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SLATE

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Everything posted by SLATE

  1. SLATE

    Server Hud

    Nevermind, seems to be on my end only. Renders fine on another PC
  2. SLATE

    Server Hud

    Hmm seems like server hud is not rendering images after update... Anyone else seeing this?
  3. I am having a similar issue. Timer hit 0 and the convoy hasn't despawned. I took out the convoy first, then the patrol chopper. The patrol chopper has since despawned, butI am wondering if it is related to the LootDefender plugin. The chopper spawned a bunch of NPCs when it crashed and I wasnt able to finish them off before they got despawned
  4. SLATE

    Skill Tree

    Can you add an additional user configurable list of prefabs that can show up with awareness? For example, these don't show up:
  5. SLATE

    Rust Rewards

    That explains why I couldn't reproduce it.
  6. SLATE

    Rust Rewards

    Could you post the code snippet?
  7. SLATE

    Output level being doubled.

    Ok cool, that seems to match exactly what I was seeing. Thanks!
  8. I see this is marked as not compatible with carbon. Is that correct or is it just untested on carbon?
  9. SLATE

    Rust Rewards

    its in the config. As far as I know, collectable are the wild ones and the entity ones are the player grown ones. "Pickup": { "berry-black-collectable": 0.0, "berry-blue-collectable": 0.0, "berry-green-collectable": 0.0, "berry-red-collectable": 0.0, "berry-white-collectable": 0.0, "berry-yellow-collectable": 0.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 0.0, "diesel_collectable": 0.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 0.0, "halloween-metal-collectable": 0.0, "halloween-stone-collectable": 0.0, "halloween-sulfur-collectible": 0.0, "halloween-wood-collectable": 0.0, "hemp.entity": 0.0, "hemp-collectable": 0.0, "metal-collectable": 0.0, "mushroom-cluster-5": 0.0, "mushroom-cluster-6": 0.0, "potato.entity": 0.0, "potato-collectable": 0.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 0.0, "red_berry.entity": 0.0, "stone-collectable": 0.0, "sulfur-collectable": 0.0, "white_berry.entity": 0.0, "wood-collectable": 0.0, "yellow_berry.entity": 0.0 }
  10. SLATE

    Rust Rewards

    Is there a reason this returns a whole number where the rest of the function returns a 2 decimal precision float? if (conf.Settings.General.Use_Highest_Multiplier_Only) return Math.Round(multis.Max<double>()); return Math.Round(multiplier, 2); I've modified it on my side to return a 2 decimal precision float with no issues.
  11. SLATE

    Output level being doubled.

    Not sure why, but output levels are doubled. the individual quarries are all level 0 (confirmed in the json) Example quarry: "30": { "Quarry Network ID": 29122092, "Quarry Owner": xxxxxxx, "Profile": "pumpjack", "Authorized Players": [], "Quarry Level": 0, "Last Owner Online": "0001-01-01T00:00:00", "Quarry Upgrade Types": {}, "Is Running": false, "Resources": [ { "Config Resource Key": "lowgradefuel", "Output Per Tick": 74.8765259 }, { "Config Resource Key": "crude", "Output Per Tick": 96.4126053 } ] } UI matches the output per tick. snippet of config json for pumpjack: "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 19, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, I insert 1 diesel barrel, start pump and wait til its stopped. Check output and the amount of crude/low grade is doubled the output per tick values above. Same when I look at quarries.
  12. SLATE

    light won't turn on

    Yea I just figured it out in the last few minutes. I am using autorecycler plugin and the miner hat was set to auto recycle, so it would be consumed when equipped. I had to blacklist that item from the autorecycler. Thanks!
  13. SLATE

    overlapping sections

    Just got around to trying it. I misunderstood how those worked; playing around with the values helped. All solved! Thank you 🙂
  14. SLATE

    Bug with linux server

    The included copypaste data folder should be all lowercase, not CamelCase. CopyPaste plugin looks for data/copypaste. In windows, not an issue since its case insensitive, but on linux, CopyPaste and copypaste are not the same
  15. SLATE

    Bug with linux server

    ignore this. i think the issue stems from another plugin that also uses copypaste and it had me upload thefolder as CopyPaste
  16. SLATE

