DrayTemplar
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Everything posted by DrayTemplar
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Fixed it, and to reload all the Data files they went weird ], "Кол-во ХП": 200.0, "Дальность патрулирования местности": 7.0, "Дальность погони за целью": 140.0, "Множитель радиуса атаки": 1.0, "Радиус обнаружения цели": 150.0, "Длительность памяти цели [sec.]": 30.0, "Множитель урона": 0.25, "Множитель разброса": 1.0, "Обнаруживать цель только в углу обзора NPC? [true/false]": false, "Угол обзора": 135.0, "Скорость": 7.5, "Минимальное время появления после смерти (не используется для Events) [sec.]": 900.0, "Максимальное время появления после смерти (не используется для Events) [sec.]": 1800.0, "Отключать эффекты рации? [true/false]": false, "Это стационарный NPC? [true/false]": false, "Удалять труп после смерти? (рекомендуется использовать значение true для повышения производительности) [true/false]": true, "Одежда": [
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deleted the current config and tried again, now get: Loaded plugin BetterNpc v1.3.3 by KpucTaJl [531ms] [BetterNpc] Plugin loading progress at 2% [BetterNpc] File Abandoned Cabins has been loaded successfully! [BetterNpc] File Abandoned Military Base A has been loaded successfully! [BetterNpc] File Abandoned Military Base B has been loaded successfully! [BetterNpc] File Abandoned Military Base C has been loaded successfully! [BetterNpc] File Abandoned Military Base D has been loaded successfully! [BetterNpc] File Abandoned Supermarket has been loaded successfully! [BetterNpc] File Airfield has been loaded successfully! [BetterNpc] File Arctic Research Base has been loaded successfully! [BetterNpc] File Ferry Terminal has been loaded successfully! [BetterNpc] File Giant Excavator Pit has been loaded successfully! [BetterNpc] File HQM Quarry has been loaded successfully! [BetterNpc] File Jungle Ziggurat has been loaded successfully! [BetterNpc] File Junkyard has been loaded successfully! [BetterNpc] File Large Harbor has been loaded successfully! [BetterNpc] File Large Oil Rig has been loaded successfully! [BetterNpc] File Launch Site has been loaded successfully! [BetterNpc] File Lighthouse has been loaded successfully! [BetterNpc] File Military Tunnel has been loaded successfully! [BetterNpc] File Mining Outpost has been loaded successfully! [BetterNpc] File Missile Silo has been loaded successfully! [BetterNpc] File Oil Rig has been loaded successfully! [BetterNpc] File Oxum's Gas Station has been loaded successfully! [BetterNpc] File Power Plant has been loaded successfully! [BetterNpc] File Radtown has been loaded successfully! [BetterNpc] File Satellite Dish has been loaded successfully! [BetterNpc] File Sewer Branch has been loaded successfully! [BetterNpc] File Small Harbor has been loaded successfully! [BetterNpc] File Stone Quarry has been loaded successfully! [BetterNpc] File Sulfur Quarry has been loaded successfully! [BetterNpc] File The Dome has been loaded successfully! [BetterNpc] File Train Yard has been loaded successfully! [BetterNpc] File Water Treatment Plant has been loaded successfully! [BetterNpc] File Wild Swamp has been loaded successfully! NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.UpdateMonumentDataFiles () [0x00019] in carbon\plugins\BetterNpc.cs:903 at Oxide.Plugins.BetterNpc+<LoadAllFiles>d__50.MoveNext () [0x00070] in carbon\plugins\BetterNpc.cs:1013 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.BetterNpc:OnServerInitialized() (at carbon\plugins\BetterNpc.cs:208) Oxide.Plugins.BetterNpc:InternalCallHook(UInt32, Object[]) (at BetterNpc.cs/Internal:387) Carbon.Hooks.HookCallerInternal:CallHook(BaseHookable, UInt32, BindingFlags, Object[]) (at /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookCallerInternal.cs:143) Carbon.HookCaller:CallHook(BaseHookable, UInt32, Object) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Components/HookCaller.cs:304) Oxide.Core.Plugins.Plugin:CallHook(String, Object) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Plugin.cs:516) Carbon.Core.ModLoader:InitializePlugin(Type, RustPlugin&, Package, Action`1, Boolean) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modding/ModLoader.cs:318) Carbon.Managers.<Compile>d__51:MoveNext() (at /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Loaders/ScriptLoader.cs:502) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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any ideas why i might be getting this : Loaded plugin BetterNpc v1.3.3 by KpucTaJl [517ms] Failed to call internal hook 'OnServerInitialized' on plugin 'BetterNpc v1.3.3' [352240293] (Value cannot be null. Parameter name: input) at TimeSpan TimeSpan.Parse(string s) at void Oxide.Plugins.BetterNpc.OnServerInitialized() in C:/TCAFiles/Users/gary5/202054/carbon/plugins/BetterNpc.cs:line 207 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 387
