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Everything posted by Geralldo.RuLey
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The latest update is broken. If you are not using the grouping system and have set individual prefab limits per group, there is an issue. In my case, setting the limit to 0 (meaning no placements should be allowed) still permits players to place 1 prefab. The restriction only takes effect on the second placement. This functionality was working correctly in the previous version. EDIT : Planter Pot broken prefab = "assets/prefabs/deployable/plant pots/plantpot.single.deployed.prefab": 0, LimitEntities new broken.json
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Temporary Solution to Remove the Industrial Crafter (Including Items Inside) This plugin is installed to prevent skinned items from being re placed inside the crafter. - Download and install the Object Remover plugin by Misticos from UMod. - Execute this Chat Command: /object crafter action remove radius 0 inside true This command will delete all existing industrial crafters in the game world. It will also remove any industrial crafters stored in player containers or already installed in the server.
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Failed to call hook 'OnPlayerSleep' on plugin 'RoamTask
Geralldo.RuLey posted A Support Request in Support
I got this error message on the server startup [10.14 12:22:03] Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) [10.14 12:22:03] at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <5156dd9f46a14285b9974a4b2ce13553>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 [10.14 12:22:03] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 [10.14 12:22:03] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
Not every individual plugin is affected, but some of my plugins are experiencing issues. Specifically, Raidable Bases, Extended Crafting, and Random Raids. Additionally, there might be other plugins that will face similar issues upon receiving updates. In this context, the error message "some plugins failed to check" might be occurring with other plugins from Lone.Design.
- 270 comments
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- #updates checker
- #plugin
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- 270 comments
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- #updates checker
- #plugin
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Apologies for the misnaming; it should be NPCSpawn instead of BotSpawn. I have both NPCSpawn and BotReSpawn installed. However, in this instance, the issue stemmed from the HarborEvent. I suspect the problem arose because I reverted to the default configuration and removed the previously customized one. The previous configuration was spawning NPCs at coordinates 0.0.0 (underground), along with other entities that the plugin may utilize for certain functionalities. Additionally, the old edited position settings were causing NPCs to spawn floating.
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
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I got this error message from yesterday and continuously spamming the console. no changes has been made [03.31 04:32:32] Failed to call hook 'OnPlayerSleepEnded' on plugin 'EpicLoot v1.1.15' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <4889cca7f3644a7fa341501beb4caacb>:0 at Oxide.Plugins.EpicLoot.SetupDefaultPlayerUI (BasePlayer player) [0x0007f] in <809a41e637974ff38350dcfc093380e8>:0 at Oxide.Plugins.EpicLoot.SendInspectMenuButton (BasePlayer player) [0x00051] in <809a41e637974ff38350dcfc093380e8>:0 at Oxide.Plugins.EpicLoot.OnPlayerSleepEnded (BasePlayer player) [0x00056] in <809a41e637974ff38350dcfc093380e8>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bd6] in <809a41e637974ff38350dcfc093380e8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
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I know it is complicated but Could you also add an option specifying which entities can be utilized by teams or clans and limit clan placements? I've limited the planter box placement and more for VIPs. However, some individuals are exploiting this system by employing their Smurf accounts to join clans, place planters, and then leave, the clan member limit is 3. Despite the limit, they're still able to place as many planters as they desire and utilize them, as the planters are solely protected by the TC range, along with both the planter defender and prevent looting plugin.
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- 180 comments
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- #stacks
- #rust stacks
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- 23 comments
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- #uipanel
- #quickmenu
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(and 4 more)
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