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Showing results for tags 'barrels'.
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Version 1.0.1
15 downloads
Buried Crates makes it possible to find crates while using a metal detector. This makes metal detectors worth using at any stage of the game. SUPPORTED CRATES/BARRELS PERMISSIONS & SPAWN PROBABILITY In config you can define permissions and chance % of a crate spawning for each permission (if a crate doesn't spawn, vanilla loot items works like normal). Crate types to be spawned uses a weight system, the higher the weight, the higher chance that crate type will be the one to spawn. Default permissions: you can change or add to them in config buriedcrates.default - 25% chance of finding a crate buriedcrates.vip1 - 50% chance of finding a crate buriedcrates.vip2 - 80% chance of finding a crate CONFIG { "General settings": { "Locked crate hack seconds": 60, "Dug up crate despawn in seconds": 900, "Log dug up crates in console": false }, "Permissions": { "default": { "Crate spawn chance (%)": 25, "Crates weights": { "Basic Crate": 5, "Foodbox": 5, "Vehicle Parts Crate": 5, "Tier 2 Components Crate": 5, "Tier 3 Components Crate": 5, "Normal Crate": 15, "Normal Crate - Food": 5, "Normal Crate - Medical": 5, "Tools Crate": 15, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 3, "Elite Crate": 3, "Elite Crate - Bradley": 2, "Elite Crate - Heli": 2, "Locked Crate": 0, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 0 } }, "vip1": { "Crate spawn chance (%)": 50, "Crates weights": { "Basic Crate": 0, "Foodbox": 5, "Vehicle Parts Crate": 5, "Tier 2 Components Crate": 5, "Tier 3 Components Crate": 5, "Normal Crate": 15, "Normal Crate - Food": 5, "Normal Crate - Medical": 5, "Tools Crate": 15, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 3, "Elite Crate": 3, "Elite Crate - Bradley": 2, "Elite Crate - Heli": 2, "Locked Crate": 1, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 1 } }, "vip2": { "Crate spawn chance (%)": 80, "Crates weights": { "Basic Crate": 0, "Foodbox": 0, "Vehicle Parts Crate": 0, "Tier 2 Components Crate": 0, "Tier 3 Components Crate": 5, "Normal Crate": 10, "Normal Crate - Food": 0, "Normal Crate - Medical": 0, "Tools Crate": 10, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 5, "Elite Crate": 5, "Elite Crate - Bradley": 3, "Elite Crate - Heli": 3, "Locked Crate": 1, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 1 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }$12.99- 2 comments
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- #metal detector
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Version 1.0.3
49 downloads
Adds an exciting event for players to your server. When the event starts, players can get more loot from barrels. The event is easy to configure and can be triggered automatically or by command. You can also customize unique items with a unique name and skin as additional loot (note, use custom names and skins only for items with stacks of 1) Commands (admin only): /bbe_start - starts an event /bbe_stop - starts an event /bbe_forcestart - force the event to start Hooks: void BarrelBreakerStarted() // called when the event starts void BarrelBreakerStarted() // called when the event ends Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Barrel breaker event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The barrel breaker event has begun, go and break all the barrels!", "End event message": "Barrel breaker event ended", "Items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 2, "max": 2 }, { "prefabName": "metal.fragments", "dropChance": 0, "min": 1, "max": 100 } ] }$9.99 -
Version 1.2.2
7,383 downloads
Formerly NPCLoot. Populate npc corpses, containers, and barrels with custom loot. General info. Users can create as many loottables as required, and assign them to npc/container types by name. To create a new loot table, simply set the "lootTable" entry for some container type in config to a new made up name. This will create a new /data file of that name, which you can customise. The same loot table can be used for multiple corpse or container types. New categories and items are added automatically so, hopefully, data should never need to be wiped. Default loottable has all probabilities set to zero ( no loot) and will require customisation. I intend to provide some sample loottables for free download in the near future. Item choice is done by two-tier probability. For each spawned item a category is chosen first, based on your category probabilities, then an item is chosen from that category, based on your item probabilities for that category. See notes at bottom for further info on probabilities. Dec '23 1.2.2 update. Customloot now supports treating specific skinned items as if they are unique items. For example you could create skinned paper as ‘Money’, and it will be treated as unique, with totally separate settings and options from regular paper. The format for creating items is that you hold your skinned item and type /CustomLoot ExistingLootTable Category CustomName so, for example, if you want to skin paper with skin 012345 and use it as ‘Money’ in a loottable called ‘AirdropTable’, hold some paper with that money skin and type /CustomLoot AirdropTable Resources Money You can also specify “All” instead of a specific loottable /CustomLoot All Resources Money Optional dependencies - BotReSpawn Configuration. Global. corpseTypePerBotReSpawnProfile - true/false allowDuplicates - true/false Include_DM_Crates - true/false AllowSkinsFor - { "add", "items", "like", this" } NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread ZombieHorde *if Global option 1 is true, this entry is replaced with one entry per existing BotReSpawn profile, by name. Eg, The Dome 0, Airfield 0, LaunchSite 0, etc. Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/false Data: By default there is one data file : /data/CustomLoot/default.json If you specify a unique lootTable name for any corpse or container type, a new file will be created in the same folder, by name. Eg /CustomLoot/JunkPileLootTable.json Each data file contains: Blacklist : [] - These items will never spawn, and are removed from loottable. Setting to [] will repopulate with default blacklist. AlwaysSpawnList : [] - These items will always spawn, regardless of probabilities. allowChristmas = false allowHalloween = false allowKeycards = false By default all Christmas, Halloween and Keycard items are disabled. Items, grouped by category. *Each item has:* "probability": 5 "minStack": 10 "maxStack": 50 "blueprintChancePerfect": 0 - where applicable "skins": [] - where applicable "IncludeAllApprovedSkins" - false "MinConditionPercent": 90 - where applicable "MaxConditionPercent": 100 - where applicable Categories: Ammunition Attire Component Construction Electrical Food Fun Items Medical Misc Tool Traps Resources Weapon ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per category: "probability": 5 "allowBlueprints": true API. If the called config profile doesn't exist CustomLoot will create it under 'API'. Example call. [PluginReference] private Plugin CustomLoot; List<Item> lootcall = CustomLoot?.Call("MakeLoot", "Profile_Name"; if (lootcall is string) PrintWarning(string)lootcall); Object hooks are provided to prevent this plugin giving loot to your spawned npcs, or containers. Return non-null for the following. OnCustomLootNPC(uint) OnCustomLootContainer(uint) Notes. *Probability, in both cases above, is relative; There is no scale. If there were two categories with probabilities of 9 and 1, the first would have a 9 out of 10 chance of being picked. Probability of zero effectively means the item, or category is disabled. Categories with no enabled items will never be chosen. Their probability is irrelevant. Disabled categories will never be chosen. Their probability is irrelevant. Users should never have to manually add, or remove, items in the /data files. New items in Rust should be added automatically. The blacklist can be used to remove entries from the data file, if that's preferred. Reloading is not required to catch up with profile changes made in BotReSpawn.Free- 212 comments
- 3 reviews
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- 9
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Version 1.0.7
187 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Animal Crates plugin adds a unique twist to looting barrels and crates. You can place any animal in a crate or barrel to surprise players while they collect loot, or increase the number of animals on your server in a new way. You can add any type of animal to crates and barrels. To check if an animal is in a crate, hit it with a melee weapon. Chances for animal spawns and types are configurable, as well as the number of animals to spawn. You can also set any entity to spawn when breaking or looting the container. animalboxes.use - Gives permission to spawn animals in crates. { "Require Permission": false, "Animal Prefab List": { "bear": "assets/rust.ai/agents/bear/bear.prefab", "boar": "assets/rust.ai/agents/boar/boar.prefab", "chicken": "assets/rust.ai/agents/chicken/chicken.prefab", "heavy_scientist": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "scarecrow": "assets/prefabs/npc/scarecrow/scarecrow.prefab", "scientist": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "stag": "assets/rust.ai/agents/stag/stag.prefab", "wolf": "assets/rust.ai/agents/wolf/wolf.prefab" }, "Crate Container List": [ "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical" ], "Barrel Container List": [ "loot_barrel_1", "loot_barrel_2", "loot-barrel-1", "loot-barrel-2", "oil_barrel" ], "Crate Animal Chance (0-100)": 5.0, "Barrel Animal Chance (0-100)": 15.0, "Crate Minimum Animal Amount": 1, "Crate Maximum Animal Amount": 1, "Barrel Minimum Animal Amount": 1, "Barrel Maximum Animal Amount": 2, "Crate Animal Chances": { "bear": 5.0, "boar": 40.0, "chicken": 10.0, "heavy_scientist": 5.0, "scarecrow": 10.0, "scientist": 10.0, "stag": 25.0, "wolf": 40.0 }, "Barrel Animal Chances": { "bear": 0.0, "boar": 0.0, "chicken": 9.0, "heavy_scientist": 0.0, "scarecrow": 1.0, "scientist": 0.0, "stag": 0.0, "wolf": 0.0 } }$5.00 -
Version 1.1.1
55 downloads
