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Jbird

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Everything posted by Jbird

  1. Jbird

    Boss Monster

    You can use this part in each config. "List of locations on standard monuments": {} Regarding setting the config for use of standard monuments. /SetType <type of appearance> <Name> — sets the <type of appearance> for the boss named <Name> /MonumentPos — displays your current POS relative to the nearest standard monument /SavePos <Name> — saves the position to the config based on what <type of appearance> is set for the boss named <Name> /ShowPos <Name> — shows all POS set in the config for the boss named <Name> dependent on the <type of appearance> If using the standard monument setting, you will not have to set up the spawn point each wipe. The plugin will find that monument and use the spawn point set in the config file.
  2. Jbird

    Boss Monster

    It will come down to how popular certain requests are, and final decision is up to KpucTaJl the developer. I just provide support for his plugins. And I don't consider this an argument just explaining reasons why it could be difficult or performance heavy. I already explained the reasons that Cargo ship is easier to add something like this to. An erratic moving NPC is going to be more difficult. I was just making a point. But if the idea is popular or KpucTaJl likes the suggestion then it could still be implemented. Thanks for the ideas and feedback.
  3. Jbird

    Defendable Bases

    The plugin comes with two bases. Base A and B. The addon adds 3 more bases totaling 5. Adds bases C, D, and E. Expect more to come!
  4. Jbird

    Defendable Bases

    You're in the Discord too right? Just wondering if that was you who discussed it there with me too or if it was someone else around the same time. Are you still having any issues with this? I thought I already replied to this and the post above not long ago but I don't see my replies, sorry. I haven't seen or heard of other issues in this regard though so just let us know if you are still having any issues. Should not be.
  5. Jbird

    Boss Monster

    Zone manager and Dynamic zone manager to my knowledge cannot create moving PvP modes but I could be wrong, I just don't use them. That seems really performance heavy and I would never even try it to be honest. Convoy does not have a moving PvP zone. Convoy creates a new PvP zone wherever it is stopped. This would be able to be done with BossMonsters potentially, but then they can chase someone outside of the zone created. I would most definitely not want it to be creating new zones every x seconds the performance pull would not be worth it when there are other ways to go about this. Cargo Ship I have not ever seen a PvP zone on it but I'm not saying that doesn't exist. I just haven't heard of or seen it myself. Cargo is somewhat of it's own thing. It has been changed even more to act like a non moving stationary object once you get close enough to it. That is why minicopter landings can be so rough, once you get within a certain range you can float above Cargo and move along with it. It has a path and a set movement no matter what happens onboard. What is different with a Boss is they are dynamic and move around somewhat randomly and dependent on who has aggro'd them and what they are doing, for example running away.
  6. Jbird

    CFuelUI

    @Raul Maintained Especially since you got back so quick and added that for me, I wanted to point something out. I've had intermittent issues with the files generated by this plugin. I'm not sure how much of the issue is on my end but I'll explain. I downloaded 1.0.5 just not long ago (obviously haha), uploaded it, and got this error in console when it loaded. Failed to call hook 'OnServerInitialized' on plugin 'CFuelUI v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <c0237423b12b41c686a3984435d0e163>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <c0237423b12b41c686a3984435d0e163>:0 at Oxide.Plugins.CFuelUI.OnServerInitialized () [0x00036] in <0b03ac2f091c4e70ae3315bcb4694f1f>:0 at Oxide.Plugins.CFuelUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <0b03ac2f091c4e70ae3315bcb4694f1f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0 I had some minor issues before with previous versions and was able to sort them out somehow on their own and using one file to fix the other. This time I noticed that even the default plugin file is coming up with a handful of icons or letters in the .CS file that are not properly showing up on my end. I opened this directly from the downloaded file, into VSC, and was able to see the icons coming up as ï in the .CS file. These were also part of the config so I just needed to find one of the working versions I had in a backup file to patch the CS (and the JSON) and it runs just fine now. I can attach either version, including the one that I just sorted out if you'd like for 1.0.5. I am actually working with my host to suggest that they be able to read special characters for instances just like this. I get many products that are written in multiple languages, and even though the English part of the configs have characters that are in the English alphabet, they come up as either an empty square, or the ï symbol at times. I am having to do a lot of downloading, editing in VSC myself, and then uploading directly to avoid these instances whenever possible. I wanted to bring it up though because it appears to me that they are coming up in the downloaded version. But I think it may be partially on my end or my machines end where I need to teach it some more characters perhaps? I just thought I would mention it in case anyone else experiences anything similar. My host seems to be the common denominator in most of my issues, their editor seems to not like certain special characters. But in this case I'm not really sure who the culprit is. Just wanted to help fix if needed.
  7. Jbird

