
Light Hammer
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Everything posted by Light Hammer
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Good morning Mr. Maroo, hope you are well. I wanted to ask for your opinion on what I am doing wrong here. I have made no changes to the config for this plugin since my initial setup. Not long ago I noticed when my players receive titles for the various categories the changes aren't announced in chat like they used to be. Everyone has the correct titles added next to their name via BetterChat, they just aren't announced in chat when someone takes the title in a category. I have tried removing the plugin and all associated files then reinstall with the same results. Each category has BroadcatTitleChanges: True and GlobalTitleBroadcast: True. Any help is truly appreciated and thank you for your time.
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This plugin is a must-have. I've been an admin / owner for a few years now, and I am kicking myself for ignoring it. It's simple, clean and sexy. Very few limits to its capabilities, and am quickly realizing David's plugins have this common thread amongst them. After recently pulling the trigger on the Welcome Panel and seeing it is quality, I could not help myself but to try Custom Buttons. One of THE best investments I've made as a Rust Admin.
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Introducing Carbon - A high performance mod framework
Light Hammer replied to Death's topic in Announcements
I will do this, thank you -
Hello, I can't thank you enough for this plugin. It's clean, sexy and I can make it whatever I want so far. I wanted to ask if there's a way to disable the sound/gfx when using teleport. buttons I use Nteleportation and when I click on a home, bandit or outpost buttons it plays a sound and has a "blue sparks" effect when executing...Any way to disable that? Thank you so much!
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Introducing Carbon - A high performance mod framework
Light Hammer replied to Death's topic in Announcements
Hey all, anyone having an issue with WhiteThunders Backpacks or Davids WelcomePanel plugins after switching to Carbon? They will not load for me. WelcomePanel, Backpacks and Carbon are latest versions. -
Introducing Carbon - A high performance mod framework
Light Hammer replied to Death's topic in Announcements
Wow...juicy, tasteful...spongebob is a fav...you've got my attention. Where we goin' with this? Hopefully somewhere amazing! -
LOVE this plugin as it soles a big problem for me. However I noticed with it installed it is ignoring the "FLIP Y AXIS" portion of the controls settings, for vehicles spawned.. Is there any way around this?
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Odd loot behavior on just 1 item...5.56 rounds
Light Hammer replied to Light Hammer's Support Request in Support
Thank you so much, as usual you rule! In the mean time can I remove "ammo.snowballgun" to correct this? Having snowballs in my crates within the bases is not in any way important. Cheers! -
Hello, I suppose I've been one of the lucky ones. I've never had significant issues with this plugin, at least that weren't my own damn fault. I am fortunate to have been able to sort them out. This one however has been kicking my butt. In any difficulty base in my setup if anyone finds 5.56 Rifle Ammo during a raid... it cannot be used, will not stack with others and cannot be recycled. This is driving me mad as the rest of this plugin has been working flawlessly for quite a while now. After many hours of pouring over every file associated with this plugin, I cannot figure out what I'm doing wrong. Any help is truly appreciated!
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- 31 comments
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- #furnace splitter
- #ogfurnace
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The OGFurnce and OGSplitter plugins from Whispers88 are superior solutions to the "update" from FacePunch. Not only do we regain the OG feel/function to small and large furnces, Whispers decided to spoil us with some SWEET new additional features. The lower the "cooktime" number the faster the smelt speed. Moving the "UI Button" for both plugins is relatively easy and I think I found the sweet-spot from 1920x1080, ultra-widescreen, 4K resolutions and everything in between. Thanks Whispers for the hard work, amazing plugins and excellent support!
