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Everything posted by FandangoChristmas
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Plugin affecting TugboatPirates event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
I will check that out! Thank you, I will let you know how it works when I try it out later. -
Since this newest plugin version, it blocks players from doing TugBoatPirates event when using a door code to open the door. Tested without the plugin and it works fine. The dev said its caused by this plugin.
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This skinning plugin is the best skinning plugin to use for a rust server. I have tried many throughout the years, and I have found this one to function without barely any impact on the server. No clunky UI, or high RAM usage, or clutter. Its similar to the ease of SkinBox, but way better in performance, and the dev has top notch fixes and updates if needed. Don't waste your time and money with other ones out there. Some have more flash than substance, and for 24.99, this plugin is the best value, and only plugin you should use for skins.
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I just updated to the new plugin version, and players are still unable to dmg animals while in a zonemanager zone, as well as animals dmging players. The notification is also still not working here. With these settings here below, I get notification for Purge PVE Status showing up. I'm trying to only have the Purge PVP status for end of the month PVP day. "Purge Schedule Status": { "Status Enable": true, "Purge PVP Status": { "Enable Status": true, "Text List": [ "PVP ENABLEING IN {TIMER}", "RAID ENABLEING IN {TIMER}", "PVP PURGING IN {TIMER}" ], "Text Color": "#FFFFFF", "Icon Image Url": "https://i.postimg.cc/0j2n3rzp/time.png", "Icon Image Color": "#FFFFFF", "Status Color": "#A30000" }, "Purge PVE Status": { "Enable Status": false, "Text List": [ "PVE ENABLING IN {TIMER}", "RAID DISABLEING IN {TIMER}", "PVE PURGING IN {TIMER}" ],
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@Iftebinjan Good day! I want to report that since this months wipe and this newest plugin update, animals cannot be damaged when in a zonemanager zone, and animals cannot dmg players in the zones as well. Last month we could hunt animals in the zonemanager zones. Thank you for the great plugin again!
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@The_Kiiiing One of my regular players that does this event just let me know that the code he picked up for unlocking the door on the boat didn't open the door. I will start to take a look at this myself, but I thought to let you know now before I test. I'm using latest production build of Carbon for windows OS on the server. EDIT: We jsut did one together and had the same result, but I was able to record the steps of what it did. He beat the captain, and got the code. When I tried to access the door to input code it says, "you dont have permission to do this". When the other player that was doing the event was trying the door he said it said, " not in a team with the player".
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That is good to know! That is the one reason i kept prevent looting on. I just wanted to let you know, that when the server is in pve mode, if there is animals in a zone, for lets say my town, the animals wont take dmg from players until the animals leave the zone. I remember they used to take damage last month, as it would pop up a message that dmg cannot be done in a pve zone (but they could still take dmg), but I had disabled that message as i dont need a warning to kill animals in the zone. And I was going to message about the raid and pve notification blocking stuff on the right of screen, but I see your already fixing that. Thank you!
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When I start up the server I always see this in the console. Is this something to worry about? (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70 (12:49:22) | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in C:/rustserver/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 70
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Good day! I love this plugin, hands down the best PVE plugin. Could we get a timer for the frequency on the message for pve enabled and when pvp starts in the status area like shown in the picture in the post above? EDIT: Nevermind, I was just changing some settings in the config and found it near the bottom. Ignore the above message.