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- 81 comments
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- 391 comments
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Did you end up having any luck resolving the Issue with BetterTC ? It still doesnt seem to be compatiable for me. still The TC is still falling of the train. I build the TC on a buildable train, move the train the TC stays in air and doesnt move with the train still. [Info("Train Bases", "LeroyJenkins420", "1.1.7")] [Info("BetterTC", "ninco90", "1.5.9")] (Note: Just asked Ninco90, the same thing, so he knows its still not working for me).
- 81 comments
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- #trainserver
- #train
- (and 11 more)
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- 391 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 391 comments
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- #builder
- #automation
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(and 9 more)
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- 391 comments
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- #builder
- #automation
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- #leveling
- #progression
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- 1,407 comments
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- #leveling
- #progression
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- 391 comments
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- #builder
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Here is our discord as well - https://discord.gg/GGcTKGqXeP
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you'r e more than welcome to jump on my server and have check it out - steam://run/252490//+connect 103.212.227.49:28017/ https://www.battlemetrics.com/servers/rust/33718297 happy to give you any in game resources you need to test it - eg wood, stone. TC etc.
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will will turn off enhanced hammer and see what happens
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Should i be able to place a TC in a buildable train carrage and not have it leave the carrage when i move the train.
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here is an example. I've only had plugin a few days. I have also updated to the newest version yesterday. I;m sorry im not in the best mood to trouble shoot this plugin. for $40, the price of an entire game, I sort of thought this would work without have to spend hours messing with it. see the attached images for the pluggins im running.
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
DrayTemplar commented on nivex's file in Bases
Thank you so much for taking the time for the in depth response, it's greatly appriciated. 1. Thank you for the explanation, that all makes perfect sense regarding how involved your plugin is and how it works within carbons platform 2. Thank you so much for confirming everytihng will be in compliance with the new TOS. Thanks again for this amazing plugin. -
Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
DrayTemplar commented on nivex's file in Bases
Just wanted to flag 2 things. I just purchased the Bundle: Raidable Bases (Tier 3 Package) - So I'm having to load raidable bases plugin and the tier 3 package from scratch. The first thing is the bundle option does not show in the carbon control panel at all so i can't download the package from inside carbon so i had to manually copy all the files in manually. I found the intructions on manually loading the both the raidable plugin and tier 3 package into carbon, no quiet as good as it could be.. but i did manage to get it loaded and running. - Can this be made so I can load/update the bundle straight from the carbon control panel plugin section The second thing is, i tried raiding 2 of the bases last night, and both the bases and the loot in boxs in the raided bases seem to contain skins i don't own. i am concerned this may break the new TOS. eg doors, furnaces, and lootable weapons had skins i'm pretty sure i dont own. when tried to look at loot tables all the skin values seems to be 0 so im not sure where it is getting these skins from. Can you confirm the base plugin and the tier 3 bases and default loot tables do no contain any settings/items that may break the new TOS. i have not modifed any files since downloading and installing the tier 3 bundle.