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- 31 comments
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- #furnace splitter
- #ogfurnace
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Lol, yeah I was so excited when I saw this it was a mad fury of clicking from there. I completely dismissed the "bundle" and eventually found the OGSplitter while trying to resolve the issue of splitting. I did try QuickSmelt after installing both of your OG plugins, I wasn't successful on getting it to work. No matter how I adjusted the "Speed Multiplier" all furnaces stayed vanilla. Then I tried using FurnaceLevels which DOES increase speed on furnaces, however....for whatever reason the large furnace speed only seems to increase for me and not my players. This is a conundrum I can't seem to get myself out of . Edit: So after some testing w/ a player, was able to figure out that "FurnaceLevels" has issues of it's own and is what's wreaking the havoc on my server. Your plugins are performing as stated. For that I thank you. Is there any way of adding a speed/output multiplier as well as having the auto-stack-split feature when right clicked? Keeping the function of the previos version of FurnaceSplitter while adding your upgrades would be the sexiest thing ever
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- 31 comments
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- #furnace splitter
- #ogfurnace
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Hello, I wanted to share my experience with these files. I absolutely love the base designs and was really hoping for a "set it and forget it" aspect to adding bases I didn't have to spend hours of my life engineering from scratch. That said, I did have to spend hours readdressing each base (where applicable) to remove all the foggers and boomboxes as the foggers make most players go down to single digit FPS as they approach a base that has 20+ foggers running and had alot of complaints about the boomboxes. Again I love the base designs...no doubt. Some of them just aren't user friendly for a majority of players who don't have top-performance PC's. There are a couple repeat designs, albeit in a different grade in building material, but Raidable Bases manages which tier gets built in which building material. Considering the first instance of this i saw was from the "Hard" base section Raidable Bases makes 2 exact copies of the same base in the same grade. Lastly it seems like the bases were made in Fortify (which is not a bad thing at all) and has some stability issues when spawned in a real game environment. Several bases have several parts to them just crumble away on spawn exposing the base in one way or another. I only wanted to express this so you're aware of it. Mad respect for the time spent doing this as I do it quite a bit myself and know full well what goes into creating these bases. Thank you for your efforts and hope to see more designs in the future!
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Lol, I didn't really understand the translation either and Google's janky translation didn't do his question(s) justice. I was trying to respond to OP (sexiponi) with something positive and hopefully be helpful in some way. I see so many people trashing this plugin and it's kind of aggravating (I know I'm preaching to the choir) because I got this to work. It took me a bit of time and many shots of a very fine whiskey to get it there, but now it's perfect. If an idiot like me can figure this out so can anyone else!
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Привет, надеюсь, ты в порядке. Я использую плагин в течение последних 6-7 месяцев с несколькими проблемами. Моя самая большая проблема заключалась в том, чтобы получить экономические награды, которые можно было применить к игрокам после рейда на базу. Для целей моего сервера (ов) я достаточно хорошо знаю плагин. Это ни в коем случае не было легко и определенно было настолько усугублено, что мне пришлось вернуться к этому. Тем не менее, мои потребности теперь довольно просты, поэтому мой подход может не соответствовать вашим потребностям в настройке. В настоящее время у меня есть только запланированные спавны, поддерживающие 10 рейдовых баз в любой момент времени. Я не использую покупаемые рейды или поддерживаемые рейды (по нескольким причинам), только запланированные. У меня иногда есть TC, который остается позади с базы, но это легко исправить. У меня 1 раз осталась целая база, которая была разграблена, после последнего (facepunch) обновления больше такого не было. Не уверен, что вы имеете в виду в «автономно работают купольные ограждения и замки исчезают» - пожалуйста, уточните это. Что касается турелей, работающих/не работающих... моя установка использует купол, и они не могут стрелять в игроков за его пределами. Они также не будут сразу стрелять при входе в купол, так как дальность прицеливания по умолчанию составляет «30», что не очень далеко. У меня есть турели, настроенные на «двойную дальность обзора при выстреле»: правда, что дает игрокам возможность войти в купол, не будучи немедленно косимым. Что касается игроков, которые могут грабить все, для этого есть несколько возможностей, и они могут не иметь никакого отношения к Raidable Bases. Возможно, неправильные разрешения, данные для инструмента удаления, например, или, если это связано с плагином, возможно, варианты Players to Build" или "Allow Players to Upgrade Event Buildings" должны быть изменены в основной конфигурации. Даже для «Не уничтожать объекты, созданные игроком» или «Не уничтожать строения, построенные игроком» должно быть установлено значение «Ложь». Есть много переменных, которые могут затруднить интерпретацию этого плагина. А пока, если вы еще не в нем, попробуйте присоединиться к Discord Nivex и загляните в это сообщество... там есть очень полезные люди, которые могут иметь/имели те же проблемы, что и вы. Надеюсь это поможет!
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This, is a superior plugin worthy of more stars. Yes it's a ton of work to get it going, yes it's probably going to drive some users insane (myself included). BUT, when the light bulb turns on and you finally "get it" this will be the best plugin you own. I'm genuinely shocked at some of the reviews and comments this has gotten. While I have had some performance issues in the past they were mostly (conveniently) timed with "updates" that were causing the issues and after a hotfix (or 2) everything goes back to normal. There are TONS of tutorials and a massive community rallied behind helping people with issues. Help is available to most anyone who isn't just angry they can't get it working and choose to be toxic about it. Far those that flex their system specs saying this shouldn't be happening to them...this plugin performs flawlessly on my server 11th gen i5 w/16GB of RAM and an M.2 SSD. Patience, sheer will and proper setup go a long way! Thank you Nivex, not only for the plugin but for the support and patience as well.
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- 424 comments
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- #statistics
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