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Everything posted by Wajeeh Agbariya
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will you be able to allow us to do so in a future update? and as for abandoned bases it was an error on my part using the permissions where i had one permission that i should not have had set it looks like its fixed now
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- 1,333 comments
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- #leveling
- #progression
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also is it possible to switch groups without changing the auth level? cause it could become real handy for managing mods and staff members
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after talking with nivex we came to the conclusion that i cannot have the abandonedbases.exclude permission activated when switching groups. will be testing it out and let you know how it goes
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- 240 comments
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- #event
- #cargoplane
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getting this during start up Failed to call hook 'OnEntitySpawned' on plugin 'QuarryLevels v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.QuarryLevels.OnEntitySpawned (MiningQuarry quarry) [0x001a4] in <ab29937170464e829025e818aa1cc622>:0 at Oxide.Plugins.QuarryLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00379] in <ab29937170464e829025e818aa1cc622>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
- 196 comments
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- 1
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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I've messaged the other dev will see what he says and get back to you
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Would it be possible to add it in as an option?? also is there a way to remove some of the skills in specific sections for specific groups or is it only possible to remove the whole section? so lets say i want to remove some of the options in the mining section for the default but have it for the vip group is that something that is doable? also do you have a discord that i can message you on?
- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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ok so to explain fully the problem im facing is that whenever im a player in a team withh the rest of my mod team everything is fine. but once i change from player to admin it automatically turns my teammates bases to abandoned bases due to having abandoned bases by nivex installled. so i was asking if the admin plugin stops counting me as part of the team or something gets changed with abandoned bases
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- 42 comments
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- #panel
- #infopanel
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(and 6 more)
Tagged with:
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- 42 comments
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- #panel
- #infopanel
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(and 6 more)
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So me and my admins and mods are in a team but some of them havent been on for a while, so when i changed from normal player to admin it counted me as if i wasnt in the team and immediately put their bases up as abandoned bases. any idea why that would happen?
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- 42 comments
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- #panel
- #infopanel
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(and 6 more)
Tagged with:
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- 144 comments
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- 1
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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Failed to call hook 'CanLootEntity' on plugin 'Cooking v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cooking.CanLootEntity (BasePlayer player, StorageContainer container) [0x00000] in <148a2fda26814dffbf6ee8f3bea39b3f>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02154] in <148a2fda26814dffbf6ee8f3bea39b3f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 getting this error in console but no idea what is triggering it
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Things to fix and add to the Rocket Event Plugin - Fix the issue with bot spawning in the air - Add option to turn off the sounds from the explosions or to remove them or add a timer as to when to stop the explosions - Add an option to define how many bots there are - Add bots that roam on the ground and next to the boxes - Remove the damage from the explosions - Add a marker on the map showing that the event is active - Add options to put kits on the bots - Add options to change the health of the bots
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- 110 comments
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- 110 comments
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- 110 comments
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- 724 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui