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DrayTemplar

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Everything posted by DrayTemplar

  1. DrayTemplar

    Better Npc

    Fixed it, and to reload all the Data files they went weird ], "Кол-во ХП": 200.0, "Дальность патрулирования местности": 7.0, "Дальность погони за целью": 140.0, "Множитель радиуса атаки": 1.0, "Радиус обнаружения цели": 150.0, "Длительность памяти цели [sec.]": 30.0, "Множитель урона": 0.25, "Множитель разброса": 1.0, "Обнаруживать цель только в углу обзора NPC? [true/false]": false, "Угол обзора": 135.0, "Скорость": 7.5, "Минимальное время появления после смерти (не используется для Events) [sec.]": 900.0, "Максимальное время появления после смерти (не используется для Events) [sec.]": 1800.0, "Отключать эффекты рации? [true/false]": false, "Это стационарный NPC? [true/false]": false, "Удалять труп после смерти? (рекомендуется использовать значение true для повышения производительности) [true/false]": true, "Одежда": [
  2. DrayTemplar

    Better Npc

    deleted the current config and tried again, now get: Loaded plugin BetterNpc v1.3.3 by KpucTaJl [531ms] [BetterNpc] Plugin loading progress at 2% [BetterNpc] File Abandoned Cabins has been loaded successfully! [BetterNpc] File Abandoned Military Base A has been loaded successfully! [BetterNpc] File Abandoned Military Base B has been loaded successfully! [BetterNpc] File Abandoned Military Base C has been loaded successfully! [BetterNpc] File Abandoned Military Base D has been loaded successfully! [BetterNpc] File Abandoned Supermarket has been loaded successfully! [BetterNpc] File Airfield has been loaded successfully! [BetterNpc] File Arctic Research Base has been loaded successfully! [BetterNpc] File Ferry Terminal has been loaded successfully! [BetterNpc] File Giant Excavator Pit has been loaded successfully! [BetterNpc] File HQM Quarry has been loaded successfully! [BetterNpc] File Jungle Ziggurat has been loaded successfully! [BetterNpc] File Junkyard has been loaded successfully! [BetterNpc] File Large Harbor has been loaded successfully! [BetterNpc] File Large Oil Rig has been loaded successfully! [BetterNpc] File Launch Site has been loaded successfully! [BetterNpc] File Lighthouse has been loaded successfully! [BetterNpc] File Military Tunnel has been loaded successfully! [BetterNpc] File Mining Outpost has been loaded successfully! [BetterNpc] File Missile Silo has been loaded successfully! [BetterNpc] File Oil Rig has been loaded successfully! [BetterNpc] File Oxum's Gas Station has been loaded successfully! [BetterNpc] File Power Plant has been loaded successfully! [BetterNpc] File Radtown has been loaded successfully! [BetterNpc] File Satellite Dish has been loaded successfully! [BetterNpc] File Sewer Branch has been loaded successfully! [BetterNpc] File Small Harbor has been loaded successfully! [BetterNpc] File Stone Quarry has been loaded successfully! [BetterNpc] File Sulfur Quarry has been loaded successfully! [BetterNpc] File The Dome has been loaded successfully! [BetterNpc] File Train Yard has been loaded successfully! [BetterNpc] File Water Treatment Plant has been loaded successfully! [BetterNpc] File Wild Swamp has been loaded successfully! NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.UpdateMonumentDataFiles () [0x00019] in carbon\plugins\BetterNpc.cs:903 at Oxide.Plugins.BetterNpc+<LoadAllFiles>d__50.MoveNext () [0x00070] in carbon\plugins\BetterNpc.cs:1013 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.BetterNpc:OnServerInitialized() (at carbon\plugins\BetterNpc.cs:208) Oxide.Plugins.BetterNpc:InternalCallHook(UInt32, Object[]) (at BetterNpc.cs/Internal:387) Carbon.Hooks.HookCallerInternal:CallHook(BaseHookable, UInt32, BindingFlags, Object[]) (at /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookCallerInternal.cs:143) Carbon.HookCaller:CallHook(BaseHookable, UInt32, Object) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Components/HookCaller.cs:304) Oxide.Core.Plugins.Plugin:CallHook(String, Object) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Plugin.cs:516) Carbon.Core.ModLoader:InitializePlugin(Type, RustPlugin&, Package, Action`1, Boolean) (at /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modding/ModLoader.cs:318) Carbon.Managers.<Compile>d__51:MoveNext() (at /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Loaders/ScriptLoader.cs:502) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3. DrayTemplar

