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Mabel

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Everything posted by Mabel

  1. Mabel

    NPC Gifts

    It will populate the containers with your server loot tables or you can use Simple Loot Table to make set tables for any of the containers you have set in the config You welcome to DM via discord if you need any help with it
  2. Mabel

    Not Working

    Changed Status from Pending to Closed
  3. Mabel

    Not Working

    Changed Fixed In to 1.0.5
  4. Mabel

    Not Working

    Thanks for the report, ive fixed and updated it now
  5. Mabel

    Not Working

    The first permission is working, but seems there is a issue with the others Thanks for letting me know and i will fix that now and update
  6. Mabel

    Not Working

    ok, i am loading my test server now to check it for you
  7. Mabel

    Not Working

    Hello, yes it still works, have you granted the permissions?
  8. Mabel

    NRE

    It happened when I loaded the plugin, I presume the box has spawned somewhere it shouldn't? I am just using a normal procgen map
  9. Mabel

    NRE

    Oxide, using the default config for the plugin (as was just about to start setting it up), after unloading it again the NRE spam stopped
  10. Mabel

    NRE

    Spams the following error Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at DecayEntity.DecayTick () [0x0008b] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at ServerBuildingManager.Cycle () [0x00157] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ServerMgr.Update_Patch0(ServerMgr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) MonoMod.Utils.DynamicMethodDefinition:UnityEngine.Debug.LogException_Patch1(Exception, Object) MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)
  11. Mabel

    ArgumentNullException

    Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0 at Oxide.Plugins.RustRewards+<>c__DisplayClass74_1.b__0 () [0x00070] in :0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0 Getting this since the latest update
  12. Mabel

    Raidable Bases

    Looks great, appreciate it
  13. Mabel

    Raidable Bases

    That would be useful if you can add to revoke permissions/groups on wipe I have away to do it now but would be better if it was incorporated in the plugin
  14. Mabel

    Raidable Bases

    I use this system for a long time now, so I know it works We do it by creating a group for each tier of base and assigned the permission to each group, then on completion they will be added to the group and granted entry into the next tier. they you can simply clear the players from those groups on new wipe If you need help understanding it contact my via discord and I can show you how we do it, I am not home until tomorrow though, but happy to show you then
  15. Mabel

    Raidable Bases

    You can achieve this already using the raid ladder "Ranked Ladder": { "Award Top X Players On Wipe": 0, "Enabled": true, "Show Top X Ladder": 10, "Assign Rank After X Completions": { "Assign To Owner Of Raid Only": false, "Easy": 10, "Medium": 10, "Hard": 10, "Expert": 10, "Nightmare": 10 }, Give the default group `raidablebases.easyraid` permission and have it assign the player `raidablebases.medraid` on completion of the 10 raids
  16. Mabel

    Rust Rewards

    Apart from the one issue I reported it's been great
  17. Mabel

    Craft Menu

    No possible to edit those. That is native ui of workbench when opening it via inventory the pick up button is a addition that David added to let players pick up there bench
  18. Its the correct file but they haven't updated the version number
  19. Mabel

    Craft Menu

    It wasn't made by Chaos, and they work differently, but you do you if you can't wait for the developer too implement his fix people have real life that comes first and the plugin has been great for years until facepunch made this change
  20. Mabel

    Craft Menu

    That fix has issues 1. Its placement is blocking the industrial crafter 2. It's not a "easy" fix for this plugin as it would only work for plugins that already used a command to open there menu
  21. Mabel

    Errors

    Changed Status from Not a Bug to Closed
  22. Mabel

    Errors

    Changed Status from Pending to Not a Bug
  23. Mabel

    Errors

    No problem, glad its working for you now
  24. Mabel

    Errors

    Hello, i will look into this now, is your config version upto date ? Could you send me a copy to test with your config?
  25. Changed Status from Pending to Closed
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