    Bug with linux server

    Since linux is case sensitive, both this plugin and copypaste run into errors trying to find files. string filePath = $"copypaste/{QUEST_BUILDING_NAME}"; should change to string filePath = $"CopyPaste/{QUEST_BUILDING_NAME}";
  17. SLATE

    overlapping sections

    A few sections are overlapping and I can't figure out how to make the gap between the sections smaller. Can you help?
  18. SLATE

    light won't turn on

    Sure i'll get that for you shortly. This only seems to affect me right now, other players it works fine.
  19. SLATE

    light won't turn on

    Worth noting, running headlight toggle keeps repeating that it equipped it, where headlight on/off says equipped, unequipped respectively. Leads me to believe that something is blocking it from being equipped since toggle seems to think its off when I run toggle.
  20. SLATE

    light won't turn on

    I think todays patch might have broken this plugin. I can't seem to get headlight to turn on or off. i've tried headlight toggle/headlight on/headlight off in console, no luck. config is set to always
  21. SLATE

    Crash loop

    That said, why do I get the spam of:
  22. SLATE

    Crash loop

    Solved the mystery. It was an issue with LGSM, not the map. I moved to a new host and node was not installed, so the lgsm monitor service was failing to determine the server was up and forcing a restart.
  23. SLATE

    Crash loop

    the rest of the log: SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. NPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkpileNPCSpawner: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. SpawnGroup: SpawnHandler instance not found. JunkPileWaterSpawner: SpawnHandler instance not found. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 281 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 2 frames, [16.0 KB-32.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 44958 frames, [1.0 MB-2.0 MB]: 506 frames, [2.0 MB-4.0 MB]: 918 frames, [4.0 MB-8.0 MB]: 115 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 7.8 MB Overflow Count 1164833 [ALLOC_TEMP_Job.Worker 18] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 496.0 KB Peak Allocated Bytes 482.2 KB Overflow Count 19 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 16] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 432.3 KB Overflow Count 8355 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 488.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 17] Initial Block Size 256.0 KB Current Block Size 452.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 442.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 41 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 66 B Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_NavMesh Builder.Worker 0] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 843 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 22 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 20] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 441 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 472.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 2 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 35 [ALLOC_TEMP_Job.Worker 21] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 3 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 492.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 442.4 KB Overflow Count 3 [ALLOC_TEMP_EnlightenWorker] x 12 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 113 B Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 22] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 205 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 261 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 456.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 500.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 5 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 460.0 KB Peak Allocated Bytes 432.3 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 8.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 15] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 439.2 KB Overflow Count 395 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 504.