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Light Hammer

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Everything posted by Light Hammer

    Truly fantastic plugin and super friendly dev make this a must have experience for your server. Love the UI as it makes it very easy to modify the environment. My only regret so far is not getting it sooner. Thanks Raul for your work, your time and quick responses.
  1. Hello, I wanted to share my experience with these files. I absolutely love the base designs and was really hoping for a "set it and forget it" aspect to adding bases I didn't have to spend hours of my life engineering from scratch. That said, I did have to spend hours readdressing each base (where applicable) to remove all the foggers and boomboxes as the foggers make most players go down to single digit FPS as they approach a base that has 20+ foggers running and had alot of complaints about the boomboxes. Again I love the base designs...no doubt. Some of them just aren't user friendly for a majority of players who don't have top-performance PC's. There are a couple repeat designs, albeit in a different grade in building material, but Raidable Bases manages which tier gets built in which building material. Considering the first instance of this i saw was from the "Hard" base section Raidable Bases makes 2 exact copies of the same base in the same grade. Lastly it seems like the bases were made in Fortify (which is not a bad thing at all) and has some stability issues when spawned in a real game environment. Several bases have several parts to them just crumble away on spawn exposing the base in one way or another. I only wanted to express this so you're aware of it. Mad respect for the time spent doing this as I do it quite a bit myself and know full well what goes into creating these bases. Thank you for your efforts and hope to see more designs in the future!
  2. Lol, I didn't really understand the translation either and Google's janky translation didn't do his question(s) justice. I was trying to respond to OP (sexiponi) with something positive and hopefully be helpful in some way. I see so many people trashing this plugin and it's kind of aggravating (I know I'm preaching to the choir) because I got this to work. It took me a bit of time and many shots of a very fine whiskey to get it there, but now it's perfect. If an idiot like me can figure this out so can anyone else!
  3. Привет, надеюсЬ, ты в порядке. Я исполЬзую плагин в течение последних 6-7 месяцев с несколЬкими проблемами. Моя самая болЬшая проблема заключаласЬ в том, чтобы получитЬ экономические награды, которые можно было применитЬ к игрокам после рейда на базу. Для целей моего сервера (ов) я достаточно хорошо знаю плагин. Это ни в коем случае не было легко и определенно было настолЬко усугублено, что мне пришлосЬ вернутЬся к этому. Тем не менее, мои потребности теперЬ доволЬно просты, поэтому мой подход может не соответствоватЬ вашим потребностям в настройке. В настоящее время у меня естЬ толЬко запланированные спавны, поддерживающие 10 рейдовых баз в любой момент времени. Я не исполЬзую покупаемые рейды или поддерживаемые рейды (по несколЬким причинам), толЬко запланированные. Д меня иногда естЬ TC, который остается позади с базы, но это легко исправитЬ. Д меня 1 раз осталасЬ целая база, которая была разграблена, после последнего (facepunch) обновления болЬше такого не было. Не уверен, что вы имеете в виду в автономно работают куполЬные ограждения и замки исчезают» - пожалуйста, уточните это. ДУто касается турелей, работающих/не работающих... моя установка исполЬзует купол, и они не могут стрелятЬ в игроков за его пределами. Они также не будут сразу стрелятЬ при входе в купол, так как далЬностЬ прицеливания по умолчанию составляет 30», что не оченЬ далеко. Д меня естЬ турели, настроенные на двойную далЬностЬ обзора при выстреле»: правда, что дает игрокам возможностЬ войти в купол, не будучи немедленно косимым. ДУто касается игроков, которые могут грабитЬ все, для этого естЬ несколЬко возможностей, и они могут не иметЬ никакого отношения к Raidable Bases. Возможно, неправилЬные разрешения, данные для инструмента удаления, например, или, если это связано с плагином, возможно, варианты Players to Build" или "Allow Players to Upgrade Event Buildings" должны бытЬ изменены в основной конфигурации. Даже для Не уничтожатЬ объекты, созданные игроком» или Не уничтожатЬ строения, построенные игроком» должно бытЬ установлено значение ЛожЬ». ЕстЬ много переменных, которые могут затруднитЬ интерпретацию этого плагина. А пока, если вы еще не в нем, попробуйте присоединитЬся к Discord Nivex и загляните в это сообщество... там естЬ оченЬ полезные люди, которые могут иметЬ/имели те же проблемы, что и вы. НадеюсЬ это поможет!
    This, is a superior plugin worthy of more stars. Yes it's a ton of work to get it going, yes it's probably going to drive some users insane (myself included). BUT, when the light bulb turns on and you finally "get it" this will be the best plugin you own. I'm genuinely shocked at some of the reviews and comments this has gotten. While I have had some performance issues in the past they were mostly (conveniently) timed with "updates" that were causing the issues and after a hotfix (or 2) everything goes back to normal. There are TONS of tutorials and a massive community rallied behind helping people with issues. Help is available to most anyone who isn't just angry they can't get it working and choose to be toxic about it. Far those that flex their system specs saying this shouldn't be happening to them...this plugin performs flawlessly on my server 11th gen i5 w/16GB of RAM and an M.2 SSD. Patience, sheer will and proper setup go a long way! Thank you Nivex, not only for the plugin but for the support and patience as well.
  4. Try adding scheduled events, it's been the best "set it and forget it" option for me as I don't have buy-able events setup on my server. Works like a charm for keeping a set amount of bases on the map, at all the difficulty levels.
  5. Is the "TimedTopList" timer in minutes or seconds?
    This tool is a must have if you're hosting your own server. I didn't understand a few things about it at first, but that's all me and not this tool. Once I got my head around how it works and how to apply an already configured server to it, it was smooth sailing. The V2 BETA is mind blowing and I'm super excited to see what comes next! SO worth making donations to show support of such an amazing and useful tool. Thank you Los (and of course any/all who helped contribute to it's awesomeness).
  6. Thank you, quality work takes time and this is worth the wait.
  7. You are not alone my friend, many of us using this wonderful tool have issues addressing changes in the batch files not taking place. I have set many times all my parameters just to have it revert back to files installed/managed by R.S.T. All we can do is hang in there and hope V2 is released soon and it addresses all our issues.
  8. I'm so glad you found something and I'm not just crazy (well...not about this anyway) I certainly don't mean to rush you and I know you've got many people asking the same thing, is V2 coming in a week? 2 weeks? a month? I am desperate for the new version for the reasons stated above as well as the many other wonderful features discussed leading up until now. Most notably the server scheduled restart/wipe/update portion of it as using for example "Timed Execute" to restart my server every morning at 4:AM my local time just stops the server and I need to manually restart the server. To take this a step further a mobile app flexing the same server management capabilities would be a godsend as after the daily restart stops my server, I would at least be able to restart it again from my phone while I'm at work to curb the downtime. Thanks for letting me ramble, have a great day and keep up the good work!
  9. I am making these changes in the "server.cfg" file and I am trying to set codelock hackable crate time and team max size 4 players. With the server not running I enter the following below the 6 lines created by Rust Server Tool in the server.cfg file: server.hostname blah blah blah server.tags blah blah blah server.description blah blah blah server.maxplayers 100 server.url blah blah blah server.headerimage blah blah blah hackablelockedcrate.requiredhackseconds 180 maxteamsize 4 Click save, start server and it always removes the hackablelockedcrate and maxteamsize from the config and leaves me with the original 6 lines created by Rust Server Tool.
  10. How would I go about things like: 1) Setting codelock hackable crate time to 3 minutes instead of 15. Everytime I make the change in the server config and save it, it reverts back. 2) Setting the team max size to 4. Everytime I make this change and save it, it reverts back. Any help is truly appreciated.
  11. At my earliest opportunity, donations will be made. Your work is most appreciated.
  12. Yes I would very much like to see an auto restart schedule and auto wipe schedule that auto updates Steam/Oxide. I'd be all in even if this were a "premium" version of such a useful tool.
  13. Yes my RustServerTool is working, just needed to click "options" to run anyway and it loaded up just fine. What's crazy is that when I clicked on Update Umod it found and loaded v 2.0.5392 and Umod site has .5390. It is functional though as far as I can tell.
  14. Sooooooo...not only is 1.1.3 not crashing it found an apparently newer version of Oxide not even listed on Umod yet. Should I be worried?
  15. Yeah I see a lot of people having issues in Reddit since last update. Many state low FPS on high-end rigs. Can't explain why, but, I am fortunate in not suffering that fate as I still have 100 FPS on my server.
  16. I have also lost function of this awesome tool. Start, freeze, error...repeat. I have no option other than closing it that doesn't brick my server. .NET Framework errors every time accompanied w/ 504 Gateway Timeout.
  17. Not necessarily a problem per-say, just something I'm too dumb to figure out on my own as this is my first attempt hosting my own dedicated.
  18. I've copy/pasted all the relevant info from my old host to all the relevant places in my dedicated. Running said batchfile starts the server and all my plugins are there, I have lvl 2 and everything is just as it was before I switched. After entering all the info from the server into your server tool, it starts the server and everything runs great...it's just vanilla. I was trying to use this wonderful tool to manipulate the server I currently have running and not start over from scratch. Hopefully my rambling incoherence makes sense lol.
  19. Los, I can't thank you enough for creating this. Now that I'm running my own dedicated vs. paying a host, this tool is invaluable as an owner/admin. Everything works great so far, my only hiccup is having it address a server I've already got running w/oxide and a handful of plugins. Just to confirm I read something about this issue will be resolved in V2 and if so any clues on completion? Just looking for clarification and certainly not complaining, please keep up the outstanding work...you rule.
  20. For whatever it's worth, my NPC's are spawning on roof of bases. Sometimes they are stuck within roof panels and cannot move...but they're up there and they're shooting. Haven't had one spawn inside any bases yet.
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