Jump to content

SlayersRust

Creator
  • Posts

    1,121
  • Joined

  • Last visited

Everything posted by SlayersRust

  1. Custom Marked Monuments where you used to be able to build you can no longer build inside of. Players keep getting the error "Can't Deploy Inside Objects" when trying to place foundations. Seen in the screenshot H11 + other custom zones too many to name. https://i.ibb.co.com/7XGQYgy/Screenshot-2024-11-08-041352.png
  2. I'm also having the same issue, it won't compile after a small 100mb rust update that just happened. I'm running latest version on oxide
  3. SlayersRust

    Error while compiling

    o.reload Noclip Added '// Reference: 0Harmony' in plugin 'Noclip' [CSharp] Started Oxide.Compiler v successfully Error while compiling Noclip: 'AntiHack' does not contain a definition for 'NoteAdminHack' | Line: 53, Pos: 57 Getting this error when compiling
  4. Didn't say anything they said it was just like they hit a death wall similar to when you step into a terrain trigger thats missing etc.
  5. Noticed players just randomly dying in the new halloween event dungeons. Could your plugin conflict with these randomly spawned ones or think this is just a new facepunch bug with the halloween update?
  6. I had the same issue. Where it just stopped working then I had to reload the plugin. Any fix for this?
  7. Here are the two plugins I use for this the well known “Zone Manager” and “Dynamic PVP”. https://umod.org/plugins/dynamic-pvp https://umod.org/plugins/zone-manager ill try to ask and learn about the commands thing or maybe another plugin exists for such a thing
  8. Would it be possible for us to be able to disable the speed boost in this plugin from running within a DynamicPVP Zone Manager Zone? I'd like to use this one my PVE Server where players are allowed to use its benefits in all areas but we have a single Airfield PVP Zone and was wondering if it would be possible to have this effect disabled in this PVP Zone?
  9. SlayersRust

    Floating Trees

    Ended up being DeployableNature Data plugin not clearing on wipe I think. You can close
  10. SlayersRust

    Floating Trees

    I found floating Trees all over this area of C17
  11. How the bug exploit works. You call a helicopter, kill it, and while you have a pause between calls of the next helicopter, you throw grenades of the call, and they multiply. I have video of it as well I can send on Discord, file too large for here. My config: Only Plugins I use for Supply Signals is DropEvent but it doesnt give any supply signal item just spawns planes to drop them. I also tested with this plugin unloaded and bug still exists. I have no other plugins at all that deal with supply signals only AutomatedEvents that calls events but I also unloaded that and the bug still exists. Please fix this its currently a major bug HeliSignals.json
  12. Happy to hear it! I'll keep an eye out for this update. Appreciate your time as this is a very popular plugin <31
  13. I've actually never experienced this issue before on any of my maps nor other maps. Have you tested yourself F1 Killing then respawning over and over a dozen or so times and seeing if you can recreate the issue? It might be good to make a copy of your server and placing it on a test server and trying to recreate the bug with no plugins loaded and another map maybe. But I don't think its the map because I cannot seem to recreate your issue. Its also important to TEST on a NEW SAVE FILE as your sav file could be corrupted
  14. I found some bases that give 5 fps to players when raiding please fix ❤️ here is one I was able to get the name of. boom-expert-Camelot
  15. The RustEdit Program Beta is no longer working and we are waiting for a fix from the dev so I apologize for the delays. But in order to update a map midwipe you have to be very careful and also no terrain changes can be made. If I have to change topologies yes a wipe will be needed.
  16. SlayersRust

    Spooky Sky

    I am also seeing the weather randomly switching back to normal and I don't use any other weather related plugins
  17. They must have changed spawning of these types of rocks! I apologize I wasn't aware. I'll have a look today and see what can be done then push an update. Should be as simple as changing the topology for clutter maybe.
  18. SlayersRust

    Tons of console spam

    Getting tons of console spam could you fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00011] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00012] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df9] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  19. SlayersRust

    Huge BUG

    Okay thank you so much for the help 🙏
  20. SlayersRust

    Huge BUG

    So the Bug is that the player respawns with all their loot, but their loot is also left on their corpse essentially doubling the amount of loot players can get. One player had 1000 C4 on his dead body bag and then he respawned using death modifier and now he has 2000 C4. How can we fix this @Khan? Here is my config. Also if I set it not to have any allowed containers the corpse has no loot on it at all and erases it. "Permissions": { "vip": { "Resets Cost Increment after x seconds, 0 = disabled": 0, "Sets Increment penalty for quick repeated use, 0 = disabled": 0.0, "Sets price": 15.0, "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets allowed containers, Belt = 0 | Main = 1 | Wear = 2 | All = 3": [ 3 This appears to only happen within the Raidable Bases spheres of a raidable base plugin by nivex maybe from corpses turning into body bags in raidable bases zones too fast for your plugin to erase?? Eject Corpses From Enemy Raids is in the profiles. not an issue with RB though. it is an issue with his plugin and I don't have it so I can't tell you. probably isn't using the eject hooks or API provided by RB (edited) object OnRaidablePlayerCorpseCreate(PlayerCorpse corpse, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) object OnRaidableBaseBackpackEject(DroppedItemContainer backpack, ulong playerSteamID, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) bool EventTerritory(Vector3)
  21. SlayersRust

    Convoy Reforged

    Anyone else getting this console spam? Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.6.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d63] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  22. SlayersRust

    Spooky Sky

    If I were to place this plugin on my server then remove it will the sky go back to normal upon unloading the plugin?
  23. SlayersRust

    Heli Signals

    Getting this spam in my console Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall
1.8m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

123k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.