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Everything posted by Mabel
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Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x002d4] in :0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x002d4] in :0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Getting this console spam when player places a pad the pads are working but every time a player places one we see this error
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Still getting this same issue, the players have to leave after being granted the permission before there added to the data i did some testing and the issue is when issuing it through a group for example the players unlock its use through completing x amount of raids, they are added to the group with the permission for the plugin, but when they use the commands it throws the previous error and they can not use it until they rejoin but if i grant the permission directly to the player they are able to use it without the need to rejoin
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Yes, like I've said it does not add it in the newly generated config, it just the same config as v1.0.0 if you look in the .cs you will see its missing from the default config so it can't generate a config with that option
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Hello, with your new update there is no new config option for the amount of damage its missing `Config["WrongGuessDamage"] = wrongGuessDamage;` in the cs file so no option is added to the new config also can you add support for pve servers to apply the damage to the player for failed attempt Thank you
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- 80 comments
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- #limit
- #advanceentitylimit
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- 80 comments
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- #limit
- #advanceentitylimit
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- 143 comments
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- #red button
- #button
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ok thanks ok, thank you it doesn't seem to add them in the data until they re-join once the permission is granted they have use of the commands but it doesn't change there amount fired and you get that error in console until they re-join and are added to the data, then they can fire there set amount without error
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- 143 comments
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- #red button
- #button
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The protection values for npc clothing combinations have 0 function, whatever value you have set makes no difference also while having the following settings it affects players still even though it shouldn't be, which is giving incorrect damage and combat logs but they should not be affected
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- 447 comments
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- #statistics
- #leaderboard
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Yeah just checked again incase i was wrong, but it is the same as "assets/bundled/prefabs/radtown/foodbox.prefab" & "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab" "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab" is the white one found in labs & roadside vans all use the same values
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- #configuration
- #json
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- 9 comments
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- #configuration
- #json
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Its because you didn't generate a new config in the last update for the plugin, in version v1.0.3 i added new config option and put in the update notes that it required you to generate a new config. all good though glad its working again for you
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Are you sure its loaded ? ive tested it and its working my end, if you have any errors or your server log i can take a look at why it isn't working for you.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.3
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Added in the latest version
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Ok I will add option to change the chat icon
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This allows you too do it from the TC