XBarrelEvent - an event of mysterious barrels for your server. - Optimization of the interface for different monitor resolutions. - There is a lang ru/en/uk/es. - Sound effects. - The ability to set the minimum online for the start of the Event. - Possibility to configure the interval for launching the Event. - Customize items and drop chances from barrels. - Setting the number of barrels on the map. - Setting up the ability to spawn a new barrel in a random place on the map after breaking the existing one. - Setting up a marker that marks the barrel on the map. [ Ability to disable the marker, thereby complicating the search for barrels ] - There is a check for stones and any textures. [ Barrels will not spawn inside textures and rocks ] - The ability to change the HP of the barrel. - Logs of spawning/breaking barrels. - The ability to use a list of different prefabs. [ Will spawn randomly ] - There are two Event modes. -> Overview - YouTube <- Commands start_barrelevent_admin - start the event manually. [ Runs only when interval event mode is enabled ] show_barrels_info - to see a list of coordinates for all the barrels. Config { "General settings": { "Offset from the edges of the map": 200, "Maximum number of items in a barrel": 4, "Number of barrels": 10, "HP barrel": 150.0, "Minimum online to start the event": 7, "Event start interval": 5400, "Event duration": 210, "Marker transparency": 0.0, "Marker radius": 0.0, "Barrel/New Year's gift/road sign prefab. [ If there is more than one prefab in the list, it will be randomized ]": [ "assets/bundled/prefabs/radtown/oil_barrel.prefab" ], "Use the effect after breaking the barrel": true, "Mark the barrel with a marker on the map": true, "Spawn a new barrel after breaking an existing one": true, "Spawn barrels only during the event (If false, then the barrels will be spawned when the plugin is loaded, and the event with an interval will not be started)": false, "Enable logs in the server console": true }, "Item customization and barrel drop chance": [ { "Item shortname": "rifle.ak", "Item skin": 2412486082, "Custom item name": "", "Text (if it's a note)": "", "Item drop chance. 100 - 100%": 25, "Minimum number of items": 1, "Maximum number of items": 1 }, { "Item shortname": "rocket.launcher", "Item skin": 0, "Custom item name": "", "Text (if it's a note)": "", "Item drop chance. 100 - 100%": 25, "Minimum number of items": 1, "Maximum number of items": 1 } ] }$9.49- 22 comments
- 1 review
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- 3
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- #event
- #autoevent
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Version 1.0.2
492 downloads
Lock Barrels: Enhanced Security for Your Storage Barrels Overview: The << Lock Barrels >> plugin allows you to add a codelock to your storage barrels. Secure a lock in just a few clicks, the same way you would for a chest, and protect your valuable resources. Key Features: Easy Lock Installation: Add a codelock to your storage barrels as effortlessly as you would to a chest. Refresh Command: If the plugin is installed during a wipe, the << /refreshbarrels >> command will update all barrels to make them lockable. This command is unnecessary if the plugin is active from the beginning of the wipe. Configuration and Permissions: Customization via Config File: Adjust the command as you see fit. Permissions: << lockbarrels.admin >>: Required to use the << /refreshbarrels >> command.Free- 3 comments
- 2 reviews
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Version 1.0.0
52 downloads
It's a plugin that allows you to break barrels in a single shot and recover the loot automatically in the inventory. Showcase video Permissions InstantLoot.use - Allows you to break in one hit InstantLoot.autoloot - Allows you to automatically recover loot from inventory (only works if the permission above is assigned) Commands No commands are necessary to use InstantLoot$4.49 -
Version 1.0.0
2 downloads
Years ago barrels used to drop all kinds of things, including AKs and C4, for those who were lucky enough to get them. OGBarrels brings that back! Featuring a 2016 style LootTable for barrels! Each item has configurable chances, making better items more rare and rewarding to find! Permission - "ogbarrels.use" Config/LootTable { "Barrel shortnames": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2" ], "Items drop amount": { "min": 1, "max": 2 }, "LootTable": [ { "shortname": "rifle.ak", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "ammo.pistol", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.pistol.fire", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.pistol.hv", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.explosive", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.incendiary", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.hv", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rocket.basic", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "ammo.rocket.hv", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "ammo.shotgun", "min": 1, "max": 15, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.shotgun.slug", "min": 1, "max": 15, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "antiradpills", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "apple", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "apple.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "arrow.hv", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "axe.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.concrete", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.metal", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.sandbags", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.woodwire", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "trap.bear", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bed", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "black.raspberries", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "blueberries", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rifle.bolt", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "bone.armor.