Jump to content

Kobani

Member
  • Posts

    1,226
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Kobani

  1. Kobani

    problem with new locomotive

    Hello, if you dock the new loco at the Amored train and then drive backwards, it changes direction and then destroys the loco. That was not possible before.
  2. Kobani

    Spam in the console

    Awesome, can you tell me exactly what the problem was and how I might be able to fix it myself? If something like that happens again. I'm still learning. Thank you Michael
  3. Kobani

    Unfortunately incorrect

    It's looking good now, just one more thing. The stairs. Many thanks for your effort. See picture in link http://kobani.de/excavator.png Thanks Michael
    Really great package. This makes creating rail networks so much easier. Great job and worth every penny. Tunnels would be good. 5 stars more there is not to say
  4. Hello, I wanted to ask when you add more rails? Tunnels would be great. Really great prefab packet.
  5. Kobani

    Spam in the console

    When I load a map with this prefab, the console gives the following spam´s 1. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Kobani\WF Custom Island\WF Custom Island\WF Custom Island:16167:/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" 2. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_concrete_04.prefab" 3. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/terrain_blend_cube.prefab" After I removed the round stone bridge, the frame at the bottom of the tunnel, and the bridge on the lake, the spam stopped. Now, of course, the prefab doesn't look so nice. Please correct the error. Thank you very much
  6. Kobani

    light in the garage

    The light in the garage should be swapped out as the entire night sky gets brighter as you approach it. even if you approach her on the roof. The ground level does not adjust properly on uneven terrain. This is also the case at the supermarket. Otherwise very nice prefab. Thanks Michael
  7. Kobani

    Unfortunately incorrect

    He removed some things. Also the rock formations. He didn't do anything on the stairs, you still get stuck at the top and have to jump. The cable at the top of the excavator is still hanging up. As I said, no stress, enjoy your weekend I can Wait
  8. Kobani

    Unfortunately incorrect

    Perfect, just no stress. I'll wait for your feedback when you're done. Nice weekend
  9. Kobani

    Unfortunately incorrect

    loaded finished part differs several times from the one shown and does not look as nice as shown here. In addition, the roof of the house is missing. You get stuck on several steps when you climb them. Cable hangs up instead of down. Please correct or refund me the purchase price. it looks similar on the previous version. The wheel shovel looks nicer here because it's not half stuck in the mountain. But otherwise the same problems as on the HDRP prefab
  10. Kobani

    2 questions

    How do I turn off SendEconomy? And my heli doesn't come. Could someone please help?
  11. Kobani

    Convoy

    OK. Can ArmoredTrain and Convoy run at the same time or is there a conflict OK. Can ArmoredTrain and Convoy run at the same time or is there a conflict
  12. Kobani

    Convoy

    Does convoy work like Armoredtrain? Do players get attacked on the street for just standing there? are buildings damaged? I use TruePvE Thanks
  13. Kobani

    Train can be spawned

    Oh one more thing. If the Samsite is destroyed then it almost never smokes. My players don't know if it was destroyed.
  14. Kobani

    Warning in the console.

    ok thanks
  15. Kobani

    Train can be spawned

    no
  16. Kobani

    Warning in the console.

    Console: WelcomePanel.cs(834,20): warning CS0219: The variable `btn_FontStyle´ is assigned but its value never used
  17. Kobani

    Train can be spawned

    I hope you can help ArmoredTrain.json
  18. Kobani

    Train can be spawned

    20 and all trains will spawn there even though they are set to false
  19. Kobani

    Train can be spawned

    "Train can be spawned underground [true/false]": false, but he still spawns underground
  20. Kobani

    error spam my console

    ok i will do that i hope he helps. Thanks
  21. Kobani

    error spam my console

    Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: NudistHeli - True (Boolean), ArmoredTrain (False (Boolean))
  22. Kobani

    Armored Train

    the two problems above have been resolved. Can you add a GUI that shows the train is active? Similar to the Magicpanel? Thanks Michael
  23. Kobani

    Armored Train

    Hello The Samsite cannot be destroyed. Although Truepve says players can hurt Samsites. What can I do?
2m

Downloads

Total number of downloads.

9.5k

Customers

Total customers served.

139.1k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.