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DrayTemplar

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Everything posted by DrayTemplar

  1. just a quick note: i noticed the countime timer for the lockpicking skill didnt seem to be working correcty. i have a 120second cool down, and the display shown above the toolbar belt seems to stick at 119 seconds in red text. or maybe its something im doing wrong in my config.. not a big deal at all though.
  2. DrayTemplar

    Raidable Bases

    how to a buy a specific base? i assume it would be something like.4 /buyriad easy moradon_easy_raid01 edit : got it worked out rbe moradon_easy_raid01 easy
  3. Seeing the below in my console. not sure if its my json config or an issue with the the plugin Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913
    Loving this pluggin, and its improving constantly . -i think it will become a staple plugin for some RP and PVE servers. if you players are sick of other people building right on top of them, then this is for you. My server, has plugins that can be extremly noisy, eg Convoy, Heli Signals, NPC Raiders.. and while some players love the action and the chaos, other just want to live in a nice chill area next to a river and grow some plants, and enjoy the view,- wiljum style. This stops the chaos player building on top of the chill player. Alllowing both player types to enjoy the server. Each player has a protective dome, that only they can build in, give them ownship of the land to do as they like without fear of someone building right next them and upending their enjoyment of the game. The only downside for me currently is the plugin also impacts players outside of the domes/owned land, blocking and building anything or placing the majority of deployables on un-owned land is blocked. - stopping my players putting wooden towers or repair benchens, boxes etc down near a raidable bases unless they also put down a mailbox to claim that area as well. -also a quick note - this Dev has been amazing, taking on suggetions and recomendations when they also fit his vision for the plugin. He has implimented several of my suggestions, and I'm greatfull that he has been so easy to communicate and work with to improve this plugin.
  4. @illknown have been seeing the same, i assume its part of the same issue with my workbench skill coming and going.
  5. is anyone else have the the team shared Workbench skill intermitteltly stopping and starting.. Flashes on, for 5 seconds then off again and then back in a few seconds later. also the lockpicking skill seems to have an issue with it;s timer.
  6. After i put down a mailbox, otther players can still build and put down a TC inside my Plot.
  7. DrayTemplar

    Sphere Color

    How can i change the color of the Dome sphere from the default Grey to Purple?
  8. DrayTemplar

    Convoy

    @BigCountry it will depend on your configiration. I have mine set to spawn nearly conintusly, they start on random road, that the pluging determine as suitable. "Enable automatic event holding [true/false]": true, "Minimum time between events [sec]": 60, "Maximum time between events [sec]": 90, They can also be stoped and started manally. /convoystop /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset You can also have specifc setting for each difficulty, the chance this diffuclty we be spawned and if its able to auto start, "Name displayed on the map (For custom marker)": "Easy Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 40.0,
  9. DrayTemplar

    Version 1.6.5

    when io downlaod the latest version it still 1.6.4 namespace Oxide.Plugins { [Info("BetterTC", "ninco90", "1.6.4")] internal class BetterTC : RustPlugin {
  10. DrayTemplar

    BetterTC

    Did you add the NEW DLC glow wall papers yet? https://rust.facepunch.com/store/pack/glowingwallpaperpack I updated the the better TC to the latest version, But did not see them in the available wall papers, it is possible im blind and did not see them though.
  11. DrayTemplar

    Townhall

    is this still being maintained? and does it work with Carbon'?
    I actailly liked how easy this was to use, and how easily it allowed me to setup loot tables, it will be missed.
    Amazing Plugin! A bit of work getting it all setup, cusomisied with loot tables, and kits for the NPC's etc/ but once its done, its an aboslute blast! I'm added a Prim Raid to mine, NPC with bows an eoka's, and also a Hell Raid mode with 9 waves with MLRS rockers on each, with difficulties everywhere inbetween. So much fun, and great companion for the raidable bases plugin to give a PVE server both Raiding and being Raided.
  12. DrayTemplar

    NpcRaiders

    Just a suggection/enhancmen request, it could even be an additional plugin. It would be cool if we had the option to have BradleyAPC and/or Patrol Heli's spawn/Called to the raid. Sort of like they are used in the Convoy plugin.
  13. I was just looking at the lastest config option, and it looks like the force wipe options are now in! just curios how does it the plugin know its a force wipe vs a server admin intiatated wipe? Thanks again .
  14. 1st congrats on becoming a dad, thats fantasitc! 2nd when I posted this request, you had not released the updated version as yet. 3rd I was in no rush, amd I had aready modifed my versions to include the industrial.torch". Did it not seem a little strange that the syntax I posted matcehed your pluggin exactly and made it a copy and paste for you. im not a developer, I just a run a small community pve server in Australia, 4th Most plugin deveoloper test and update plugins in staging branch and have the ready to release before face punch release the updated version live. I do appogise if my request came across as demanding, but it was more of a hey by the way i noticed your plugin is now missing this items thats been added, here is the info to copy and paste into your plugin to update for everyone when you can,. Lastly congrats aggain on becoming a farther! that huge, and im genuinely super happy for you, its going to be an amazing time in your life,
  15. item.info.shortname == "industrial.torch"
  16. Thanks so much! you are the best!
  17. I have a weekly server wipe, i would like all my player to keep all levels and prestige across wipes. so my settings are. "How should we handle xp, levels and skills when the server wipes [None, Reset, Refund]?": "None", "Should we wipe prestige levels?": false, But I would really like it if their was an option to have an excepion for force wipes, where levels are reset once a month with Force Wipe with blue prints , but they still get to keep the prestige level. maybe some seprate setting for Force Wipe like the below "How should we handle xp, levels and skills when the server FORCE wipes [None, Reset, Refund]?": "reset", "Should we wipe prestige levels on FORCE Wipe?": false, Otherwise i cange the config monlthy before force wipe, but it's one more manual thing i need to remember to do every month before force wipe.
  18. Thank you, I appriciate it
  19. @Brad CoppWhere is the source of that screenshot? I would like to join if possbile so i can keep up with announcements like this. I've beening trying to track down a memory leak on my server for a few days now..
  20. is loot manager still being retired? Should look at running the ConvertLootManager, to move my loot tables back into the NPC preset files? I just dont want to get stuck if loot manager breaks or doesnt get updated down the track.
    loving this Quality of Life plugin, its so easy, a nice easy set and forget addition. No more chasing down wiring stings to find the correct branch, it just does it. Thanks again for the in game demo, it was nice to have you visist in game..

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