Jump to content

OldRusty

Member
  • Posts

    181
  • Joined

  • Last visited

Everything posted by OldRusty

  1. OldRusty

    Icons not working properly

    I keep getting issues like this when trying to add an icon/emoji into the group name:
  2. OldRusty

    gradient format command

    Can someone please tell me what the format for the gradient command is, the plugin says /gradien <color> <color> [color...] no matter what I have tried I just get <red> invalid color or if i try [blue] again its an invalid colour can someone give me the actual format for this.
  3. Yes that would be fantastic and thought that was already a part of the plugin, so it would prevent teams larger than that provided by the tc limit from being authed,. My server is a solo/duo/trio and I have limited group size to three to prevent teaming, I would also include the caveat that it be impossible to auth on the TC if it exceeds the limit auth capacity or the person trying to auth are non team members of the owner UNLESS they wipe the TC fully. or there be some mechanic that will show players who are not members of the team who own the cupboard unless its wiped for example show the non team members name in purple no matter if they are online or not. Regards Old Rusty.
  4. I just found another tc with 8 authorised on it.
  5. When raiding a base owned by two team members, using a standard type raid (I don't have any plugins for this my server is Vanilla+). The situation becomes particularly intricate if the raider does not clear the authorization list from the Tool Cupboard (TC). Instead, if the raider only authorizes himself on the TC, the system automatically adds the entire raider team to the TC authorization list. As a result, when I inspect the TC, it displays multiple authorized players, often reflecting the raiding team members as well. This leads to considerable confusion and time spent trying to discern team affiliations, base ownership, and the identities of the raiders. I was under the impression that regarding the authorization limits on a TC. I believed that when two players are authorized on a TC, only one additional player can be authorized. However, the current mechanics allow the addition of the entire raiding team upon a single authorization action by the raider. This can result in multiple unintended authorizations, complicating the identification process further. In the scenario mentioned above, the picture provided illustrates how two more players from the raider's team were automatically added to the TC authorization list, compounding the complexity of the situation. Regards Old Rusty.
  6. I think this is happening because its not clearing the players after a raid has happened, its making it impossible for me to see who is and isn't authed on this TC. Can you let me know if there is a way to fix this? My discord is just being spammed with reports.
  7. The 3 players Uncle Propa, Pew and SoilaCerda11 are in a team the other two Gipsyrat and Sappige Sandra are in another team.
  8. Further to this I have found a TC with 5 players authed on it despite it clearly being set to only 3 players.
  9. No it seems to have started working now.
  10. I did what you said, using /tssettings I set Automatically remove base parts to On, and reloaded the plugin, players could remove base parts, I then using the /tssettings changed it back to automatically remove base parts to off, reloaded the plugin again and players can still remove base parts no matter how old they are.
  11. will test it out and see what happens. will get back to you.
  12. Players who are authorised on TC can remove parts of a base hours after being placed instead of the 10 mins.I have attached my Config. TCAuth.json
  13. Im getting notifications in Discord saying a player that owns a TC trying to authorise on the TC is this right?
  14. OldRusty

    Confusion with permissions

    so basically to achieve what I want which is: Max 3 players auth on TC Max 3 players on turrets Auto add Team members to TC & Turrets The only permissions I should grant my default group are: tcauth.auth.use tcauth.turret.use Is that correct, I still want players to have to have the code to open locked doors and boxes and still be able to access unlocked containers, so am I correct in what I am saying? Sorry to be a bit of a pain on this, I'm normally really good with plugin setups but for some reason I cant get my head around this one. Regards OldRusty.
  15. OldRusty

    Confusion with permissions

    Hi there I've just installed this on my server and I'm getting a little confused with the settings. All I want the plugin to do is restrict the amount of player who can auth on a Tool Cupboard to 3 and only 3 on auto turrets, I would like team members add to authorisation list and removed if they leave the team. I don't want them to have any other changes, so what permissions do I need to give players to achieve this? my config is set like this: { "Discord web hook": "", "The maximum number of players that can register in the TC": 3, "The maximum number of players that can register in the AutoTurrets": 3, "Only registered players can open chests (when registered on TC)": false, "Only registered players can open furnaces (when registered on TC)": false, "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": true, "Automatically when players are registered on the TC (remove building parts)": false, "Automatically when players are registered on the TC (open codelocks without a code)": false, "Automatically registered your teammates on the TC": true, "Allow players to authorize friends to TC": false, "List of shortprefabs containers": [ "woodbox_deployed", "composter", "fridge.deployed", "box.wooden.large", "locker.deployed", "small_stash_deployed", "dropbox.deployed", "coffinstorage" ] } Your help would be appreciated.
  16. Can raider access unlocked boxes or do they need to take TC?
  17. OldRusty

    Team Tracker

    Could you please explain how the proximity feature in the TeamTracker plugin works to identify teaming behaviour on a server? I'm concerned about false positives where players living near each other might trigger proximity alerts. How does the plugin differentiate between legitimate teaming and mere proximity TIA OldRusty.
  18. Hi there I think this is the plugin i am after, I would like to limit all players to only be allowed 3 people on each tc, for example a team of 3 players they are the only ones that can auth of that TC and the teams turrets is this correct? Also will this prevent the player from adding additional player exceeding 3 players like you can add a friend currently to your tc without them having to be there, will this prevent more than 3 doing that.
  19. Hi everyone, im searching for simple plugin that will limit the numbers of players permitted to authorise on a single tc, I have tried a couple of free ones and they just dont work, or wont compile and even crash my server! So if anyone knows of one that actually works then please let me know.
  20. Was on a procedural generated map, will try and get some footage later, im not home right now.
  21. Since update all my NPC's that spawn are able to shoot players through walls and ceilings, has anyone else experienced this, and if so how do I fix this?
  22. OldRusty

    error while compiling

    Just seen the note on the plugin page, this wont work until after wipe.
  23. OldRusty

    New error

    Ditto
    Server Armour is a excellent plugin for Rust, offering an unparalleled level of server protection and administration. Its advanced BAN tracking and RCON administration capabilities make it an essential tool for server management. The user-friendly interface and robust features streamline the management process, making it a favourite of mine. With Server Armour, you can rest assured that your server is in good hands, thanks to its reliable performance and comprehensive support. It's a must-have for any serious Rust server operator looking to enhance their server's security and efficiency. additionally for a very small donation you are able to upgrade to the pro version which has a number of excellent features you can use on the website to manage your server further.
    The Submersible Pump plugin stands out as a remarkable tool for players offering a seamless and efficient way to enhance gameplay. Its intuitive design and reliable performance have garnered positive feedback from my community, making it a go-to choice for those looking to elevate their farming/growing experience. With its user-friendly interface and robust functionality, the Submersible Pump plugin is a valuable addition to any base builders toolkit. Highly recommended.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

126.7k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.