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Mabel

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Everything posted by Mabel

  1. Mabel

    console spam on placement

    Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x002d4] in :0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnPlayerInput' on plugin 'LaunchPad v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchPad.OnPlayerInput (BasePlayer player, InputState input) [0x002d4] in :0 at Oxide.Plugins.LaunchPad.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Getting this console spam when player places a pad the pads are working but every time a player places one we see this error
  2. Mabel

    The Door Knocker

    Appreciate your fast response, if you need any more info on the issue or any testing just let me know
  3. Mabel

    The Door Knocker

    Still getting this same issue, the players have to leave after being granted the permission before there added to the data i did some testing and the issue is when issuing it through a group for example the players unlock its use through completing x amount of raids, they are added to the group with the permission for the plugin, but when they use the commands it throws the previous error and they can not use it until they rejoin but if i grant the permission directly to the player they are able to use it without the need to rejoin
  4. Yes, like I've said it does not add it in the newly generated config, it just the same config as v1.0.0 if you look in the .cs you will see its missing from the default config so it can't generate a config with that option
  5. Hello, with your new update there is no new config option for the amount of damage its missing `Config["WrongGuessDamage"] = wrongGuessDamage;` in the cs file so no option is added to the new config also can you add support for pve servers to apply the damage to the player for failed attempt Thank you
  6. My original suggestion was more about the limits applying to the whole team and not extending it per team member EX: entity x is limited to 100, weather its a solo player or team of 6 they can still only place the limit of 100, this is what i am looking for
  7. Does it support teams/clans? That's a big problem with all the other entity limits plugins, there based on individual players so the limits can be exploited by teams. if it supports teams I will purchase it as it's much needed for us and probably many other servers Thanks
  8. Mabel

    The Door Knocker

    appreciate it, Thank you
  9. Mabel

    The Red Button

    show the command you used, it does work i use it, it should look like this
  10. Mabel

    The Door Knocker

    ok thanks ok, thank you it doesn't seem to add them in the data until they re-join once the permission is granted they have use of the commands but it doesn't change there amount fired and you get that error in console until they re-join and are added to the data, then they can fire there set amount without error
  11. Mabel

    The Red Button

    You can already do this with a console command inventory.giveto <steamID> <item.shortname> <amount> <skinid>
  12. Mabel

    The Door Knocker

    seem with the new update players now have to leave and rejoin before they can use it or you get the following error
  13. Mabel

    Protection Values for npc

    The protection values for npc clothing combinations have 0 function, whatever value you have set makes no difference also while having the following settings it affects players still even though it shouldn't be, which is giving incorrect damage and combat logs but they should not be affected
  14. Mabel

    Player Ranks

    Can we have it not create groups when using the config option it fills up the perms manager of groups we are not using Thanks
  15. Yeah just checked again incase i was wrong, but it is the same as "assets/bundled/prefabs/radtown/foodbox.prefab" & "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab" "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab" is the white one found in labs & roadside vans all use the same values
  16. Hello i never added that as it uses the same contents as `assets/bundled/prefabs/radtown/foodbox.prefab` if you want it adding to the default table though i will do that
  17. Mabel

    No function after update

    Its because you didn't generate a new config in the last update for the plugin, in version v1.0.3 i added new config option and put in the update notes that it required you to generate a new config. all good though glad its working again for you
  18. Mabel

    No function after update

    Changed Status from Not a Bug to Closed
  19. Mabel

    No function after update

    Changed Status from Pending to Not a Bug
  20. Mabel

    No function after update

    Are you sure its loaded ? ive tested it and its working my end, if you have any errors or your server log i can take a look at why it isn't working for you.
  21. Mabel

    add a logo for the "bot"

    Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  22. Mabel

    add a logo for the "bot"

    Added in the latest version
  23. Mabel

    add a logo for the "bot"

    Ok I will add option to change the chat icon
  24. This allows you too do it from the TC
  25. Mabel

    Building Skins

    The player just needs disable the Adobe skin if they have the brick dlc
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