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OldRusty

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Everything posted by OldRusty

  1. OldRusty

    Convoy Reforged

    Can I ask will this work alongside Simple PvE ok?
    I wanted to share my experience of setting up a PvE server with Simple PvE plugin. I had been hesitant to do so for a long time, because I couldn't find a plugin that was easy and reliable to use. Some of the plugins I saw had very complicated configs that could easily cause problems. So I decided to wait until I found a better solution. Then I came across Simple PvE and I was impressed by its features and reviews. I decided to give it a try and I was not disappointed. The installation was smooth and fast, and the configuration was done in game with a user-friendly UI. I could adjust all the settings with simple True/False options and it was done in minutes. The plugin also worked well with my other plugins, such as Radiable Bases, Better NPC's, Train Heist and more. When I had a question about something, Iftebinjan was very helpful and responsive. He answered my question quickly and clearly. So if you are looking for a plugin that can make your server PvE without any hassle, I highly recommend Simple PvE. It is simple, effective and well-supported. Want to see the plugin working then visit our website UKRust.com for details on joining our server.
  2. That fixed it, thank your for that.
  3. OldRusty

    Raidable Bases

    Nevermind I have fixed the issue, the server was set to PVE true! sorry guys.
  4. Hi there I have a rather odd problem happening currently, players are being instantly killed if they shoot at anything other than a door and they are taking damage when shooting out turrets without the turret shooting at them.
  5. OldRusty

    NPC's not killing players

    since the update NPC's are unable to cause players any damage, and after a few seconds they just drop dead even if they haven't been shot by players.
  6. OldRusty

    SimplePVE

    looks like plugin has broken after latest update for me, players don't take damage from NPC's then NPC's just drop dead after a few moments even if they haven't been shot. Also cant destroy Radiable bases
  7. Hi there, After today Rust Update the plugin is now protecting players from NPC's despite me selecting that they can hurt players in my config. also preventing the damage to walls on radiable bases.
  8. OldRusty

    Lucia Island

    Does this map have an above ground rail network? need one for my train heist plugin to work?
  9. can these items be sold in vending machines on the server? if so how do I achieve this?
  10. OldRusty

    SimplePVE

    I really like the look of this plugin, can you tell me if the PVE protection will also protect players Tug Boats or is it just their buildings? and does the plugin make announcements about any purges starting?
  11. OldRusty

    Raidable Bases

    Are there any plans to prevent the new Auto Turret Interference affecting Radiable Bases?
  12. Hi there when I load the BetterNpc plugin having copied over the data files you provided I get the following error, and havnt yet found any NPC's on the map. 13:19:24 Error UnauthorizedAccessException: Access to the path "/home/tcagame/3703/31768/oxide/data/BetterNpc/Custom/BlueTears1.json" is denied. 13:20:00 Generic Oxide.Rust Version: 2.0.6044 Oxide.Rust Branch: master 13:20:10 Error Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.2.8' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 13:20:10 Error Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.2.8' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  13. OldRusty

    Blue Tears

    What are the monuments that BetterNPC spawn at?
  14. Hi there I've been playing with different settings trying to get to a point where an offline base with 100% protection costs an offline raider exactly 4x the amount than normal to break a wall of any type, I've tried adjusting Cost per damage protected, but cant seem to get the right setting for it, is it even possible to achieve this? If not would it be possible to add this type of thing in the future, a simple setting where you can set figure for the amount over the normal amount to take out any entity. Other than that loving the paid version of this plugin and how simple players can switch protection on and off.
  15. Please close this support request, I have resolved the issue
  16. Hi im using Shop UI by David and im having a little trouble with getting the skins showing in my shop correctly, Do you have links to the images for them or should I host them myself?
  17. OldRusty

    Monument Owner

    Im really liking this plugin but think I might be making a mistake somewhere in the config, because as an owner of a monument I was able to be killed by a player when they came into the monument, I was under the impression that this is not possible, am I wrong? or what do I need to change in the config to achieve this? Thanks in advance.
  18. OldRusty

    How are arenas chosen?

    I have bought your friends map pack for the plugin, I copied the maps into File Manager > /oxide/data/survivalArena/ and the plugin recognises the arenas and I can spawn each one manually, the arena files are named Arena.json, DeathMatch.json, Military.json and Canyon.json. When ever I play the game with players voting to start an arena I only ever get the Canyon map. Does the plugin chose one at random? or is there a way to choose the map as an ordinary player?
  19. OldRusty

    Raid Protection

    Thanks for that, I understand now, one other question, is it possible to set cost per damage when a player is online and set it to zero when they are offline? so players would have a slender chance of raiding online players?
  20. OldRusty

    Raid Protection

    quick question, am I right in saying that if I leave Cost Per Damage Protected at zero in the config, no amount of rockets etc will damage the building?
  21. OldRusty

    Monthly Wipe settings

    Thanks for the info, I too would be happy for this to become a paid plugin if can be reworked to be able to do this.
  22. Is it possible to set this up so that I can prevent raiding for say 3 out of 4 weeks of a monthly wipe, so players can only raid in the last week of the month?
  23. Following todays rust update the plugin is failing to compile with error "Failed to compile: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 962, Pos: 35"
  24. OldRusty

    Monthly Wipe settings

    Hi there I wipe my server each month when the update comes out, and this is configured in my config for the server, and in the plugin I have one month set in seconds, unfortunately there is sometimes more days in a month on some months so this means that the countdown timer is often wrong, as of this moment my wipe countdown is showing Minus 13 hours and so many minutes. Is there a way to get the plugin to sync to the wipe cycle contained within the config, or a way of setting dates and times for wipe in the config instead of seconds? TIA. OldRusty.
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