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OldRusty

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Everything posted by OldRusty

  1. Since update all my NPC's that spawn are able to shoot players through walls and ceilings, has anyone else experienced this, and if so how do I fix this?
  2. OldRusty

    error while compiling

    Just seen the note on the plugin page, this wont work until after wipe.
  3. OldRusty

    New error

    Ditto
    Server Armour is a excellent plugin for Rust, offering an unparalleled level of server protection and administration. Its advanced BAN tracking and RCON administration capabilities make it an essential tool for server management. The user-friendly interface and robust features streamline the management process, making it a favourite of mine. With Server Armour, you can rest assured that your server is in good hands, thanks to its reliable performance and comprehensive support. It's a must-have for any serious Rust server operator looking to enhance their server's security and efficiency. additionally for a very small donation you are able to upgrade to the pro version which has a number of excellent features you can use on the website to manage your server further.
    The Submersible Pump plugin stands out as a remarkable tool for players offering a seamless and efficient way to enhance gameplay. Its intuitive design and reliable performance have garnered positive feedback from my community, making it a go-to choice for those looking to elevate their farming/growing experience. With its user-friendly interface and robust functionality, the Submersible Pump plugin is a valuable addition to any base builders toolkit. Highly recommended.
    The Water Bases plugin is a game-changer for Rust server administrators and players alike. This innovative plugin, allows for the construction of floating fortresses and submerged sanctuaries, opening up a new realm of strategic gameplay. Ease of Use: The plugin's intuitive design is commendable. It integrates seamlessly with Rust's existing mechanics, making it accessible even for those who are not tech-savvy. The ability to build on water surfaces and expand underwater with a vanilla-like experience is a testament to the plugin's sophisticated yet user-friendly approach. Functionality: Water Bases excels in functionality. It grants players with the appropriate permissions the freedom to craft their aquatic abodes without compromising the game's balance. The plugin operates smoothly, with little to no impact on server performance, which is a significant plus for any server admin. Aesthetic Appeal: The plugin also scores high on aesthetic appeal. It allows players to unleash their creativity, building stunning structures that were previously impossible. The visual experience of an oceanic base adds an immersive element to the gameplay that many players have praised. Community Feedback: The community's response to the Water Bases plugin has been overwhelmingly positive. Players appreciate the fresh perspective it brings to base building. Conclusion: Overall, the Water Bases plugin is a must-have for any Rust server looking to spice up its gameplay. Its blend of simplicity, functionality, and beauty makes it a standout addition to the game. For those interested in diving into this aquatic adventure, this is the best, finally I have found the writer Nikedemos a pleasure to deal with in the beginning when I needed some advice, he was prompt, polite and professional, looking forward to other plugins from him on Code Fling.
  4. OldRusty

    Help with Server Tags.

    Hi there, I was wondering if you would be able to help me with an issue I am having with my server tags relating to PvE. I currently run a server using Simple PvE and Raidable Bases, in my server config I have the server convars set to "pve,monthly,EU" but unfortunately the pve server tag never shows despite me setting it. The only way i can get it to display is by altering the server config to read "pve=true" instead of false, I immediately noticed an uptake of players joining the server for the first time indicating that the server tag is an important tag used for players searching for servers. However when the server convar of pve=true is set players are unable to destroy raidable bases or even their own bases. Is there something I con do to rectify this issue, I already use my server title to indicate it is a pve server but obviously this is not picked up by players using the pve feature of the server search.
  5. OldRusty

    Help with Server Tags

    have done this, all tags display except pve, the only way to get it to show is making the server PVE = true, but then this stops players damaging radiable bases or their own bases no matter what is set in the Simple PVE configs and rules.
  6. OldRusty

    Help with Server Tags

    I've been trying to set my server tag to PvE and have set it ok in the configs but because I don't actually set the server to PVE and use SimplePVE it will never show the server tag as PVE, it will only display this when I set the server to a PVE server in the server config, however once I do this No matter what settings I use in Simple PVE players cannot damage buildings in Roadable Bases or even their own bases despite these being set correctly. Is there a way to get my server tags to display correctly without having to set the server to PVE in the server config???
  7. OldRusty

    Train Homes

    Ah thanks for explaining that, that makes far more sense. thank you.
  8. OldRusty

    Train Homes

    wow, so you could build a base on the train carriage make it high quality metal but the entire thing could be destroyed with 1 C4, isn't there a way to make it inherit the strength of the building material used?
  9. OldRusty

    Train Homes

    What I meant was the train that you build on, what is its health, is it easier to destroy than any of the building materials you place on top of it, or does it take the same amount of explosive to blow it up as the building materials used
  10. OldRusty

    Train Homes

    This looks like a fantastic plugin, quick question, is the train carriage health the same as the foundation material used to build the base?
  11. I use Better NPC and NPC Spawn am I able to add/alter NPCs names on the list of events as my NPC;s spawn instead of vanilla NPC Names.
  12. OldRusty

    SimplePVE

    Can you tell me if this plugin works with Water Bases plugin? I thought it did but have had some bases raided whilst in PVE mode. This is the plugin I am referring to.... Water Bases Rust Plugin - Lone Design
  13. So I have been seeing this lately when animal buffs expire
  14. OldRusty

    Admin GUI

    whats the command to access the admin GUI as per the image above?
  15. yep me to.
  16. OldRusty

    console error

    Im getting the exact same error.
  17. Thanks matey appreciate it.
  18. Getting the following error tonight, can you tell me how to fix this? RaidableBases - Failed to compile: 'RaidableBases.HumanoidNPC.CreateCorpse()': no suitable method found to override | Line: 2482, Pos: 40 (19:16:29) | [CSharp] Started Oxide.Compiler v successfully
  19. OldRusty

    ChaosNPC Compatibility

    Hi there I use ChaosNPC to handle some of the NPC's my Chaos Code plugins use, in its documentation it says "For those running TruePVE or similar plugin, You will need to add a exclusion for the specific type of NPC this plugin uses which is CustomScientistNPC" Can you tell me if it is possible to do this, and if so how and where do I do this because I am seeing the following errors being thrown up from time to time. 1:03:24 Warning System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.JoinGroup (IAIGroupable leader, BaseEntity leaderEntity) [0x00006] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseAIBrain.AddMember (IAIGroupable member) [0x0008e] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseAIBrain.UpdateGroup () [0x000b1] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseAIBrain.Think (System.Single delta) [0x0004e] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Ext.ChaosNPC.CustomScientistBrain.Think (System.Single delta) [0x00056] in :0 at BaseAIBrain.DoThink () [0x0000d] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Ext.ChaosNPC.CustomScientistNPC.ServerThink (System.Single delta) [0x00000] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at HumanNPC.TryThink () [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <4884905e86504ab6ae5a13297a5a4ba5>:0 Thanks in advance Old Rusty.
  20. Yes I am still looking for these, which ones exactly can you do, trains, air or underwater?
  21. There are a lot of topics in the Wix help forum relating to API, unfortunately not knowing what any of this means im not sure what exactly you would need, I have copied one of the help posts regarding exposing API so I imagine there would be something in there that would be helpful. If not let me know more about exactly what you would need and I will contact customer support. Exposing a Site API with Http Functions.txt
  22. Hi there I have a wix based website that has a members section, what I would like to do is give players a permission/execute a command when they register on the website, is there something that can do this already or could someone help me with this. My website is UKRust.com if you want to see what I've managed so far.
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