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 19] Initial Block Size 256.0 KB Current Block Size 500.0 KB Peak Allocated Bytes 439.2 KB Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 256 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 400211 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 8438331 32B: 42 Subsections = 21504 buckets. Failed count: 1782022 48B: 24 Subsections = 8192 buckets. Failed count: 995866 64B: 116 Subsections = 29696 buckets. Failed count: 21641869 80B: 45 Subsections = 9216 buckets. Failed count: 12519856 96B: 10 Subsections = 1706 buckets. Failed count: 3379562 112B: 8 Subsections = 1170 buckets. Failed count: 259338 128B: 7 Subsections = 896 buckets. Failed count: 2196862 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 190 frames, [0.50 GB-1.00 GB]: 24 frames, [1.00 GB-2.00 GB]: 1007 frames, [2.00 GB-4.00 GB]: 45565 frames Requested Block Size 16.0 MB Peak Block count 125 Peak Allocated memory 2.33 GB Peak Large allocation bytes 0.98 GB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [1.0 MB-2.0 MB]: 18 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 177 frames, [8.0 MB-16.0 MB]: 101 frames, [32.0 MB-64.0 MB]: 13 frames, [64.0 MB-128.0 MB]: 29 frames, [128.0 MB-256.0 MB]: 758 frames, [256.0 MB-0.50 GB]: 45689 frames Requested Block Size 16.0 MB Peak Block count 37 Peak Allocated memory 438.8 MB Peak Large allocation bytes 0 B [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 37336 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 8438331 32B: 42 Subsections = 21504 buckets. Failed count: 1782022 48B: 24 Subsections = 8192 buckets. Failed count: 995866 64B: 116 Subsections = 29696 buckets. Failed count: 21641869 80B: 45 Subsections = 9216 buckets. Failed count: 12519856 96B: 10 Subsections = 1706 buckets. Failed count: 3379562 112B: 8 Subsections = 1170 buckets. Failed count: 259338 128B: 7 Subsections = 896 buckets. Failed count: 2196862 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 KB-64.0 KB]: 14 frames, [64.0 KB-128.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 171 frames, [128.0 MB-256.0 MB]: 3 frames, [256.0 MB-0.50 GB]: 7 frames, [0.50 GB-1.00 GB]: 100 frames, [1.00 GB-2.00 GB]: 46489 frames Requested Block Size 16.0 MB Peak Block count 88 Peak Allocated memory 1.26 GB Peak Large allocation bytes 40.3 MB [ALLOC_GFX_THREAD] Peak usage frame count: [0-1.0 KB]: 15 frames, [16.0 KB-32.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 3 frames, [2.0 MB-4.0 MB]: 176 frames, [4.0 MB-8.0 MB]: 46591 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 5.5 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 1890125 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 8438331 32B: 42 Subsections = 21504 buckets. Failed count: 1782022 48B: 24 Subsections = 8192 buckets. Failed count: 995866 64B: 116 Subsections = 29696 buckets. Failed count: 21641869 80B: 45 Subsections = 9216 buckets. Failed count: 12519856 96B: 10 Subsections = 1706 buckets. Failed count: 3379562 112B: 8 Subsections = 1170 buckets. Failed count: 259338 128B: 7 Subsections = 896 buckets. Failed count: 2196862 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 16 frames, [0.50 GB-1.00 GB]: 184 frames, [1.00 GB-2.00 GB]: 46585 frames, [2.00 GB-4.00 GB]: 1 frames Requested Block Size 4.0 MB Peak Block count 378 Peak Allocated memory 2.21 GB Peak Large allocation bytes 0.94 GB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [64.0 KB-128.0 KB]: 19 frames, [128.0 KB-256.0 KB]: 1 frames, [64.0 MB-128.0 MB]: 46767 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 113.4 MB Peak Large allocation bytes 109.3 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 8438331 32B: 42 Subsections = 21504 buckets. Failed count: 1782022 48B: 24 Subsections = 8192 buckets. Failed count: 995866 64B: 116 Subsections = 29696 buckets. Failed count: 21641869 80B: 45 Subsections = 9216 buckets. Failed count: 12519856 96B: 10 Subsections = 1706 buckets. Failed count: 3379562 112B: 8 Subsections = 1170 buckets. Failed count: 259338 128B: 7 Subsections = 896 buckets. Failed count: 2196862 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 14 frames, [32.0 MB-64.0 MB]: 46772 frames Requested Block Size 2.0 MB Peak Block count 22 Peak Allocated memory 40.6 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 KB-8.0 KB]: 19 frames, [8.0 KB-16.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 46767 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 441.0 KB Peak Large allocation bytes 0 B
  24. SLATE

