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Everything posted by Cobalt Studios
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Changed Status from Pending to Closed Changed Fixed In to 4.0.2
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Thanks Papi, I just posted a fix in 4.0.2. If you need anything else feel free to ask in the cobalt discord https://discord.gg/cobalt
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Changed Status from Pending to Closed Changed Fixed In to 4.0.1
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Thanks will check are you in the cobalt discord by any chance ?
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HI Devs, This plugin is currently being re-written. I'll look into this issue and make sure its patched with the update. We have a support discord discord.gg/cobalt if you want to join.
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Version 1.0.5
54 downloads
VehicleEditor allows players to modify their vehicles as they wish. Whether it's chairs, sofas, furnaces, recyclers, turrets, or lights – everything can be customized. This plugin provides players with the freedom to design their vehicles to their liking and make functional adjustments. Features: Vehicle Modification: Players can modify their vehicles by entering the command `/place` while standing next to a vehicle. Power Supply: Turrets and lights receive power automatically once the engine is running. Configurable Settings: Various parameters can be set in the configuration file, such as: Maximum number of vehicles that can be modified Number of items that can be placed Allowed items Allowed vehicles for modification Available Vehicles for Modification: Car Rowboat Minicopter Motorbike PedalBike Train Horse HotAirBalloon ScrapTransportHelicopter RHIB (Rigid Hull Inflatable Boat) TugBoat SnowMobile Locomotive Chat Commands: /place: Allows the modification of a vehicle when the player is standing next to it. /place true: When this is used, every vehicle created with the global setting will be added for everyone – when buying, spawning, everywhere. /edit to re-edit the vehicles Permissions: `vehicleeditor.modify1`: Allows players to modify their vehicles. `vehicleeditor.modify2`: Allows players to modify their vehicles. Video: Configuration Options: "VehicleEditor.car": { "EditVehicles": 1, "Car": true, "Rowboat": false, "Minicopter": false, "Motorbike": false, "PedalBike": false, "Train": false, "Horse": false, "HotAirBalloon": false, "ScrapTransportHelicopter": false, "RHIB": false, "TugBoat": false, "SnowMobile": false, "Locomotive": false, "NumberOfItems": 3, "ItemList": { "box.wooden": true, "box.wooden.large": true, "stash.small": true, "chair": true, "sofa": true, "autoturret": true, "recycler": true, "vendingmachine": true, "coffin.storage": true, "furnace": false, "industrial.wall.light.green": true, "industrial.wall.light.red": true, "industrial.wall.light": true, "storage_barrel_b": true, "storage_barrel_c": true, "xmas.lightstring": true, "electric.simplelight": true, "searchlight": true, "arcade.machine.chippy": true, "workbench1": true, "workbench2": true, "workbench3": true, "locker": true, "pookie.bear": true }, "AutoStromOnMotorStart": true, "VehicleMoveDistances": { "autoturret": { "BF": 10.0, "BCK": 15.0 } }, "GlobalSettings": true }, This plugin offers extensive customization of vehicles, greatly enhancing and personalizing the gameplay experience.$9.99 -
Version 1.0.1
14 downloads
Description: The Puff plugin allows customization of food item effects based on item type and skin. It provides the ability to create and edit custom foods and their effects through a user-friendly GUI. Main Features: Adjust and Add Effects: - Wetness - Comfort - Temperature - PendingHealth - Poison - Bleeding - Radiation - Hydration - Health - Calories Create Custom Foods: Including Shortname and SkinId. Add Tea Effects to Any Food. Duration - how long tea effect will be active Amount - effect multiplier Chat Command: /food: Opens the main GUI for managing food items and their effects. Permissions: puff.opengui: Allows access to the GUI for managing food items and their effects. Notes: The plugin enables administrators to make detailed adjustments to the properties of food items. The GUI is designed to be user-friendly, providing an intuitive way to create new food items and edit their effects. Tea effects offer additional modifiers that can be added to any food item, enhancing the game's mechanics.$9.99 -
Version 1.0.0
4 downloads
