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SLATE

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Everything posted by SLATE

  1. SLATE

    Friends suddenly not working

    Not sure what happened but I noticed today that the Friends section doesn't work. I tested with _teammates and _clans. Both result in this error in console: (00:37:05) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  2. SLATE

    Headlight

    I also have that issue. It seems to occur after log out and log back in.
  3. SLATE

    Rust Rewards

    What are you trying to do? Cause I feel like what you're looking for already works. I haven't seen the same behavior. And I forgot I answered the same thing a few days ago hah
  4. SLATE

    Rust Rewards

    You can do this pretty easily. Just set the value to 0 for the entities: "Pickup": { "berry-black-collectable": 1.0, "berry-blue-collectable": 1.0, "berry-green-collectable": 1.0, "berry-red-collectable": 1.0, "berry-white-collectable": 1.0, "berry-yellow-collectable": 1.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 1.0, "diesel_collectable": 1.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 1.0, "halloween-metal-collectable": 1.0, "halloween-stone-collectable": 1.0, "halloween-sulfur-collectible": 1.0, "halloween-wood-collectable": 1.0, "hemp.entity": 0.0, "hemp-collectable": 1.0, "metal-collectable": 1.0, "mushroom-cluster-5": 1.0, "mushroom-cluster-6": 1.0, "potato.entity": 0.0, "potato-collectable": 1.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 1.0, "red_berry.entity": 0.0, "stone-collectable": 1.0, "sulfur-collectable": 1.0, "white_berry.entity": 0.0, "wood-collectable": 1.0, "yellow_berry.entity": 0.0 }
  5. SLATE

    Player Spawn Points

    Figured it out -- the format I had of the coordinates was bad
  6. SLATE

    Player Spawn Points

    Doesnt look like they are spawning in the right spot
  7. You are correct Thank you!
  8. How do you replace a map without forcing a wipe?
  9. SLATE

    Player Spawn Points

    It occurred when a player spawns. Here's an example with surrounding logs: (18:07:49) | Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 (18:07:49) | [RM Metabolism Plus] Player respawned: 4eyedk9. Try to set start values... (18:07:49) | [RM Metabolism Plus] Player 4eyedk9 start values was set! (18:07:49) | [Dynamic PVP] Removing 4eyedk9 from pvp delay. (18:07:49) | 4eyedk9[xxxxxxx] has spawned
  10. SLATE

    Player Spawn Points

    Seeing this error: Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 Not sure if its having any impact or not
  11. SLATE

    Server Hud

    Nevermind, seems to be on my end only. Renders fine on another PC
  12. SLATE

    Server Hud

    Hmm seems like server hud is not rendering images after update... Anyone else seeing this?
  13. I am having a similar issue. Timer hit 0 and the convoy hasn't despawned. I took out the convoy first, then the patrol chopper. The patrol chopper has since despawned, butI am wondering if it is related to the LootDefender plugin. The chopper spawned a bunch of NPCs when it crashed and I wasnt able to finish them off before they got despawned
  14. SLATE

    Skill Tree

    Can you add an additional user configurable list of prefabs that can show up with awareness? For example, these don't show up:
  15. SLATE

    Rust Rewards

    That explains why I couldn't reproduce it.
  16. SLATE

    Rust Rewards

    Could you post the code snippet?
  17. SLATE

    Output level being doubled.

    Ok cool, that seems to match exactly what I was seeing. Thanks!
  18. I see this is marked as not compatible with carbon. Is that correct or is it just untested on carbon?
  19. SLATE

    Rust Rewards

    its in the config. As far as I know, collectable are the wild ones and the entity ones are the player grown ones. "Pickup": { "berry-black-collectable": 0.0, "berry-blue-collectable": 0.0, "berry-green-collectable": 0.0, "berry-red-collectable": 0.0, "berry-white-collectable": 0.0, "berry-yellow-collectable": 0.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 0.0, "diesel_collectable": 0.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 0.0, "halloween-metal-collectable": 0.0, "halloween-stone-collectable": 0.0, "halloween-sulfur-collectible": 0.0, "halloween-wood-collectable": 0.0, "hemp.entity": 0.0, "hemp-collectable": 0.0, "metal-collectable": 0.0, "mushroom-cluster-5": 0.0, "mushroom-cluster-6": 0.0, "potato.entity": 0.0, "potato-collectable": 0.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 0.0, "red_berry.entity": 0.0, "stone-collectable": 0.0, "sulfur-collectable": 0.0, "white_berry.entity": 0.0, "wood-collectable": 0.0, "yellow_berry.entity": 0.0 }
  20. SLATE

    Rust Rewards

    Is there a reason this returns a whole number where the rest of the function returns a 2 decimal precision float? if (conf.Settings.General.Use_Highest_Multiplier_Only) return Math.Round(multis.Max<double>()); return Math.Round(multiplier, 2); I've modified it on my side to return a 2 decimal precision float with no issues.
  21. SLATE

    Output level being doubled.

    Not sure why, but output levels are doubled. the individual quarries are all level 0 (confirmed in the json) Example quarry: "30": { "Quarry Network ID": 29122092, "Quarry Owner": xxxxxxx, "Profile": "pumpjack", "Authorized Players": [], "Quarry Level": 0, "Last Owner Online": "0001-01-01T00:00:00", "Quarry Upgrade Types": {}, "Is Running": false, "Resources": [ { "Config Resource Key": "lowgradefuel", "Output Per Tick": 74.8765259 }, { "Config Resource Key": "crude", "Output Per Tick": 96.4126053 } ] } UI matches the output per tick. snippet of config json for pumpjack: "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 19, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, I insert 1 diesel barrel, start pump and wait til its stopped. Check output and the amount of crude/low grade is doubled the output per tick values above. Same when I look at quarries.
  22. SLATE

    light won't turn on

    Yea I just figured it out in the last few minutes. I am using autorecycler plugin and the miner hat was set to auto recycle, so it would be consumed when equipped. I had to blacklist that item from the autorecycler. Thanks!
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