    Boss Monster

    Will add it to the suggestions! The only issue I foresee with this would be that since they are able to move around, this is going to be tricky and might not be able to be done. Zones like this are not able to move with the Boss so this could cause issues and the battle could be drawn outside the zone that gets created, Otherwise a large one would be needed and this could cause other issues since it could take place near player bases or other locations you may not want to have be PvP zones. My recommendation for this to be honest would be to set them up in Arena like areas that have PvP zones set up. This would require using a zone plugin but you could create a PvP zone in the arena that the boss spawns into. I would just additionally recommend that they are placed in an area that they cannot chase players out of, so that players do not try to get around the zone and draw them into a safe place. So either enclosed entirely or at least blocked in such a way that a bot would not be able to get out (such as needing to jump, or climb a ladder). I will still add it to the list of suggestions and ideas that are submitted. Thank you.
  8. Jbird

    CFuelUI

    Well damn, that was quick! Thank you! Actually use them a decent bit on our servers, including beyond their native function. Much appreciated bud, thanks for the smooth and simple plugin and UI!
  9. Jbird

    Meteor Event

    Hiya @ThePitereq I just wanted to mention that I am also having an issue for some reason where it does not start automatic events on it's own. They had stopped working quite some time ago and I didn't even realize it until recently. The plugin is loaded and I can use the commands to call a meteor event. It won't start them itself though. I thought they were working for a day but it seems they have stopped again even after updating to the most recent version. The older version was doing the same thing so I updated just recently and although it worked for a day after, it has since reverted to just sitting there. The plugin is loaded but it is not starting any events. The next time I do a restart and can help it, I will try to catch it and look at console while the server loads up. Wondering if there is a way to slow down the point at which the plugin loads so that other functions might complete first that could potentially be throwing it off. Only idea I really have though because once it starts going it works fine for the rest of the day, only happens during restarts that it will stop working. Any way not a huge dilemna but wanted to give feedback as I saw this a discussion. I own this through Lone.design but I own some things on both sites and saw the conversation here, otherwise I would consider opening a support request.
  10. Jbird

    CFuelUI

    @Raul Maintained any chance you'll add the snowmobiles in a future update?
  11. Jbird

    Boss Monster

    I think perhaps they have a maximum value and that could be your problem. I will look into this to confirm or deny though.
  12. Jbird

    Boss Monster

    The great thing about all of these ideas is most all of them are already incorporated! Kits is already compatible by the way that sounded like a suggestion but it is already a part of the plugin. "Kit (it is recommended to use the previous 2 settings to improve performance)": "", Not sure on this one. The NPCs have to be created from existing NPCs, and most if not all of NpcSpawn NPCs have the same base. So it would be difficult to track this if I am not mistaken. It would require both dev's to possibly make it work but because they are using a common NPC just being modified from it's default look and settings. My recommendations are to use buidings, even puzzle buildings can work well for this. Some prefabs sold on sites like this are excellent for placing bosses inside. Anything that forces players to go inside to get to the boss, works very well. Leaving them to roam is fun, I have a few that roam, but the majority of mine are all inside so that players have to seek them out intentionally, and so that they do not have much of a chance to make the fight easy. Players would build bases like you described if I had them spawning at certain places in the open. So having them spawn randomly is best if they will be outdoors.
  13. Jbird

    CFuelUI

    As a note for anyone with larger stack sizes for fuel, it only displays the first 3 digits. But you can reduce the font size in the section of code in lines 193-197 a bit and it will fit four digits. { var container = UI.CreateElementContainer ( "cfuilui.amount", "0 0 0 0", "0.45 0.12", "0.53 0.21" ); UI.Label ( ref container, "cfuilui.amount", $"{GetFuelAmount ()}", 10, "0.3 0.28", "0.52 0.53" ); CuiHelper.AddUi ( player, container ); } I simply changed the font size from 12 to 10 and the whole number is now displayed.
  14. Jbird