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bone.armor.pants", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bone.fragments", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "box.wooden.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bucket.water", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bucket.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "burlap.gloves", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "tool.camera", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.beans", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.beans.empty", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.tuna", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.tuna.empty", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "candycane", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "cctv.camera", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ceilinglight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "charcoal", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.raw", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chocolate", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "cloth", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "coffeecan.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "corn", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.corn", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "crossbow", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "crude.oil", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "explosive.timed", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "explosive.satchel", "min": 1, "max": 3, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "explosives", "min": 1, "max": 15, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "fat.animal", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "flamethrower", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "weapon.mod.flashlight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.burstmodule", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "furnace.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "gates.external.high.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "gates.external.high.wood", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "granolabar", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "grenade.beancan", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "grenade.f1", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fun.guitar", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hammer.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hat.boonie", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hat.miner", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hatchet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hazmatsuit", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.hemp", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.holosight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hq.metal.ore", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "icepick.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jacket.snow", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jackolantern.angry", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jackolantern.happy", "min": 1, "max": 1, "drop chance": 0.75, "drop 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"shortname": "roadsign.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "roadsign.kilt", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rocket.launcher", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "salvaged.cleaver", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "salvaged.sword", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "santahat", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.small.scope", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rifle.semiauto", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shelves", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shotgun.pump", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shotgun.waterpipe", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shotgun.double", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shutter.metal.embrasure.a", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shutter.metal.embrasure.b", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shutter.wood.a", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.hanging.banner.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.hanging", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.hanging.ornate", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.landscape", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.portrait", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.tall", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.xl", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.xxl", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pole.banner.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.double", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.single", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.town", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.town.roof", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.wooden.huge", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.wooden.