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Everything posted by Mabel
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Changed Status from Pending to Closed
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Changed Fixed In to 1.0.5
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Thanks for the report, ive fixed and updated it now
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The first permission is working, but seems there is a issue with the others Thanks for letting me know and i will fix that now and update
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ok, i am loading my test server now to check it for you
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Hello, yes it still works, have you granted the permissions?
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Spams the following error Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at DecayEntity.DecayTick () [0x0008b] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at ServerBuildingManager.Cycle () [0x00157] in <770d4a4ee8094cedbf547ea77d66f0a6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ServerMgr.Update_Patch0(ServerMgr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) MonoMod.Utils.DynamicMethodDefinition:UnityEngine.Debug.LogException_Patch1(Exception, Object) MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)
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Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0 at Oxide.Plugins.RustRewards+<>c__DisplayClass74_1.b__0 () [0x00070] in :0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0 Getting this since the latest update
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I use this system for a long time now, so I know it works We do it by creating a group for each tier of base and assigned the permission to each group, then on completion they will be added to the group and granted entry into the next tier. they you can simply clear the players from those groups on new wipe If you need help understanding it contact my via discord and I can show you how we do it, I am not home until tomorrow though, but happy to show you then
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You can achieve this already using the raid ladder "Ranked Ladder": { "Award Top X Players On Wipe": 0, "Enabled": true, "Show Top X Ladder": 10, "Assign Rank After X Completions": { "Assign To Owner Of Raid Only": false, "Easy": 10, "Medium": 10, "Hard": 10, "Expert": 10, "Nightmare": 10 }, Give the default group `raidablebases.easyraid` permission and have it assign the player `raidablebases.medraid` on completion of the 10 raids
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Its the correct file but they haven't updated the version number
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Changed Status from Pending to Closed