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Chill Roleplay

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Everything posted by Chill Roleplay

  1. Maybe check your config and redownload? It seems to be working over for us. its one of the servers fav plugins so i would be hearing about it right away lol
  2. So, servers like to have specifics for each individual item, For example i may only want the stack of duct tape to be 20 and sticks to be 35 and bleach to be 45. lets say i have a plugin that separately controls the stack size of sticks from a custom item it has. When you merge 2 piles of the same stack one will disappear and strange things like this will happen and it leave room for things like duplications. It should be up to the server owner to decide what the stack sizes are for each item and take into consideration what base items they will need to use in certin plugins to get things the way they want. If i was gonna switch from one of the primary stack control plugins to another I would want it to have every item available to be controlled and to be sure it was going to be compatible with other plugins. Each stack plugin has a list of plugins that are not compatible due to them controlling stack sizes improperly. Khan goes through great lengths to resolve not only the issues with his stack controller but with other peoples plugins that have been poorly written regarding stack logic.
  3. Chill Roleplay

    Shield

    I'm interested in this I seen this works with the old version of custom status. Any plans for it to work with the new Simple Status re-write?
  4. @FoxMods Could you add a config option so that this plugin has True for false if you want it to apply to safe zone ones or regular ones. What I am trying to achieve is the yellow ones to have very low efficiency but not require a fuse. Or an option to have them both low efficiency unless you add a fuse. and the best thing would be to have this plugin also control efficiency and have 3 fuse types. Copper, Gold and Titanium fuses each effect the efficiency of the recycler No Fuse 20% efficiency Copper fuse 40% efficiency gold fuse 50% efficiency Titanium fuse 60% efficiency
    Such a great plugin, I have been looking for something like this that lets me show the custom items players are buying and selling. So handy and I love how I don't have to reset them each month they just go by the monument location 🙂
  5. I just wanted to start a discussion about stack sizes in plugins. Your experiences as a Dev or a server owner. What is right and what is wrong? Maybye we can all compile the holy grail of how it should be handled. My opinion is that if your going to add stack logic of any kind to your plugin you should have a way for the server to turn that function off via config. Once thing I noticed about @imthenewguy's plugins is that every one of them that has a stack option also has the option to turn that logic off. Not every server is going to have the same stack sizes and use the same stack plugins so when you make an option that does not work for everyone you are limiting your potential. I have spoken with a couple of developers and things they suggested Dev #1's Suggestions Item creations. ( Dont mess with a vanilla items creation ) Giving the items.. ( respect giving items for server stacks only ) you need to properly control all aspects of stack logic if you are going to add this function ( canstack, onsplit, dropped, etc ) The design of the plugin should minimize / eliminate the need to control such logic to begin with. (To many plugins don't even need to control stack logic ) Dev #2 Suggestions Having the option to register items for a stack plugin to ignore Only control the stacking/splitting of items unique to your plugin Have the option for the hooks to unsub when the server runs a stacking plugin.
  6. No, Im worried this plugin would modify or mess with my custom stack setting, I use Stack Modifier as suggested for several of the plugins. I am worried the stack logic of this plugin will interfere with many other things. There has been a lot of discussion lately about plugin creators handling stack sizes and not everyone agrees it should be done the same way.
  7. 1 More for the list, npc and animal targeting on the npc should be blcoked
  8. is there a way to completely opt out of this plugin doing anything related to stack sizes?
  9. Chill Roleplay

    OnPlayerDeath

    Yes Its palyer deaths, Just had heli come wipe out three players and it triggered on each death
  10. Chill Roleplay

    OnPlayerDeath

    Cui Tp to is the same for both options right?
  11. Chill Roleplay

    OnPlayerDeath

    Like all the CUI labels and the to separate Tp to options and TPhere its confusing a little bit
  12. Chill Roleplay

    OnPlayerDeath

    i will investigate, Also im am a bit confused about the teleport options haha i tried to see where a item was picked up and it teleported the player to me the cuiteleport names are a bit confusing.
  13. Chill Roleplay

    OnPlayerDeath

    Failed to call hook 'OnPlayerDeath' on plugin 'ZLogs v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00392] in <59777665031740ac900df3709a38b8ba>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01bfe] in <59777665031740ac900df3709a38b8ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 60kb/s in, 682kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 Marauder[9092783] was killed by autoturret_deployed (entity) at (32.63, 124.09, 654.76) Failed to call hook 'OnPlayerDeath' on plugin 'ZLogs v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00392] in <59777665031740ac900df3709a38b8ba>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01bfe] in <59777665031740ac900df3709a38b8ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 53kb/s in, 687kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 Krieg[888535] was killed by autoturret_deployed (entity) at (9.37, 137.00, 675.03) Failed to call hook 'OnPlayerDeath' on plugin 'ZLogs v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00392] in <59777665031740ac900df3709a38b8ba>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01bfe] in <59777665031740ac900df3709a38b8ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 57kb/s in, 697kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  14. This plugin offers an incredible amount of scrap if not managed correctly. Personally, I would never want it to enable autofarming or any bonuses. In fact, I had to remove all the foods from my server associated with Cooking 2.0 because they provided farming buffs, resulting in extra crops and disrupting the economy. The magic lies in the moment you pick the plant. Perhaps autofarm can be adjusted to integrate seamlessly? Unfortunately, I doubt we will see any new features or updates for this plugin. It was removed from the marketplace and only recently re-added with a small patch to keep it functional. Suggestions: 1. Allow for custom currency (skin ID/short name) 2. Configurable images 3. Configurable drug types (images, names, short names, etc.) 4. Add more drug types (currently limited to two) 5. Enable autofarming compatibility as it's a popular request 6. Add drug effects like smoke, blur, particles, stars, purple screens, etc. There's a lot of potential for enhancements, but it's unlikely we'll see them. Nod J could have dominated the market for RP plugins if they were regularly maintained. I've been considering developing my own Blackmarket Drugs plugin with cool features like black market dealings, custom effects, random dealer locations, and police intervention. I'm currently finalizing a raidable land claim plugin for my server, but once that's done, I'll explore creating something more substantial if this plugin remains stagnant. Overall, this plugin is in its best state since release, but it still lacks that final touch to make it exceptional.
    Love this event we play it each month, super fun, just like squid games 🙂
  15. Is it possible to edit images and add new items to the buy menu?
  16. Chill Roleplay

    Ganja

    would it be possible to add different effects maybe? Also possibly addiction for further customization?
  17. tyty also im having a bit of trouble changing the image for skills, when I do it has like a gray background even though its a png I tried other formats to
  18. please consider adding the ability for tracking to start turned off and have players turn it on if they want to
  19. Tried restarting with the dll in my harmony folder but nothing happened 😞
  20. > harmony.load NoTechTree [HarmonyLoader] Couldn't unload mod 'NoTechTree': not loaded [HarmonyLoader com.facepunch.rust_dedicated.NoTechTree] Loading from C:/Users/btan1/Desktop/ChillRp/RustServer/RustDedicated_Data\..\HarmonyMods\NoTechTree.dll [HarmonyLoader com.facepunch.rust_dedicated.NoTechTree] Loaded harmony mod 'com.facepunch.rust_dedicated.NoTechTree' Thsi is the message i got but but when i got to the work bench it automatically opens the tech tree as of this update and it happens still with this this is my only harmony mod so maybye i didnt do it right. Prob needs a restart Do i need other DLLs?
  21. do you need to do a server restart after addding this? Do you know if this will work with the new update? None of the workbench blocks do
  22. Testing to see if nay work bech blocks will work on this new update, this one does not
  23. do you need to do a server restart after addding this?
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