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LoboSolitario.PRO

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Everything posted by LoboSolitario.PRO

    After using RankEval in my Rust community, I can confidently say it is one of the most complete and professional ranking systems available for server owners. The web leaderboard is clean, modern, and gives players a real reason to follow their progress throughout the wipe. It adds a competitive layer to the server without feeling heavy or complicated. Players can easily check their stats, compare performance, and stay engaged for longer. What I like the most is that RankEval is not just a simple stats plugin. It feels like a full ecosystem... rankings, analytics, challenges, player progression, website integration, Discord features, and now even more advanced tools like maps and deeper statistics. For communities that want something serious and polished, this makes a huge difference. The setup was straightforward, and the support has been excellent whenever I needed help or had questions. The developer clearly cares about the project and keeps improving it. Highly recommended for any Rust server owner who wants to bring more competition, activity, and professional presentation to their community.
  1. LoboSolitario.PRO

    Rules

    How can i unban the player after he refused the rules? i think it should be an command to do this.
  2. I'm exactly using the "/pstatus" command in the in-game chat. The permissions are working correctly and are being displayed as they should, but the player cannot disable it using the /pstatus command. It's as if it doesn't exist.
  3. The vehicle warnings (horses) are only displaying one player instead of both. All other vehicle are ok
  4. Command /pstatus its not working... didnt even displayed at the permission list. (plugin is working with no compile erros)
  5. I would really like this plugin to disappear when leaving the safe zone or your base, just like the wipe status plugin, instead of staying visible all the time. This is the only reason stopping me from buying the plugin right now.
  6. Hello, I have a Solo Only server, and I just bought this plugin. After configuring it, it doesn’t send webhooks or save logs for any category. The only webhook that works occasionally is the proximity one. I tested it with two regular players who are only in the default group, and no alerts are sent or saved, no matter what action they perform. I also tested with "Max Players in a Team": 1 and "Max Players in a Team": 0, but without success. This was disappointing.
  7. After using the sync-link command, the bot can read my files but dont do nothing.
  8. LoboSolitario.PRO

    Rust GPT

    why User Server Details/Prefix dont work? lol
  9. Hello, the actual version of this script dont give any awnser from "User Server Details" also the Prefix settings its not being applied.
  10. This plugin is outdated? i set the my openaikey (with credits) set permission and nothings works when using !gpt
  11. Hello thanks for this! but i have some problems; /rules reask (dont have any effect) /rules show "steamid" (dont matter what steamID or name the rules is showed only for the admin that used the command)
  12. H Hello, I ended up making some crude modifications, but the result was close to what I expected. In this case, I created a /rulesagain command that displays the rules panel again without checking if the player has already read it before. I'll share the code in case you want to implement it and improve it. Thank you! // after ShowRules private void ShowRulesAlways(BasePlayer player) { if (!_storedData.PlayersData.TryGetValue(player.UserIDString, out var playerData) || (!_config.EveryTime && playerData.LastAgree > _lastUpdate)) ; DestroyPanel(player); CuiHelper.AddUi(player, _cached_MainPanel); CuiHelper.AddUi(player, _cached_PanelSubElements .Replace(Placeholders_TitleText, lang.GetMessage("PanelTitle", this, player.UserIDString)) .Replace(Placeholders_TitleSubText, string.Format(lang.GetMessage("PanelLastUpdate", this, player.UserIDString), lang.GetMessage(_lastUpdate.ToString("MMMM"), this, player.UserIDString), _lastUpdate.Day, _lastUpdate.Year)) .Replace(Placeholders_DeclineBtnText, $"{lang.GetMessage("BtnDecline", this, player.UserIDString)}{(_config.RejectionsToBan > 0 ? string.Format($"({_config.RejectionsToBan - playerData.Declines})") : string.Empty)}") .Replace(Placeholders_AcceptBtnText, lang.GetMessage("BtnAccept", this, player.UserIDString))); _awaitingPlayers.Add(player.UserIDString, null); if (_awaitingPlayers.Count == 1) DrawContent(player, playerData); } //AddCovalenceCommand private void Init() { AddCovalenceCommand("rulesagain", nameof(RulesShowAlways_Command)); // Novo comando } // commands section private void RulesShowAlways_Command(IPlayer player, string command, string[] args) { if (player.Object is BasePlayer basePlayer) { ShowRulesAlways(basePlayer); player.Reply("Regras sendo exibidas."); } }
  13. Thank you for the reply; I'm researching before purchasing this plugin. I currently use the PlaytimeTracker plugin (https://umod.org/plugins/playtime-tracker) to get the total in-game playtime of players, and I wouldn't want to lose this data. I'm willing to create a tool to "convert" all the playtimes from the old plugin to this plugin, could you give me an example of how the player information is saved in the data file? I'm really interested in this plugin, but I need this information to avoid future issues. Also... Is it possible to restrict so that the player only sees their own information? I understand there is an option to not SEARCH for other players, but is there an option to show only their own stats without displaying the overall ranking? My community has this specific rule where it was decided that players cannot know the status of others. This would be more for players to know only their own stats, nothing more. example only showing this: Thanks !
  14. Hello, its possible to restrict the player to search other players stats? i dont want the player to track others... also how the timeplayed is stored? unix?
  15. Fixed thanks !
  16. ~~ duplicated ~~
  17. The bar appears and disappears normally when i enter one of my buildings, but when I enter the safe zone and leave it, the bar continues to be shown.
  18. Hello, its all working here. /wipe add "2024-11-07 19:00" worked fine.
  19. LoboSolitario.PRO