ChestModifier is a plugin that adds customization options for various crates in the game, as well as their contents. - Enhance player gameplay diversity with new crates! You can customize banned items and categories, distributing crates accordingly! - Players can easily know what their crate contains - the plugin features a UI that informs the player about prohibited storage items! - Configure drops of modified items from corpses/crates. Permissions: chestmodifier.give - permission to give crates chestmodifier.helpmenu - permission to view the plugin UI Commands: [CHAT/CONSOLE] /cm.give 'key' 'player (leave blank to give to yourself)' - give a crate ChestModifier - Make the gaming experience on your server unique with new loot distribution options! { "Chests": { "test": { "Shortname": "box.wooden.large", "Skin id": 5, "Item name": "Large test box", "Capacity": 3, "Blacklisted items": [ { "Shortname": "rifle.ak", "Skin id": 0 }, { "Shortname": "sulfur.ore", "Skin id": 0 } ], "Allowed categories (still empty if allowed all)": [ "Attire", "Misc", "Items", "Component", "Ammunition", "Construction", "Traps", "Electrical", "Fun", "Food", "Weapon", "Resources", "Tool", "Medical" ], "Spawn chances": { "assets/bundled/prefabs/radtown/crate_basic.prefab": 5.0, "assets/bundled/prefabs/radtown/crate_elite.prefab": 100.0, "assets/prefabs/npc/scientist/scientist_corpse.prefab": 100.0 } }, "test1": { "Shortname": "box.wooden", "Skin id": 6, "Item name": "Small test box", "Capacity": 35, "Blacklisted items": [ { "Shortname": "rifle.lr300", "Skin id": 0 }, { "Shortname": "metal.ore", "Skin id": 0 } ], "Allowed categories (still empty if allowed all)": [ "Attire", "Misc", "Items", "Component", "Ammunition", "Construction", "Traps", "Weapon", "Resources", "Tool", "Medical" ], "Spawn chances": { "assets/bundled/prefabs/radtown/crate_basic.prefab": 100.0, "assets/bundled/prefabs/radtown/crate_elite.prefab": 5.0, "assets/prefabs/npc/scientist/scientist_corpse.prefab": 50.0 } } } }$12.99 -
Version 2.1.4
45 downloads
Create custom backpacks with varying capacities and properties Save on Death - Allow players to keep backpacks on death Item blacklist - Blacklist items from being placed in the backpack Lootspawns - Add custom backpacks to any loot spawn Admin Commands: /cb.give 'Backpack-Name' 'Player-Name/ID' - With this command, administrators or players with the appropriate permission can give a specific backpack to another player. Admin Commands: cbackpacks.give - allows the use of the cb.give command { "RemoveDefaultBackpacks": true, "Backpacks": { "rucksack": { "Shortname": "largebackpack", "SaveContentsOnDeath": true, "Capacity": 8, "ItemBlackList": [ "rifle.ak", "sulfur.ore", "lmg.m249" ] } }, "Command Names": { "give": "cb.give" }, "LootSpawns": { "assets/bundled/prefabs/radtown/crate_basic.prefab": { "rucksack": 100.0 } } } Credit to M&B Studios the original author of this plugin.$9.99- 3 comments
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- #backpacks
- #backpack
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Version 1.0.1
16 downloads
This plugin has been superseded by If you own a copy of this plugin please DM @Cobalt Studios to transfer your license for free. Main Features: Player Data Tracking: Calculates kills, deaths, and the resulting KDR for each player. UI Customization: Four pre-made UI settings that can be completely changed in the configuration file. Commands: /kdr: Displays a list of players with their kills, deaths, and KDR values. /h.kdr to close the UI kdr.wipe [SteamID]: Clears the data for a specific player and resets everything to 0. Without a SteamID, all data is deleted. kdr.wipeall : Everything is deleted here Data Storage and Recovery: Player-specific data is persistently stored and reloaded on server restarts. Customizable UI Elements: Users can determine the appearance and arrangement of UI elements through the configuration file. Console Support: In addition to chat commands for players, console commands are available for administrators. { "Count NPC kills": false, "Count suicides": false, "Count players kills": false, "Selected Interface option (key)": "4",$5.99 -
Version 1.0.0
12 downloads
The “Teleport Gun” plugin allows players to teleport to the destination using a special weapon. Plugin Command and Permission: Command: /portgun Permission: teleportgun.use Configurability: The plugin's configuration file provides various customization options: Enable/disable teleport cooldown (TeleportCooldownEnabled) Set the duration of teleport cooldown in seconds (TeleportCooldownSeconds) Enable/disable blocking of teleports during combat (TeleportBlockDuringCombat) Set the duration of combat mode cooldown in seconds (CombatBlockCooldownSeconds) Specify the required skin ID for the teleport gun (RequiredTeleportGunSkinId) If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN { "TeleportCooldownEnabled": false, "TeleportCooldownSeconds": 180, "TeleportBlockDuringCombat": false, "CombatBlockCooldownSeconds": 180, "RequiredTeleportGunSkinId": 2328155651 } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$5.00 -
Version 1.0.1
11 downloads
The "ItemSpawn" plugin allows players with the appropriate permissions to spawn items in the game. Command Permissions: - itemspawn.everything - This permission allows a player to spawn any item. - itemspawn.listone - With this permission, players can spawn items from the "ListOne" defined in the configuration file. - itemspawn.listtwo - This permission allows players to spawn items from the "ListTwo" defined in the configuration file. Example: Let's assume you want to use the plugin to spawn the item "wood." You would need to enter the following command in the game: /spawnitem wood 10 In this example, the command "/spawnitem" is used, followed by "wood" (the name of the item to spawn) and "10" (the quantity of items to spawn). Please note that the player must have the appropriate permission to execute this command, and the item must be listed in either "ListOne" or "ListTwo" in the plugin's configuration file. So, the plugin allows players to spawn items based on their permissions and the lists defined in the plugin's configuration file. { "listone": [ "wood", "stones" ], "listtwo": [ "water.pistol", "bolt" ] } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$3.99- 4 comments
