Jump to content

Cr0miX

Member
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Cr0miX

  1. Cr0miX

    Quarry Computer

    @Martianplease implement DisplayName to ResourceItem private class ResourceItem { [JsonProperty(PropertyName = "Shortname")] public string Shortname { get; set; } [JsonProperty(PropertyName = "SkinId")] public ulong SkinId { get; set; } = 0UL; [JsonProperty(PropertyName = "Amount")] public int Amount { get; set; } [JsonProperty(PropertyName = "Display Name")] public string DisplayName { get; set; } = string.Empty; } Apply the custom name during creation Current: var item = ItemManager.CreateByName(resource.Shortname, resource.Amount, resource.SkinId); item.SetFlag(ExtractedItemFlag, true); to: var item = ItemManager.CreateByName(resource.Shortname, resource.Amount, resource.SkinId); if (!string.IsNullOrEmpty(resource.DisplayName)) item.name = resource.DisplayName; item.SetFlag(ExtractedItemFlag, true);
  2. Cr0miX

    IQDronePatrol

    hi @Mercury, is there a (permission based) command available to spawn in a specific drone profile to player pos for testing purposes? i don't see a reference on the page or in the config, assuming these hasn't been implemented.
  3. Please update the item refund to inventory logic, allowing item duping. https://codefling.com/files/sc/28797-dupe-by-placing-box Fix by removing NextTick(() => GiveFarmProItem(player)); if (Vector3.Distance(pos, otherEnt.transform.position) < limit) { NotifyPlayer(player, "TooClose"); NextTick(() => GiveFarmProItem(player)); return false; } to if (Vector3.Distance(pos, otherEnt.transform.position) < limit) { NotifyPlayer(player, "TooClose"); return false; } The other refund paths in OnEntityBuilt() and farmpro.remove should remain because those happen after an entity actually exists and is being deleted.
  4. I cannot post in support section (server admin not the owner) @Martian When a farmpro is placed in the radius of an already placed box, it's refuned to inventory instead of just blocking deployment, duping the item infinitly. https://cdn.discordapp.com/attachments/1502760120512282794/1502760452575465642/RUST_2026.05.09_-_20.51.38.01.mp4?ex=6a018afb&is=6a00397b&hm=dd39a8ff69e4d7ebdbdd8fa329ecdf5dfcb7be6a2dfa5a7266f399961b8a5281&
  5. Cr0miX

    Quarry Computer

    @unablecainyes, but it will show as metal.fragments, customitemname is needed. here for the reminder @Martian
  6. Feature Request: keep custom item name and (skin id) icon during the servers purge day (preferably vanilla pvp), we like to have custom items operate on default item.shortname values, without the automatic rename to fallback item and exclamation mark after unloading. best regards
  7. greetings, thank you for considering this feature request. during the servers purge day (preferably vanilla pvp), we like to have custom items operate on default item.shortname values, without the renaming to fallback item and exclamation mark after unloading the plugins. best regards
  8. Cr0miX

    Boss Monster

    Greetings, very admirable that you're trying to assist server owners. i am an admin to medusa @ support ticket, there i cannot type. Adding ItemName/ItemText format, would allow itemperk enhanced items as main bossmonster loottable drops, e.g which will result in 500% Lumberjack chainsaw. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 1, "ShortName": "5xchainsaw", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 111111112, "Text": [Lumberjack 5], "Name (empty - default)": "Golden Chainsaw 5X" The legendary items defined by the boss drop profile have less than 1% chance on the server, what makes normal 5x tools redundant to add and only pollute the pool. Furthermore the chainsaw and jackhammer can be bought in shop for 3 million $. The screenshot above exemplified a 5x tools entry from the Rust Kits plugin, which is used for a Prestige Kit. If you like to help you could link this post to the designated thread for the developer to see https://codefling.com/files/support/25873-items-bag-disappear-map-terrain-bug-sometimes/ Thx again for your attention to the matter and trying to assist.
  9. Cr0miX

    Quest System

    which line in the .cs are handling the auto on i.o entities? using a garage door in a custom build Questhouse is constantly triggering it's activation. best regards Edit: disable auto lights/io entities on private static bool IsIgnoreClass(BaseEntity entity) => entity is Workbench or BaseVehicle or Door or IOEntity; or excluding garage door private static bool IsIgnoreClass(BaseEntity entity) => entity is Workbench or BaseVehicle || entity.PrefabName.Contains("wall.frame.garagedoor");
  10. Feature request: adding Hotbar as eligible inventory slots for legendary drops
  11. Cr0miX

    Boss Monster

    Feature Request: ItemName format, allowing itemperk enhanced items as drops example
  12. Cr0miX

    Item Perks

    Bug report I cannot submit a support query (as an admin to a server owner). apparently facepunch changed some npc prefab names
  13. Feature suggestion: adding permission based profiles [VIP] as it is present for CW. thank you for consideration
  14. Cr0miX

    Quarry Computer

    Suggestion: "Custom Item Name":
  15. Cr0miX

    Item Perks

    Failed executing console command 'ipconfirmenhance' in 'Item Perks v1.0.25 by imthenewguy' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.ItemPerks.GetOwnershipDescription(BasePlayer player, Item item, bool found) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 1852 at void Oxide.Plugins.ItemPerks.EnhanceExistingItem(BasePlayer player, Item item, Perk perk) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5093 at void Oxide.Plugins.ItemPerks.ConfirmEnhancement(Arg arg) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5060 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Server is running ItemPerks Legendary Items 1.0.4 as well Ive dealt with a few player reports now, over past four days where ekits randomly become unusable, when you try to select a piece of gear for enhancement, no armour or weapons shows up for selection, even if the item has no enhancement on it. When a new kit of the same type is spawned in, it works fine. Reloading the plugin doesn't resolve it. video showcasing: https://cdn.discordapp.com/attachments/1404559758144311357/1404559760371749137/RUST_2025.08.11_-_21.01.44.01.mp4?ex=689c4a76&is=689af8f6&hm=3b929006f1667c66aaafbbe849efc37d0cf2defb2827d3f79b0e7048691ea037&
  16. An added blacklisting logic for items (and skin ids) would be a great addition.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3m
Total downloads
Customers
12k
Customers served
Files Sold
170.3k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.