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SLATE

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Everything posted by SLATE

  1. (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'HeadLight v1.0.8' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeadLight.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/HeadLight.cs:line 286 at object Oxide.Plugins.HeadLight.InternalCallHook(uint hook, object[] args) in HeadLight.cs/Internal:line 167 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'LootDefender v2.2.4' [3025469128] (Object reference not set to an instance of an object) at bool Oxide.Plugins.LootDefender.HasPermission(BasePlayer player, string perm) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 3500 at void Oxide.Plugins.LootDefender+UI.ShowLockouts(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 2559 at void Oxide.Plugins.LootDefender.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 883 at object Oxide.Plugins.LootDefender.InternalCallHook(uint hook, object[] args) in LootDefender.cs/Internal:line 674 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'PlayerSpawnPoints v2.0.2' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.PlayerSpawnPoints.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/PlayerSpawnPoints.cs:line 271 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 122 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'RaidableBases v3.0.1' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RaidableBases.cs:line 12828 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2205 Just FYI, I am a devops guy, so feel free to ask me to do anything or send debug code and I can parse through it. An idea I had might be to use a unique skinid, check player inventory on wake, delete that item by skin id. I made a completely invisible
  2. SLATE

    Headlight

    (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'HeadLight v1.0.8' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeadLight.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/HeadLight.cs:line 286 at object Oxide.Plugins.HeadLight.InternalCallHook(uint hook, object[] args) in HeadLight.cs/Internal:line 167 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'LootDefender v2.2.4' [3025469128] (Object reference not set to an instance of an object) at bool Oxide.Plugins.LootDefender.HasPermission(BasePlayer player, string perm) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 3500 at void Oxide.Plugins.LootDefender+UI.ShowLockouts(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 2559 at void Oxide.Plugins.LootDefender.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/LootDefender.cs:line 883 at object Oxide.Plugins.LootDefender.InternalCallHook(uint hook, object[] args) in LootDefender.cs/Internal:line 674 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'PlayerSpawnPoints v2.0.2' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.PlayerSpawnPoints.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/PlayerSpawnPoints.cs:line 271 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 122 (10:30:17) | Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'RaidableBases v3.0.1' [3025469128] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnPlayerSleepEnded(BasePlayer player) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RaidableBases.cs:line 12828 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2205 I assume its probably one of those that throw the error alongside it?
  3. SLATE

    Headlight

    I tried to repro it, but I can't reliably do so. It just happens on occasion
  4. SLATE

    Friends suddenly not working

    Still broken (18:18:42) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) (18:18:44) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  5. I recommend getting 7zip if you dont have it. works well with everything!
  6. SLATE

    Friends suddenly not working

    I'm using carbon. The server just did its daily restart, i'll check and let you know
  7. Sounds great. I'll just use my custom changes for now while I wait. Do you have a timeline by chance? If not, no worries, my workaround is fine for a while
  8. Any chance you can change the code to this: void Init() { if (_config.startevent>0) { timer.Every(_config.startevent, () => { StartEvent(); timer.Once(_config.endevent, () => { EndEvent(); }); }); } } and: [ConsoleCommand("siloeventstart")] [ChatCommand("siloeventstart")] and [ConsoleCommand("siloeventstop")] [ChatCommand("siloeventstop")] So that those of us that want to trigger this with something like Event Manger can disable the automatic start?
  9. SLATE

    Friends suddenly not working

    Not sure what happened but I noticed today that the Friends section doesn't work. I tested with _teammates and _clans. Both result in this error in console: (00:37:05) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  10. SLATE

    Headlight

    I also have that issue. It seems to occur after log out and log back in.
  11. SLATE

    Rust Rewards

    What are you trying to do? Cause I feel like what you're looking for already works. I haven't seen the same behavior. And I forgot I answered the same thing a few days ago hah
  12. SLATE

    Rust Rewards

    You can do this pretty easily. Just set the value to 0 for the entities: "Pickup": { "berry-black-collectable": 1.0, "berry-blue-collectable": 1.0, "berry-green-collectable": 1.0, "berry-red-collectable": 1.0, "berry-white-collectable": 1.0, "berry-yellow-collectable": 1.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 1.0, "diesel_collectable": 1.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 1.0, "halloween-metal-collectable": 1.0, "halloween-stone-collectable": 1.0, "halloween-sulfur-collectible": 1.0, "halloween-wood-collectable": 1.0, "hemp.entity": 0.0, "hemp-collectable": 1.0, "metal-collectable": 1.0, "mushroom-cluster-5": 1.0, "mushroom-cluster-6": 1.0, "potato.entity": 0.0, "potato-collectable": 1.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 1.0, "red_berry.entity": 0.0, "stone-collectable": 1.0, "sulfur-collectable": 1.0, "white_berry.entity": 0.0, "wood-collectable": 1.0, "yellow_berry.entity": 0.0 }
  13. SLATE

    Player Spawn Points

    Figured it out -- the format I had of the coordinates was bad
  14. SLATE

    Player Spawn Points

    Doesnt look like they are spawning in the right spot
  15. You are correct Thank you!
  16. How do you replace a map without forcing a wipe?
  17. SLATE

    Skill Tree

    Sorry been busy with wipe day, as I'm sure you are too. The gray one is from
  18. SLATE

    Player Spawn Points

    It occurred when a player spawns. Here's an example with surrounding logs: (18:07:49) | Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 (18:07:49) | [RM Metabolism Plus] Player respawned: 4eyedk9. Try to set start values... (18:07:49) | [RM Metabolism Plus] Player 4eyedk9 start values was set! (18:07:49) | [Dynamic PVP] Removing 4eyedk9 from pvp delay. (18:07:49) | 4eyedk9[xxxxxxx] has spawned
  19. SLATE

    Player Spawn Points

    Seeing this error: Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 Not sure if its having any impact or not
  20. SLATE

    Server Hud

    Nevermind, seems to be on my end only. Renders fine on another PC
  21. SLATE

    Server Hud

    Hmm seems like server hud is not rendering images after update... Anyone else seeing this?
  22. I am having a similar issue. Timer hit 0 and the convoy hasn't despawned. I took out the convoy first, then the patrol chopper. The patrol chopper has since despawned, butI am wondering if it is related to the LootDefender plugin. The chopper spawned a bunch of NPCs when it crashed and I wasnt able to finish them off before they got despawned

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