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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Loot Manager

    This is unfortunate. hopefully things transfer smoothly
  2. Dead Nasty

    Loot Manager

    thanks i appreciate you.
  3. Dead Nasty

    Loot Manager

    caravan isnt populating loot. I dont wanna use this, i just want to use the native box spawn loot from the game. how to just not use this period?
  4. Dead Nasty

    Dungeon Bases

    Failed to call hook 'OnEntityTakeDamage' on plugin 'DungeonBases v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.OnEntityTakeDamage (AutoTurret turret, HitInfo hitinfo) [0x00000] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00559] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Hello, gettin this with the latest update.
  5. IndustrialCustomSkinsFix - Patching exception in method null Any fix coming?
  6. Failed to run a 0.10 timer in 'AirfieldEvent v1.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.SendMessage (BasePlayer player, System.String message, System.UInt64 iconID) [0x00000] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.MessageOrNotify (BasePlayer player, System.String message, System.UInt64 iconID, System.Int32 type) [0x00007] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.ChangeSpeed (System.Int32 stage) [0x00189] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.EventCalc () [0x0004c] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.<EventStart>b__124_0 () [0x00000] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Quote from the player when it came "the problem was the cargo plane not doing anything and nothing spawning in"
  7. Dead Nasty

    Raidable Bases

    thank you it was super easy to import my imported skins from skinbox config file to raid base data file. appreciate all your help. G.O.A.T
  8. Dead Nasty

    Raidable Bases

    With the workshop options I am still getting paid skins in loot. The only way was to turn on disable all dlc and skin options then nothing has skins. How to fix lol?
  9. Dead Nasty

    Bradley Drops

    when a bradley from road bradley is destroyed bradley drops calls the same hook: Calling 'OnEntityDestroy' on 'RoadBradley v1.8.6' took 206ms Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <05b378288531478899a564e6e07168e6>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0106f] in <05b378288531478899a564e6e07168e6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  10. Dead Nasty

    crafting

  11. Dead Nasty

    crafting

    Ganja.json it was working prior to latest updates. its the very bottom ones.
  12. Dead Nasty

    crafting

    when crafting an item, you select the item to craft and it will make the item underneath. like if you make blue sky it gives you lsd, if you make hypno toad it gives you mr kitty now lol
  13. Dead Nasty

    Dungeon Bases

    Failed to apply Harmony patch: Patching exception in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)
  14. Failed to call hook 'OnServerInitialized' on plugin 'Triangulation v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Triangulation.GetNameMonument (MonumentInfo monument) [0x00155] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.TriangulationExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.OnServerInitialized () [0x00006] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010fa] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  15. Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later.
  16. Well that's lame. If I'd of known that I would have never bought it lol.
  17. yea i changed the skin in the config but they dont work from raid bases. this is my config from raidable bases: { "shortname": "rocket.launcher", "name": "Tier 1 Launcher", "text": null, "blueprint": false, "skin": 3549708494, "amount": 1, "amountMin": 0, "probability": 0.8, "stacksize": -1 }
  18. When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?
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