    Boss Monster

    Absolutely, there are a few ideas even including being able to spawn a boss by command and potentially this being the only way to spawn them, or triggers to spawn them to make your own mini event. Then the question just becomes how difficult will it be to code these into the existing plugin and how much time would it take. All ideas are welcome though and KpucTaJl is one of the best developers at finding a balance between accepting and incorporating ideas, as well as explaining when they can't be done or just having to say no at times. Some developers take too many ideas on and it ends up turning the plugin into a mess that needs constantly updated. Still I think some of these ideas sound like they would be able to be added and are not overly complicated, so when he is home and when he has the time I would expect some of these ideas to be a possibility in a future update. I like the sound of that! I've certainly had several efforts to make mine difficult. I caught players trying to find easy ways to defeat them early on. One great thing to do with them for something like this is to place them in a small arena, or inside a building, so that accessing them forces players into true battle instead of giving them options to avoid battle and do distance from afar. Have fun with it!
  15. Jbird

    Boss Monster

    Currently there is not such an option built into the plugin. Though this might align with another suggestion so I will add this to the idea and update the Developer. What I would suggest though is to make a backup copy of the config, and then remove all but the one you would like to have active. Were you hoping to cycle through different bosses or were you just wanting one active boss?
  16. Jbird

    Air Event

    It would be pretty interesting no doubt, and several have had this idea including the developer. Unfortunately there is just no realistic way to move around all of those prefab items in the game so I unfortunately have to tell you this is not in the works. It does spawn in random locations though! But you probably already know that.
  17. Jbird

    Air Event

    Currently that would need to be done in the CS, but can I ask if there is something you are looking to achieve instead, like perhaps changing the loot table if you think the loot table is too generous. Just thinking out loud as there might be an easier fix if there is a reason like this that leads you to want to remove one of them entirely.
  18. Jbird

    Boss Monster

    My favorite way to customize their loot is to use your own loot table and create it. You can add each item you would like them to have a chance to get, give the probability, but most importantly you can add exactly the things that you want. Alternatively you can use the path to the prefab of the loot table that you would like to use. If you get stuck the Mad Mappers Discord is a great resource and you can open a ticket there for more help or advice.
  19. Jbird

    Custom Magazine

    If anyone has issues with the skin being lost with using RestoreUponDeath plugin or even the Kits plugin from uMod you can reach out to me on Discord and I can get you a patch. They should hopefully be seen and released on uMod before too long but for now I want to get this to people so they are not waiting any longer. Jbird#2022
  20. Jbird

    Advanced Hit Bar

    @RickJamesBitch all fixed! @ProCelle always happy to help brother. Keep up the great work!
  21. Jbird

    Defendable Bases

    Just for clarity and an example. This is a picture of the event on the map after launch. And a picture of the event on the map after activating with the button in the laptop. Inactive event. Active event.
  22. Jbird

    Water Event

    If you want it to remain active until players complete the event, then this timer needs to be set to a length that this is possible. If you restart your server at certain intervals, as long as the timer is long enough to remain active until a server restart, the event will remain active. For example 86400 seconds is 24 hours. If you do daily restarts then set the timer to 86400 and the event will never end because a restart will happen 1st. "Duration of the event [sec.]":
  23. Jbird

    Harbor Event

    If you want it to remain active until players complete the event, then this timer needs to be set to a length that this is possible. If you restart your server at certain intervals, as long as the timer is long enough to remain active until a server restart, the event will remain active. For example 86400 seconds is 24 hours. If you do daily restarts then set the timer to 86400 and the event will never end because a restart will happen 1st. "Duration of the event [sec.]":
  24. Jbird

    Defendable Bases

    The marker does work when the event is active. The marker surrounding the event is not active until someone starts the event and calls the support helicopter. Once the event is initiated the marker around the event will activate and be visible. Those numbers and letters are not random, they are part of the event. Open up the laptop and the number pad in the laptop will have a corresponding single letter followed by two numbers. Match that to the correct code on the screen, and enter the matching number. Configuration of the plugin will decide how many times this needs to be completed for each wave, to unlock the rewards. The rewards will also be able to be configured within the data file for that base design. Once all passwords are entered correctly, the rewards for that wave are able to be claimed inside the laptop.
  25. Jbird

    Better Npc

    Allow your server to completely stand out from most other servers, and blow peoples mind who might come from a Vanilla server to find NPCs everywhere, even on a custom map you can create custom spawn locations easily in game! Outstanding plugin by an awesome developer. I may be partial but everything I say is true, and there is so much being left unsaid here. The only limit is your imagination!
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