    /rules force

    Hello, its possible to force the rules again for a specific player? thanks for the plugin.
  20. Hello, is there any possibility for this script to send a command to BetterChat when a player reaches a certain rank? For example, if they reach the top 1, they could be included in a BetterChat group. Thank you.
  21. hello, its possible to make those messages private to the player only?
  22. LoboSolitario.PRO

    Changing Keys

    How should i know the button codes? where i can find all the codes? this is not clear at all
  23. indeed i already have the file botconclave.json (already configured) the ploblem is that the BotSpawn plugin its not using the file even after i set up "DataProfiles": { "teste": { "AutoSpawn": true, "Murderer": false, "Day_Time_Spawn_Amount": 4, "BotHealth": 100, "Corpse_Duration": 60, "Kit": [ "Primitivo" ], "BotNamePrefix": "", "BotNames": [ "" ], "Bot_Accuracy_Percent": 40, "Bot_Damage_Percent": 40, "Disable_Radio": true, "Roam_Range": 40, "Peace_Keeper": true, "Attacks_Other_Profiles": false, "Peace_Keeper_Cool_Down": 5, "Weapon_Drop_Percent": 60, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Keep_Default_Loadout": false, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 0, "Suicide_Timer": 300, "Chute": false, "Aggro_Range": 30, "DeAggro_Range": 40, "Announce_Spawn": false, "Announcement_Text": "", "Running_Speed_Boost": 0.0, "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "botconclave", "Death_Crate_LockDuration": 600, "AlwaysUseLights": false, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Stationary": false, "Radius": 100, "Night_Time_Spawn_Amount": 1, "UseCustomSpawns": true, "ChangeCustomSpawnOnDeath": false, "Respawn_Timer": 2, "Location": { "x": -1738.249, "y": 2.0864985, "z": -1252.94214 }, "Parent_Monument": "" } }, "MigrationDataDoNotEdit": { "teste": { "ParentMonument": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } } } under default-CustomProfiles.json located at oxide\data\BotSpawn Edit#1: i tried to set the "BanditTown" as Profile but nothing changes, still default loot. oxide\config\CustomLoot.json oxide\data\BotSpawn\default-CustomProfiles.json i already have the plugin CustomLoot working fine with the bots on the monuments.. only custom ones are having this problem. EDIT#2: I was looking in the wrong place. now everything works fine thank you

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