    Crash loop

    Map keeps crashing on a fresh install with no mods. It'll do this a short while before crashing: Asset Warmup (1/12207) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (384/12207) ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (721/12207) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Asset Warmup (1964/12207) Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (2963/12207) Asset Warmup (4196/12207) Asset Warmup (4956/12207) Asset Warmup (5153/12207) Asset Warmup (5514/12207) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (5824/12207) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (6259/12207) Asset Warmup (7170/12207) Asset Warmup (7769/12207) HDR Render Texture not supported, disabling HDR on reflection probe. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Asset Warmup (8630/12207) Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (8992/12207) Asset Warmup (9609/12207) Asset Warmup (9838/12207) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! Asset Warmup (10447/12207) Asset Warmup (11347/12207) Asset Warmup (12070/12207) The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! Asset Warmup (12207/12207) [40.7s] asset_warmup WebSocket RCON Started on 192.168.1.36:29016 Loading custom map from https://cdn2.mapstr.gg/b4852ccd/CrisisV2_7.map [0.6s] Loading World [RustEdit] - IO data loaded and ready to be processed! [RustEdit] - Vending data loaded and ready to be processed! [RustEdit] - No loot data found in map file [RustEdit] - No APC path data found in map file [RustEdit] - No vehicle data found in map file [RustEdit] - No NPC data found in map file ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable) [42.3s] Spawning World [0.4s] Terrain Mesh [8.1s] Rail Meshes [10.6s] Train Track Collation [19.7s] Processing World [RustEdit] - No ocean patrol path data found in map file Generated ocean patrol path with node count: 472 [7.6s] Ocean Patrol Paths [4.7s] Finalizing World Unloading 3 Unused Serialized files (Serialized files now loaded: 171) [3.5s] Cleaning Up Unloading 236763 unused Assets to reduce memory usage. Loaded Objects now: 2815594. Total: 1909.851205 ms (FindLiveObjects: 316.246169 ms CreateObjectMapping: 360.511805 ms MarkObjects: 1123.824547 ms DeleteObjects: 109.268158 ms) Starting Navmesh Source Collecting Navmesh Source Collecting took 0.15 seconds Starting Navmesh Build with 108886 sources RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh shipping_container_divesite_metal is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh shipping_container_divesite_metal is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh shipping_container_divesite_metal is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access 99% Navmesh Build took 21.02 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.17 seconds Starting Monument Navmesh Build with 2741 sources RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access 68% Monument Navmesh Build took 0.60 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.43 seconds Starting Monument Navmesh Build with 5500 sources 4% 67% 68% Monument Navmesh Build took 6.44 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.13 seconds Starting Monument Navmesh Build with 2566 sources 78% Monument Navmesh Build took 0.51 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 1740 sources 98% Monument Navmesh Build took 0.52 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 296 sources 98% Monument Navmesh Build took 0.53 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 2239 sources 72% Monument Navmesh Build took 0.68 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.09 seconds Starting Monument Navmesh Build with 1884 sources 86% Monument Navmesh Build took 0.51 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.19 seconds Starting Monument Navmesh Build with 2774 sources 77% 84% Monument Navmesh Build took 0.87 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.04 seconds Starting Monument Navmesh Build with 875 sources 98% Monument Navmesh Build took 0.51 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.04 seconds Starting Monument Navmesh Build with 1840 sources 95% Monument Navmesh Build took 0.51 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.04 seconds Starting Dungeon Navmesh Build with 29782 sources RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access 4% 16% Monument Navmesh Build took 1.25 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Dungeon Navmesh Build with 1443 sources 16% Monument Navmesh Build took 0.27 seconds Destroying 3782 old entities done. Spawning 32 entities from map done. Spawning 86447 entities from save [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned 47800 / 86447 done. Postprocessing 32 entities from map done. Postprocessing 32 entities from save Starting to load entities into GlobalNetworkHandler... Took 21ms to load entities into GlobalNetworkHandler done. Enforcing SpawnPopulation Limits traincars.population (ConvarControlledSpawnPopulationRail) has 48 objects, but max allowed is 47 - deleting 1 objects done. Initializing 86539 entity links done. Initializing 761 stability supports done. Initializing 86444 entity save caches done. Gamemode Convar : No Gamemode. SteamServer Initialized [Rust.MapCache] server.levelurl appears to have already been set, not uploading map to backend [Admin] Subscribed to 11 hooks. [StackManager] Subscribed to 1 hook. [Vanish] Subscribed to 5 hooks. [Admin] Registered tab 'Carbon' [Admin] Registered tab 'Players' [Admin] Registered tab 'Entities' [Admin] Registered tab 'Permissions' [Admin] Registered tab 'Modules' [Admin] Registered tab 'Environment' [Admin] Loaded Codefling plugin metadata cache from file. [Admin] Invalidated uMod database. Fetching... [uMod] Caching plugin metadata for displaying plugins in the Admin module -> Plugins tab. This might take a while.. [Admin] Registered tab 'Plugins' [RustEdit] - Checking for updates... Batch completed! OSI on 21 plugins. Server startup complete [RustEdit] - The RustEdit extension is up to date! BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab" SteamServer Connected Caching plugin metadata page 0 out of 156 Failed to create agent because it is not close enough to the NavMesh [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned Rust+ companion server connectivity test failed! Disabling Rust+ features. Could not establish a TCP connection to 71.33.154.9:28082 BradleyAPC Spawned at :(-934.88, 36.14, -1188.43) [RustEdit] - Processing 104 IO entities Failed to create agent because it is not close enough to the NavMesh Item.SetParent caused remove - this shouldn't ever happen Item.SetParent caused remove - this shouldn't ever happen Item.SetParent caused remove - this shouldn't ever happen Item.SetParent caused remove - this shouldn't ever happen Item.SetParent caused remove - this shouldn't ever happen Item.SetParent caused remove - this shouldn't ever happen Item.SetParent caused remove - this shouldn't ever happen [RustEdit] - Successfully connected 104 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 42 loot containers processed! [RustEdit] - Created 12 keycard desk respawners [RustEdit] - 597 resource entities processed! [RustEdit] - 5 junkpiles processed! [RustEdit] - Connected 12 shopkeepers to vending machines Failed to create agent because it is not close enough to the NavMesh Checking for new Steam Item Definitions.. Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Caching plugin metadata page 39 out of 156 Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Saved 86,901 ents, cache(0.21), write(0.03), disk(0.04). Saving complete Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Caching plugin metadata page 78 out of 156 Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
  25. I set PowerlineFuseDurationSeconds to 172800 and reloaded. When I place a fuse in, it shows that there are only approximately 24 hours left in the brand new fuse. Am I missing something or is there a bug?
1.7m

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Total customers served.

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