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Dead Nasty

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Everything posted by Dead Nasty

  1. Not what I meant but
  2. sure would be cool if they were actually named instead of showing ROCKET_TIER1 as the items name. its espeically confusing now that hv and basic both say the same thing, just diff icons. Would be a lot nicer if they could just be named TIer 1 Launcher & Tier 1 HV Launcher
  3. what do we put for hv launchers? "shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1 ty
  4. Dead Nasty

    Raidable Bases

    what does the "text" mean, like: shortname": "tarp", "name": null, "text": null, ty
  5. Dead Nasty

    Drugs

    Thanks for the ignore. Much appreciated curator
  6. Dead Nasty

    Elevators not working

    You can go ahead and close the ticket. Appreciate all the help. I'm too busy for Rust anymore.
  7. Dead Nasty

    Drugs

    Can.you update it to use more than 1?
  8. Dead Nasty

    Drugs

    how do we get to have more than 1 tea effect?
  9. Dead Nasty

    Elevators not working

    sorry havent had the time to check. have a lot goin on will check asap.
  10. Dead Nasty

    Elevators not working

    ive added the custom ones from the update but not sure which it is yet, have to do some pasting. just have had multiple reports then tried myself today and the test gen etc is there but the ele dont go down to the rest of the base.
  11. Dead Nasty

    Elevators not working

    Hello, im having an issue where the elevators dont work this wipe. players can only go down the hatch then nothing. ty for assistance
  12. Dead Nasty

    Dungeon Bases

    yea like how you set up airfield event or cargo plane crash. so its called for the user. tho i dont think thes lock to the players so its ok if its not possible
  13. Dead Nasty

    Events Manager

    why does this delete events every time its updated? kinda annoying to find events missing or saying "command not found" just to not find the event in the data file any longer. I've added trainyard event back like 9 times and it doesnt ever save through the /em set up. I have to manually add it to the data file.
  14. Dead Nasty

    Harbor Event

    the event call stop isnt working, the hud image stays up after the event finishes. if it runs multiple times itll add another icon to the hud lol
  15. Dead Nasty

    Dungeon Bases

    Sorry i meant like airfield and cargo plane crash so players can buy events. since the whole tos thing /s or /store's are empty lol
  16. Dead Nasty

    Dungeon Bases

    I have some reports that the elevators arent working, also would it be possible to add the buy command for this plugin as well?
  17. Dead Nasty

    Loot Manager

    This is unfortunate. hopefully things transfer smoothly
  18. Dead Nasty

    Loot Manager

    thanks i appreciate you.
  19. Dead Nasty

    Loot Manager

    caravan isnt populating loot. I dont wanna use this, i just want to use the native box spawn loot from the game. how to just not use this period?
  20. Dead Nasty

    Dungeon Bases

    Failed to call hook 'OnEntityTakeDamage' on plugin 'DungeonBases v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.OnEntityTakeDamage (AutoTurret turret, HitInfo hitinfo) [0x00000] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00559] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Hello, gettin this with the latest update.
  21. IndustrialCustomSkinsFix - Patching exception in method null Any fix coming?
  22. Dead Nasty

    Bradley Drops

    thx for fixing the conflict with road bradley. appreciated
  23. Failed to run a 0.10 timer in 'AirfieldEvent v1.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.SendMessage (BasePlayer player, System.String message, System.UInt64 iconID) [0x00000] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.MessageOrNotify (BasePlayer player, System.String message, System.UInt64 iconID, System.Int32 type) [0x00007] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.ChangeSpeed (System.Int32 stage) [0x00189] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.EventCalc () [0x0004c] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.<EventStart>b__124_0 () [0x00000] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Quote from the player when it came "the problem was the cargo plane not doing anything and nothing spawning in"
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