1
10 downloads
The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.$12.90- 2 comments
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- #arecibo
- #observatory
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(and 85 more)
Tagged with:
- #arecibo
- #observatory
- #arecibo observatory
- #puertorico
- #puerto rico
- #radiotelescopio
- #radio
- #telescope
- #radiotelescope
- #national
- #sciencemind
- #foundation
- #nationalsciencefoundation
- #cornell
- #space
- #radar
- #umet
- #planetario
- #ratan-600
- #rusia
- #usa
- #lab
- #laboratorio
- #laboratory
- #tesla
- #teslacoil
- #puzzle
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiation
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #andalusia
- #spain
- #pvp
- #pve
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rustspain
- #playrust
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #fusible
- #fuse
- #keycard
- #keycards
- #parkour
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Version 1.0.1
23 downloads
Will you be willing to give your life to find fortune? IT CONTAINS: H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. VIDEO DEMO:$12.90-
- #h1z1
- #lab
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(and 77 more)
Tagged with:
- #h1z1
- #lab
- #h1z1 lab
- #laboratorio
- #laboratory
- #thunder
- #storm
- #tesla
- #tesla coil
- #tesla laboratory
- #sparks
- #particles
- #effect
- #explosion
- #tramp
- #puzzle
- #puzzles
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiaction
- #hackablecrate
- #hackable crate
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #pvp
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #horror
- #skull
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #rabbit
- #pve
- #fear
- #fusible
- #keycard
- #keycards
- #oil rig
- #oilrig
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Version 1.1.4
13 downloads
This plugin allows you to set maximum card usages. Allows you to separate the configurations into permissions to, for example, create a specific configuration for VIPs You can also set maximum usages for cards with skinId (Only in the config file). This plugin does not change the spawn of the cards or their appearance, it only changes their durability/maximum uses. Commands update [permission] [green] [blue] [red] reload Command Examples cc update vip1 4 3 2 (all users with customkeycards.vip1 will have 4 uses of the green card, 3 of the blue and 2 of the red) cc reload (Reload config file) Permission Examples oxide.grant group default customkeycards.example (all players will use example config) oxide.grant group vip customkeycards.vip1 (all players in vip group will use vip1 config) Configuration example for any green/blue/red card with SkinId 1988408422 has 16 uses "example": { "Green KeyCard Max Uses": 4, /* Default */ "Blue KeyCard Max Uses": 4, /* Default */ "Red KeyCard Max Uses": 2, /* Default */ "Card Skin Ids (SkinId - Max Uses)": { "1988408422": 16 /* Any card that has this skinid will have 16 uses */ } Default Configuration { "Command": "cc", "Permissions": { "default": { "Priority level": 0, "Green KeyCard Max Uses (0 = disabled)": 4, "Blue KeyCard Max Uses (0 = disabled)": 4, "Red KeyCard Max Uses (0 = disabled)": 2, "Card Skin Ids (SkinId - Max Uses)": { "1988408422": 4 } }, "vip": { "Priority level": 1, "Green KeyCard Max Uses (0 = disabled)": 8, "Blue KeyCard Max Uses (0 = disabled)": 8, "Red KeyCard Max Uses (0 = disabled)": 4, "Card Skin Ids (SkinId - Max Uses)": { "1988408422": 8 } } } }$2.99- 4 comments
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- 1
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- #custom
- #customization
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Version 1.2.2
276 downloads
This plugin broadcasts a message to the chat that says a user has swiped a keycard at a monument. Permissions keycardnotify.block -- If a player has this perms and they swipe a card it will not broadcast a message. Configuration { "Send Game Chat Message" : true, "Use Webhook": false, "Webhook Url": "Webhook Url Here", "Webhook Message": "**{0}** ({1}) has activated the **{2} Card** puzzle at **{3}**!\nhttps://steamcommunity.com/profiles/{1}", "Red (Webhook Message {2})": "Red", "Blue (Webhook Message {2})": "Blue", "Green (Webhook Message {2})": "Green" } Localization { "massage": "<color=#a6a4a4>{0}</color><color=#dedede> has activated the </color>{1} Card</color><color=#dedede> puzzle at </color><color=#a6a4a4>{2}</color><color=#dedede>!</color>", "green": "<color=#7efc87>Green", "blue": "<color=#99c5ff>Blue", "red": "<color=#ff7373>Red" }$5.99 -
Version 1.14.0
17 downloads
A tower with an underground bunker consists of 1 blue card puzzle containing 1 red card spawn, 2 elite crates, 2 green crates, 2 basic crates, 1 tool box, 1 ammo tray, 2 fuel spawns, 4 scientist spawns and a recycler. Containing: Splat modifiers Height modifiers Alpha modifiers (alpha is sometimes offset you may need to remove alpha and re apply) Water trigger (it is fine that the bunker goes under the water level) Installation: Download and unzip the folder contents. Paste folder contents in RustEdit\CustomPrefabs Open the mapfile of the map you wish to edit. Place the prefab and apply Splat, Height and Alpha modifiers. Any rust monument/prefab that has io connections you will need https://github.com/k1lly0u/Oxide.Ext.RustEdit Contact: Discord Gram#6878$6.00