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Everything posted by SLATE
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(10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'HeadLight v1.0.8' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeadLight.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/HeadLight.cs:line 286 at object Oxide.Plugins.HeadLight.InternalCallHook(uint hook, object[] args) in HeadLight.cs/Internal:line 167 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'LootDefender v2.2.4' [3025469128] (Object reference not set to an instance of an object) at bool Oxide.Plugins.LootDefender.HasPermission(BasePlayer player, string perm) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 3500 at void Oxide.Plugins.LootDefender+UI.ShowLockouts(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 2559 at void Oxide.Plugins.LootDefender.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 883 at object Oxide.Plugins.LootDefender.InternalCallHook(uint hook, object[] args) in LootDefender.cs/Internal:line 674 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'PlayerSpawnPoints v2.0.2' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.PlayerSpawnPoints.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/PlayerSpawnPoints.cs:line 271 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 122 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'RaidableBases v3.0.1' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RaidableBases.cs:line 12828 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2205 Just FYI, I am a devops guy, so feel free to ask me to do anything or send debug code and I can parse through it. An idea I had might be to use a unique skinid, check player inventory on wake, delete that item by skin id. I made a completely invisible
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(10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'HeadLight v1.0.8' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeadLight.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/HeadLight.cs:line 286 at object Oxide.Plugins.HeadLight.InternalCallHook(uint hook, object[] args) in HeadLight.cs/Internal:line 167 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'LootDefender v2.2.4' [3025469128] (Object reference not set to an instance of an object) at bool Oxide.Plugins.LootDefender.HasPermission(BasePlayer player, string perm) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 3500 at void Oxide.Plugins.LootDefender+UI.ShowLockouts(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 2559 at void Oxide.Plugins.LootDefender.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 883 at object Oxide.Plugins.LootDefender.InternalCallHook(uint hook, object[] args) in LootDefender.cs/Internal:line 674 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'PlayerSpawnPoints v2.0.2' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.PlayerSpawnPoints.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/PlayerSpawnPoints.cs:line 271 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 122 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'RaidableBases v3.0.1' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RaidableBases.cs:line 12828 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2205 I assume its probably one of those that throw the error alongside it?
- 27 comments
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- #headlight
- #rust
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- 27 comments
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- #headlight
- #rust
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Still broken (18:18:42) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) (18:18:44) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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- 61 comments
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- #roamtasks
- #roam
- (and 12 more)
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I recommend getting 7zip if you dont have it. works well with everything!
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I'm using carbon. The server just did its daily restart, i'll check and let you know
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Any chance you can change the code to this: void Init() { if (_config.startevent>0) { timer.Every(_config.startevent, () => { StartEvent(); timer.Once(_config.endevent, () => { EndEvent(); }); }); } } and: [ConsoleCommand("siloeventstart")] [ChatCommand("siloeventstart")] and [ConsoleCommand("siloeventstop")] [ChatCommand("siloeventstop")] So that those of us that want to trigger this with something like Event Manger can disable the automatic start?
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Not sure what happened but I noticed today that the Friends section doesn't work. I tested with _teammates and _clans. Both result in this error in console: (00:37:05) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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- 27 comments
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- 1
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- #headlight
- #rust
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You can do this pretty easily. Just set the value to 0 for the entities: "Pickup": { "berry-black-collectable": 1.0, "berry-blue-collectable": 1.0, "berry-green-collectable": 1.0, "berry-red-collectable": 1.0, "berry-white-collectable": 1.0, "berry-yellow-collectable": 1.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 1.0, "diesel_collectable": 1.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 1.0, "halloween-metal-collectable": 1.0, "halloween-stone-collectable": 1.0, "halloween-sulfur-collectible": 1.0, "halloween-wood-collectable": 1.0, "hemp.entity": 0.0, "hemp-collectable": 1.0, "metal-collectable": 1.0, "mushroom-cluster-5": 1.0, "mushroom-cluster-6": 1.0, "potato.entity": 0.0, "potato-collectable": 1.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 1.0, "red_berry.entity": 0.0, "stone-collectable": 1.0, "sulfur-collectable": 1.0, "white_berry.entity": 0.0, "wood-collectable": 1.0, "yellow_berry.entity": 0.0 }
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- 27 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 27 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 76 comments
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- #rust
- #industrial
- (and 25 more)
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You are correct Thank you!
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- 45 comments
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- 1,601 comments
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- #leveling
- #progression
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It occurred when a player spawns. Here's an example with surrounding logs: (18:07:49) | Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 (18:07:49) | [RM Metabolism Plus] Player respawned: 4eyedk9. Try to set start values... (18:07:49) | [RM Metabolism Plus] Player 4eyedk9 start values was set! (18:07:49) | [Dynamic PVP] Removing 4eyedk9 from pvp delay. (18:07:49) | 4eyedk9[xxxxxxx] has spawned
- 27 comments
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- 1
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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Seeing this error: Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 Not sure if its having any impact or not
- 27 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 45 comments
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- 605 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 605 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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I am having a similar issue. Timer hit 0 and the convoy hasn't despawned. I took out the convoy first, then the patrol chopper. The patrol chopper has since despawned, butI am wondering if it is related to the LootDefender plugin. The chopper spawned a bunch of NPCs when it crashed and I wasnt able to finish them off before they got despawned