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.wooden.medium", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.silencer", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "skull.human", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "skull.wolf", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "small.oil.refinery", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.troutsmall", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "smallwaterbottle", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "smg.2", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "spear.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "spikes.floor", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "stocking.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "stocking.small", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "stones", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sulfur", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sulfur.ore", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "surveycharge", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "syringe.medical", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "targeting.computer", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "smg.thompson", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "wall.external.high.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wall.external.high", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wall.window.bars.toptier", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "water.catcher.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "water.barrel", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "waterjug", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wood", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wood.armor.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wood.armor.pants", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 } ] }$5.00 -
Version 1.0.0
6 downloads
The VIPBarrel plugin is a Rust plugin that enhances the gameplay experience by allowing players to multiply the loot they receive from breaking loot barrels. When a player activates the VIP barrel gather rate using the "/vipbarrel" command, their loot multiplier is set to a configurable value and every loot item obtained from breaking loot barrels is multiplied by this factor. The plugin includes cooldown periods and reminder notifications to manage the usage of the VIP barrel gather rate. Players can stop the VIP barrel gather rate at any time using the "/vipbarrelstop" command. This plugin adds a new dimension to looting gameplay in Rust by providing players with the opportunity to boost their loot gains from loot barrels. Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "LootMultiplier": 2.0 }$3.99 -
Version 1.0.3
49 downloads
Allows players with the required permission to automatically loot items from a distance from destroyable containers with the option for them to enable/disable it for themselves whenever they see fit. Permission: "autoloot.use" - Required to use the plugin Command: /aloot - Enables or disables the plugin for the individual player as they see fit. Configuration: Lets you set the maximum distance the plugin will be allowed to work. Set the command for players to use. Enable optional containers. Add/remove optional containers using the short prefab name. Default Config: { "Distance to allow Auto Loot to be used (meters): ": 15.0, "Auto Loot command for players: ": "aloot", "Enable Optional Containers": true, "Optional Containers": [ "box.wooden.large", "woodbox_deployed", "cupboard.tool.deployed", "coffinstorage", "vendingmachine.deployed", "dropbox.deployed", "fridge.deployed", "tunalight.deployed", "furnace.prefab", "furnace.large.prefab", "bbq.deployed", "mixingtable.deployed", "composter", "fireplace.deployed", "researchtable_deployed", "hitchtrough.deployed", "locker.deployed" ] }$7.99 -
Version 3.0.0
34 downloads
This island is intended for farm resources On the island, you can farm a huge amount of sulfur, metal and stone. There is a quarry on the island that will extract resources for players while they defend it boats, balloons, barrels, fuel barrels will spawn on the island There are many shelters on the island for a convenient shootout from the position At each tower, the player gets comfort Standing on the lava and next to it, the player will receive damage from burning You can't line up on or near the island! For the correct and convenient installation of the monument, use the boat as a landmark, I hope these two screenshots will help you$5.00 -
Version 1.0.1
27 downloads
This is my Underground Shelter, It's samall monument with puzzle which large part is located below gruound . Details: Total prefab count - 489 which include invisible volumes and triggers Included is Alpha, Height, Splat and Topology Mask Monument contains Green card room and Blue card room Loot at monument : Outside monument : 3x loot barrel , 2x Oil Barrel, 1x Vehicle parts Behind green door : 3x Normal Crate, 3x Medical Crate, 4x Foodbox, 1x Tool Crate, 1x Fuel Crate, 3x Loot Barrel Behind blue door : 5x Miitary Crate, 3x Normal Crate, 1x Tool box, 1x Fuel Crate, 1x Ammo Crate, 3x Loot Barrel, 1x Red Card Utilities included : Recycler, Repair bench Computer Station + 3 CCTV Roleplay stuff : Piano, Chippy game, Heating System, working chairs and toilets Posibility for conecting to road system REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active. You can contact me by Discord in case you have any Bugs, questions or ideas for improving monument ( STIVI#8212 )$4.99- 1 review
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- #small monument
- #green room
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