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Not understanding how this works
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thanks Raul, this is the config here. { "Prefix": "Portable Recycler", "OpenCommand": "recycler", "PlayOpenEffect": true, "ChatIconSteamId": 0, "Rules": { "CanUseRecyclerWhileBuildingBlocked": false, "CanUseRecyclerWhileCombatBlocked": true, "CanUseRecyclerWhileRaidBlocked": true }, "Phrases": { "CooledDown": "You're in cooldown.\n<size=12><color=orange>{0}</color> seconds left.</size>", "BuildingBlocked": "You're building-blocked.", "CombatBlocked": "You're combat-blocked.", "RaidBlocked": "You're raid-blocked.", "CloseClear": "Your <color=orange>Portable Recycler</color> emptied as you cannot store items inside of it." }, "GroupCooldowns": { "default": 30.0, "donate": 10.0 }, "GroupRate": { "default": 3.0, "donate": 0.0 }, "GroupQuality": { "default": 0.5, "donate": 1.0 } } -
Not understanding how this works
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Well I tried many more hours to get this to work, and it simply doesn't work with groups. I would like a refund of this plugin please. I found a another recycler plugin that works for me, because this one doesn't perform as advertised. -
Good day, I just bought this plugin to replace a very aging and out of date HomeRecycler plugin. I installed this yesterday, and I have the plugin loading and working via command fine, but the rate and time is default. I have the permission set to default group at default values, and I have it set for a donate group with instant recycle and 100% rate. I'm in the donate group, but I'm not getting any of these settings other than default. What could I be doing wrong? I spent all day testing it and got nowhere so far.
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Not blocking horse vendor
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thanks for the update! I updated it and it seems to be giving issues with CustomVendingSetup Edit buttons on other NPC vendors and TalkingNpc vendors. I will test with the previous version right now. EDIT: Yeah it seems to be messing with CustomVendingSetup plugin. It will make the edit button appear and stay on screen when talking to any vending type NPC. I put v1.0 of this plugin back on, and it doesn't have that problem. In the meantime I will leave v1.0 on and just disable the shop with CustomVendingSetup plugin. -
Good day! I just noticed that this plugin is no longer blocking the npc vendors at ranch and barn. It is still working for heli vendor at bandit and the fishing villages. I'm using this plugin on Carbon.
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CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thank you so much! it worked fine with the event ending naturally, and with the new force stop command. I don't need to use the stop command anyways so its all good. The problem with it ending prperly is fixed for me! Thank you again Fruster -
CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Good day! I just gave it a test, and so far it is working when the event ends by itself and if I use the force end event command. However it still doesnt end event with crashcargoplane command, but not a big deal as the other command works. Overall it is making the Hud icon on ServerHud plugin vanish when event is done. -
I have had the same problem since FP added the NPCs to bradleys. The only bradley plugins I use are MonumentBradley by Razor and BradleyControl by VisEntities. In the meantime I ended up removing BradleyGuards last month and have been using BotRespawn for spawning more NPCs out on brad kills. EDIT: I also use HeavyOilRig event, Convoy and ArmoredTrains.
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CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thank you for taking a look and updating it. I will be able to test it on Thursday evening! -
CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Yes, when the event ends by itself and if I run the command as well. I have all the announcement messages empty, and I have crates and npc to despawn in 3600 seconds. And I'm on newest carbon prod build. Before the rust update this month, a plugin reload wouldn't work as well, but since this newest test and newest rust and carbon updates, the plugin reload made it end the event. The hud will stay lit up on ServerHud when the crates and npc despawn naturally. I haven't fought and killed the npc for testing. If i type crashcargoplane into console when its active, it will not despawn the event. -
CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Second test involved unloading those 2 private plugins for controlling the hook for planecrash by k1lly0u, and then I typed callcargoplane and then crashcargoplane again. The console command crashcargoplane didnt register any response in console again. I reloaded CargoPlaneCrash plugin and it ended the event and made the active icon in Server Hud disappear. I then loaded my 2 private plugins back up again, and did the callcargoplane and then crashcargoplane in console again, and it was the same results as before. -
CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
It looks like it is still doing that. So far in this test I tried it by console command manually. I started the event with callcargoplane , and the event starts fine. I type in crashcargoplane into console and the event remains on map and active in Server Hud plugin. Perhaps could it be my event settings? I have all event notifications messages empty so players have to go by HUD when its active or not. I have 2 private plugins to control the hook for k1lly0us planecrash plugin to recognize event start and end so that Server Hud can recognize its start and end. I can send you those in DM if you wish to check them, if you think it could interfere. In the meantime I will remove those and test without those on.