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Kobani

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Everything posted by Kobani

  1. Kobani

    Building Skins

    Right, now that you mention it. The same thing happens in the Ubertool The triangular roof of Gingerbread is faulty. Good to know.
  2. Kobani

    Building Skins

    Done
  3. Kobani

    Building Skins

    One problem could be that Gingerbread currently has the same ID as Brutalist. I am glad that it is not yet available. OK for Christmas, but better not at the moment..
  4. Kobani

    Chest Stacks

    Or create a standalone mod, for barrels, I will buy. Horizontal barrels please offset 2 at the bottom and 1 at the top.
  5. Kobani

    LSkins

    I am confused. Sorry lskins.approve ? "Automatically add a skin to the cfg?(true = yes)": false, If I set this to true, all players will see it. I know I want only a certain group to see it. And the ones we added ourselves should remain visible to all.
  6. Kobani

    LSkins

    Is it possible that only authorised players can use the automatically added skins? Could you add an authorisation for this?
  7. Kobani

    Tutorial Display

    Looks really great. Is there a possibility to use this for zones? With ID recognition when someone enters a zone and when they leave it again. I'm thinking of buying it.
  8. Kobani

    The Red Button

    If someone builds a building nearby and has TC rights, they can delete the sign.
  9. Kobani

    Custom Buttons

    @XianSeho https://daviddev1337.github.io/Rust-Color-Picker/ For each button created, a permission is also created. You must give this to the group or the player. Then they will also see the corresponding button. This has already been mentioned several times here in the discussions and it is also all in the description.
  10. Kobani

    ZStickers

    A video would make the decision easier.
  11. Kobani

    Halloween

    If I change something in the config and then reload the mod, I also have to restart the server so that the events and effects work again. Can you fix this?
  12. Replace in the config , "Remove Settings": { "Blocked items to remove (prefab — settings)": { "shortname 1": [ { "Skins (* — all)": [ "*" ], "Can remove?": false, "Return Item": false, "Returnable Item Percentage": 100.0 } ], Short name 1 with assets/content/vehicles/boats/tugboat/tugboat.prefab "Remove Settings": { "Blocked items to remove (prefab — settings)": { "assets/content/vehicles/boats/tugboat/tugboat.prefab": [ { "Skins (* — all)": [ "*" ], "Can remove?": false, "Return Item": false, "Returnable Item Percentage": 100.0 } ],
  13. Kobani

    Raidable Bases

    Is there anything I can set so that the server does not have a delay when a base spawns?
  14. Kobani

    Boss Monster

    @Jbird Everything is fine, it's running now. I don't know what exactly caused it, but after I threw everything down and reinstalled it, it works. Anyway, thanks for the kind help
  15. Kobani

    Boss Monster

    Thanks for the answer. The settings for the boss are default. I added the location via chat. The spawn location is in a forest near the ferry terminal. This is also in the boss configuration. I then transfer the coordinates to the custommap file for example. Yes the Id I have set up myself, that also works with DefendableBases. Actually I did everything as described. Sometimes it works and then it happens that he always spawns in the same place, about in the middle, under the map directly above the water. I just can't figure out why. I will try it later without all the other plugins. Let's see what happens.
  16. Kobani

    Boss Monster

    With the player, that was a coincidence. so that is irrelevant, but the boss does not always spawn at the specified position. sometimes yes and then again under the map in a different place. That would be so right or? { "ID": "156.303", "List of bosses": [ { "Boss Name": "Jason", "List of positions": [ "(-39.51, 6.95, -157.28)", "(-121.89, 1.49, -123.87)" ] } ] }
  17. Kobani

    Boss Monster

    I have created two coordinates as described. The boss spawns there sometimes, but quite often just in a different position under the map, is there a reason for this? { "ID": "156.303", "List of bosses": [ { "Boss Name": "Jason", "List of positions": [ "(-39.51, 6.95, -157.28)", "(-121.89, 1.49, -123.87)" ] } ] }
  18. Kobani

    Paraplane

    When players jump off the mini. they fall to their death 99% of the time. it seems to be the spacebar on exit that probably opens the paracute at the same time. can you do something about that?
  19. Kobani

    Armored Train

    Hello I have installed the Halloween update but the only thing that has changed are the NPC's nothing else. have I misunderstood something or is there an error?
    Amazing tool, so easy to use and makes it so much easier to build. Build upgrade, downgrade, remove, record, all a breeze. The features are perfectly integrated into the game in my opinion. Yes, even the building skins can be changed quite easily. Ingenious. But what is even better is the support from Mevent, I had made some suggestions after my purchase on what should be added and Mevent actually implemented it. There was a conflict with another plugin which he solved pretty quickly. Really great. After the last update I had an idea in my head what would make it even more perfect, I assumed it would probably take a while but not 5 minutes later I had the news, DONE. Hammer 10 From now on one of my favorite modders. Great work.
  20. A really great update. but unfortunately there is a conflict with chest stacks Plugin from supreme. I only noticed this now, it also happens with the previous version. Boxes can be picked up infinitely. http://kobani.de/rust/RUST 2023.10.10 - 13.26.10.01.mp4
  21. Hey, I wanted to ask when they will add downgrades. My players annoy me. And could you possibly add the option that nothing is active when opening the menu with the hammer or blueprint? Or just Twig? That would be a wish of some players.

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