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Mabel

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Everything posted by Mabel

  1. Mabel

    NPC Gifts

    Look in your support request
  2. Mabel

    NPC Gifts

    Replied in your support request
  3. Working for me with your config and Loot Table Did you reload Simple loot after making your table?
  4. Hello @JustANoob what is not working with it ?
  5. Mabel

    NPC Gifts

    Ive update it now to support Simple Loot Table, so you can define different tables per container/permissions
  6. Mabel

    NPC Gifts

    https://codefling.com/plugins/npc-gifts?tab=downloads_field_4
  7. Mabel

    NPC Gifts

    It doesn't have its own loot tables, the containers will use the servers loot table you can spawn any prefabs with it though so you could use food crate ect Alternatively if your using a loot plugin, you can make use of the unused crates in the game and edit the loot from them in your case you could use the DM food crate
  8. Mabel

    Server Pop

    Ive now added this in the latest version !pop trigger will be automatically removed
  9. Mabel

    Not Notifying of updates

    Ok, well they work with version v4.1.7 and previous so I will just use that version then until it's resolved in the latest versions
  10. Mabel

    Not Notifying of updates

    UpdateChecker.json
  11. Mabel

    Not Notifying of updates

    With the latest version its no longer sending notifications of updates from Lone.design And MyVector I am only getting ones from Umod and Codefling
  12. Mabel

    Problems with new update

    Yeah that one has worked. TY
  13. Mabel

    Problems with new update

    This option is no longer working "Ignore not found plugins": true, And its not finding plugins from MyVector even though the links are there and they worked fine in the previous versions
  14. Mabel

    Rust Rewards

    Getting the following error using the beta version Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RustRewards.GetMultiplier (BasePlayer player, System.String weapon, System.Single distance, BaseEntity ent) [0x00050] in :0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x000c3] in :0 at Oxide.Plugins.RustRewards+<>c__DisplayClass82_0.b__0 () [0x0006b] in :0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
  15. Mabel

    Harmony Update

    ClanFlyPlus - Failed to compile: The type or namespace name 'HarmonyInstance' could not be found (are you missing a using directive or an assembly reference?) | Line: 42, Pos: 17
  16. Mabel

    Item drop

    @Raul-Sorin Sorban any news on this yet? ive had it a month now with this issue from the start
  17. Mabel

    Rust Rewards

    "RewardCurrency": { "UseScrap": false, "UseEconomics": true, "UseServerRewards": false },
  18. Mabel

    Close UI After Teleport

    Updated it myself to close now. TY
  19. Mabel

    Close UI After Teleport

    Please could you update it to close the ui after the player teleports ?
  20. Mabel

    Raidable Bases

    remove `heavy` from the Prefab ID List
  21. Mabel

    Support for CHT

    Sorry for some reason I didn't get the notification, no i didn't get anywhere with the other dev unfortunately, but you can close the ticket, Thanks for all your help though
  22. Mabel

    Item drop

    Any ideas on this @Raul-Sorin Sorban? its always the requested players item that drops when the trade is completed
  23. Mabel

    Support for CHT

    Thank you, i appreciate you considering it
  24. Mabel

    Item drop

    Hello, having a issue for all players, when the trade is completed there items drop to the fall and not put in there inventorys, even with no other items in there belt or main inventory this is happening
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