    Better Npc

    any ideas why i might be getting this : Loaded plugin BetterNpc v1.3.3 by KpucTaJl [517ms] Failed to call internal hook 'OnServerInitialized' on plugin 'BetterNpc v1.3.3' [352240293] (Value cannot be null. Parameter name: input) at TimeSpan TimeSpan.Parse(string s) at void Oxide.Plugins.BetterNpc.OnServerInitialized() in C:/TCAFiles/Users/gary5/202054/carbon/plugins/BetterNpc.cs:line 207 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 387
    Amazing Plugin! thank you so much, it has added a new chanallge and excitement to the server.
  4. Hey Leroy. Just confirming all is working Train Bases and BetterTC now. Thanks heaps for the time and effort you put into getting it working.
  5. DrayTemplar

    BetterTC

    All working, thanks for getting this up and running
  6. Nico Says it should be fixed with BetterTC 1.5.93, so i will test it tonight and let you both know.
  7. DrayTemplar

    BetterTC

    Thanks Ninco90, i will try that after work tonight, and let you know, fingers crossed.
  8. Did you end up having any luck resolving the Issue with BetterTC ? It still doesnt seem to be compatiable for me. still The TC is still falling of the train. I build the TC on a buildable train, move the train the TC stays in air and doesnt move with the train still. [Info("Train Bases", "LeroyJenkins420", "1.1.7")] [Info("BetterTC", "ninco90", "1.5.9")] (Note: Just asked Ninco90, the same thing, so he knows its still not working for me).
  9. DrayTemplar

    BetterTC

    [Info("Train Bases", "LeroyJenkins420", "1.1.7")] [Info("BetterTC", "ninco90", "1.5.9")] Sorry i had meant to Ask Leroy as i know he was also working on this issue as well.
  10. DrayTemplar

    BetterTC

    Did you end up having any luck resolving the Issue with BetterTC ? It still doesnt seem to be compatiable for me. The TC is still falling of the train. I build the TC on a buildable train, move the train the TC stays in air and doesnt move with the train still.
  11. DrayTemplar

    BetterTC

    Did you end up having any luck resolving the Issue with BetterTC ? It still doesnt seem to be compatiable for me.
  12. DrayTemplar

    Convoy

    Do you know if this is compatable with TruePVE?
  13. DrayTemplar

    BetterTC

    Might be worth adding a note on your product decroption that it doesnt work with the " Train Basese" plugin. The TC falls of the trains when I train is moved with that plugin. ( Supplied Video to maker of Train Bases so they could colab with you to try to get it working).
  14. DrayTemplar

    Bugs

    Here is our discord as well - https://discord.gg/GGcTKGqXeP
  15. DrayTemplar

    Bugs

    you'r e more than welcome to jump on my server and have check it out - steam://run/252490//+connect 103.212.227.49:28017/ https://www.battlemetrics.com/servers/rust/33718297 happy to give you any in game resources you need to test it - eg wood, stone. TC etc.
  16. DrayTemplar

    Bugs

    will will turn off enhanced hammer and see what happens
  17. DrayTemplar

    Bugs

    floor changning whil moving train. running verions 1.1.6
  18. DrayTemplar

    Bugs

    Should i be able to place a TC in a buildable train carrage and not have it leave the carrage when i move the train.
  19. DrayTemplar

    Bugs

    Floor chaning from buildable to not
  20. DrayTemplar

    Bugs

    here is an example. I've only had plugin a few days. I have also updated to the newest version yesterday. I;m sorry im not in the best mood to trouble shoot this plugin. for $40, the price of an entire game, I sort of thought this would work without have to spend hours messing with it. see the attached images for the pluggins im running.
  21. Thank you so much for taking the time for the in depth response, it's greatly appriciated. 1. Thank you for the explanation, that all makes perfect sense regarding how involved your plugin is and how it works within carbons platform 2. Thank you so much for confirming everytihng will be in compliance with the new TOS. Thanks again for this amazing plugin.
  22. Just wanted to flag 2 things. I just purchased the Bundle: Raidable Bases (Tier 3 Package) - So I'm having to load raidable bases plugin and the tier 3 package from scratch. The first thing is the bundle option does not show in the carbon control panel at all so i can't download the package from inside carbon so i had to manually copy all the files in manually. I found the intructions on manually loading the both the raidable plugin and tier 3 package into carbon, no quiet as good as it could be.. but i did manage to get it loaded and running. - Can this be made so I can load/update the bundle straight from the carbon control panel plugin section The second thing is, i tried raiding 2 of the bases last night, and both the bases and the loot in boxs in the raided bases seem to contain skins i don't own. i am concerned this may break the new TOS. eg doors, furnaces, and lootable weapons had skins i'm pretty sure i dont own. when tried to look at loot tables all the skin values seems to be 0 so im not sure where it is getting these skins from. Can you confirm the base plugin and the tier 3 bases and default loot tables do no contain any settings/items that may break the new TOS. i have not modifed any files since downloading and installing the tier 3 bundle.
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