-
Posts
137 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by SLATE
-
Not sure what happened but I noticed today that the Friends section doesn't work. I tested with _teammates and _clans. Both result in this error in console: (00:37:05) | Failed executing console command 'distributionCommand' in 'RadialMenu v1.2.11 by MTriper' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.RadialMenu.AdditionalFunctionality(BasePlayer player, ref HashSet<MenuSectionClass> validSections, string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1015 at void Oxide.Plugins.RadialMenu.OpenPanel(BasePlayer player, params string[] lvls) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 1059 at void Oxide.Plugins.RadialMenu.DistributionCommand(Arg args) in C:/AMPDatastore/Instances/rustserver01/rust/258550/carbon/plugins/RadialMenu.cs:line 761 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
-
- 21 comments
-
- 1
-
-
- #headlight
- #rust
- (and 6 more)
-
You can do this pretty easily. Just set the value to 0 for the entities: "Pickup": { "berry-black-collectable": 1.0, "berry-blue-collectable": 1.0, "berry-green-collectable": 1.0, "berry-red-collectable": 1.0, "berry-white-collectable": 1.0, "berry-yellow-collectable": 1.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 1.0, "diesel_collectable": 1.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 1.0, "halloween-metal-collectable": 1.0, "halloween-stone-collectable": 1.0, "halloween-sulfur-collectible": 1.0, "halloween-wood-collectable": 1.0, "hemp.entity": 0.0, "hemp-collectable": 1.0, "metal-collectable": 1.0, "mushroom-cluster-5": 1.0, "mushroom-cluster-6": 1.0, "potato.entity": 0.0, "potato-collectable": 1.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 1.0, "red_berry.entity": 0.0, "stone-collectable": 1.0, "sulfur-collectable": 1.0, "white_berry.entity": 0.0, "wood-collectable": 1.0, "yellow_berry.entity": 0.0 }
-
- 15 comments
-
- #playerspawnpoints
- #spwn points
-
(and 2 more)
Tagged with:
-
- 15 comments
-
- #playerspawnpoints
- #spwn points
-
(and 2 more)
Tagged with:
-
- 67 comments
-
- #rust
- #industrial
- (and 25 more)
-
You are correct Thank you!
-
- 42 comments
-
- 1,355 comments
-
- #leveling
- #progression
- (and 19 more)
-
It occurred when a player spawns. Here's an example with surrounding logs: (18:07:49) | Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 (18:07:49) | [RM Metabolism Plus] Player respawned: 4eyedk9. Try to set start values... (18:07:49) | [RM Metabolism Plus] Player 4eyedk9 start values was set! (18:07:49) | [Dynamic PVP] Removing 4eyedk9 from pvp delay. (18:07:49) | 4eyedk9[xxxxxxx] has spawned
- 15 comments
-
- 1
-
-
- #playerspawnpoints
- #spwn points
-
(and 2 more)
Tagged with:
-
Seeing this error: Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 Not sure if its having any impact or not
- 15 comments
-
- #playerspawnpoints
- #spwn points
-
(and 2 more)
Tagged with:
-
- 42 comments
-
- 582 comments
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 582 comments
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
I am having a similar issue. Timer hit 0 and the convoy hasn't despawned. I took out the convoy first, then the patrol chopper. The patrol chopper has since despawned, butI am wondering if it is related to the LootDefender plugin. The chopper spawned a bunch of NPCs when it crashed and I wasnt able to finish them off before they got despawned
-
- 1,355 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
Ok cool, that seems to match exactly what I was seeing. Thanks!
-
- 62 comments
-
- #zombie
- #scarecrow
-
(and 3 more)
Tagged with:
-
its in the config. As far as I know, collectable are the wild ones and the entity ones are the player grown ones. "Pickup": { "berry-black-collectable": 0.0, "berry-blue-collectable": 0.0, "berry-green-collectable": 0.0, "berry-red-collectable": 0.0, "berry-white-collectable": 0.0, "berry-yellow-collectable": 0.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 0.0, "diesel_collectable": 0.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 0.0, "halloween-metal-collectable": 0.0, "halloween-stone-collectable": 0.0, "halloween-sulfur-collectible": 0.0, "halloween-wood-collectable": 0.0, "hemp.entity": 0.0, "hemp-collectable": 0.0, "metal-collectable": 0.0, "mushroom-cluster-5": 0.0, "mushroom-cluster-6": 0.0, "potato.entity": 0.0, "potato-collectable": 0.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 0.0, "red_berry.entity": 0.0, "stone-collectable": 0.0, "sulfur-collectable": 0.0, "white_berry.entity": 0.0, "wood-collectable": 0.0, "yellow_berry.entity": 0.0 }
-
Is there a reason this returns a whole number where the rest of the function returns a 2 decimal precision float? if (conf.Settings.General.Use_Highest_Multiplier_Only) return Math.Round(multis.Max<double>()); return Math.Round(multiplier, 2); I've modified it on my side to return a 2 decimal precision float with no issues.
-
Not sure why, but output levels are doubled. the individual quarries are all level 0 (confirmed in the json) Example quarry: "30": { "Quarry Network ID": 29122092, "Quarry Owner": xxxxxxx, "Profile": "pumpjack", "Authorized Players": [], "Quarry Level": 0, "Last Owner Online": "0001-01-01T00:00:00", "Quarry Upgrade Types": {}, "Is Running": false, "Resources": [ { "Config Resource Key": "lowgradefuel", "Output Per Tick": 74.8765259 }, { "Config Resource Key": "crude", "Output Per Tick": 96.4126053 } ] } UI matches the output per tick. snippet of config json for pumpjack: "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 19, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, I insert 1 diesel barrel, start pump and wait til its stopped. Check output and the amount of crude/low grade is doubled the output per tick values above. Same when I look at quarries.
-
Yea I just figured it out in the last few minutes. I am using autorecycler plugin and the miner hat was set to auto recycle, so it would be consumed when equipped. I had to blacklist that item from the autorecycler. Thanks!