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- #spawn
- #spawnitems
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Version 1.1.7
409 downloads
Multi permission based entity limit system Limit number of entities per player/group/team/clan UI config setup options Auto updating player permissions Chat Commands: /limits: Opens the user interface (UI) for managing entity limits Console Commands: ael.createnew <advancedentitylimit.NAME> <optional: copy from advancedentitylimit.NAME>: Adds new permissions for entities. Optionally, you can copy permissions from an existing entity limit. Player Permissions: advancedentitylimit.ui: Allows players to seethe UI. advancedentitylimit.default: Applies the default entity limits advancedentitylimit.vip: Applies the vip entity limits You can create custom permission groups to have various limits per group. Admin Permissions: advancedentitylimit.setlimit: Grants permission to set limits for entities. advancedentitylimit.createperm: Allows the creation of new permissions for entities. advancedentitylimit.admin: Provides full access. { "Auto-fill missing entities?": true, "Chat prefix": "<color=red>[Limits]</color>: ", "A message when the player reaches the maximum limit of objects": "You have <color=red>reached</color> the limit of this object ({0})", "Use teams for sum them constructions": false, "Use clans?": false, "Clans plugin for sum player constructions (Mevent, k1lly0u)": "Mevent" } Credit to @MuB-Studios the original author of this plugin$15.99- 72 comments
- 9 reviews
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- 4
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- #limit
- #advanceentitylimit
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Version 1.0.2
29 downloads
Description The VoiceLimiter plugin is a powerful tool for Rust servers that allows you to restrict the range of player voices. You can adjust the radius to your requirements in the configuration file to enhance the player experience on your server. Players have the option to select their voice range from four choices: Whisper, Normal, Loudly, and Scream. The server administrator can set the radius for each of these options in the configuration file. Features: - Players can choose their voice range (Whisper, Normal, Loudly, Scream), and the administrator can configure the radius values in the configuration file. - Players can use the "/voice show" command to display their current voice range as a sphere. They have two options to open the display: either as a permanently visible GUI or by using the "/voice" command. -In the GUI, the active voice range is highlighted with different colors (Whisper = Green, Normal = Yellow, Loudly = Orange, Scream = Red). -There's an option to manually open the GUI with the "/voice" command. In this case, images representing the selected voice range are displayed. These images disappear after a configurable time (default is 10 seconds). Commands: /voice: Opens the main menu of the VoiceLimiter plugin. /voice show: Displays the player's current voice range as a sphere. /voice increase <amount>: Increases the voice range by the specified amount (cannot exceed the maximum value set in the configuration). With the VoiceLimiter plugin, you can tailor the interaction among players on your Rust server by controlling the range of their voices. This plugin contributes to making the gaming environment on your server even more dynamic and enjoyable, enhancing the overall player experience.$10.00 -
Version 1.1.0
340 downloads
Features - AntiHack Protection: The plugin integrates with Rust's AntiHack system to prevent abuse of NoClip mode. - Building Privilege Checking: Players with noclip.ownbuildingprivilege or noclip.everywhereexceptbuildingblocked permissions are monitored to ensure they are within allowed areas. - Automatic Teleportation: Players who activate NoClip unauthorized in a building blockade area are teleported back to their last valid position. - Configuration File: Settings such as message texts and colors can be customized in the configuration file. Commands - /noclip (Chat Command): Toggles NoClip mode for the player. - noclip (Console Command): Same function as the chat command, but executable through the console. Permissions noclip.ownbuildingprivilege Allows activating NoClip within the player's own building privilege areas. Players cannot activate NoClip when outside a building privilege area. noclip.everywhereexceptbuildingblocked Allows activating NoClip everywhere except in areas protected by building blockades. Players will automatically be teleported back if they try to enter a building blockade area. noclip.everywhere Allows activating NoClip everywhere on the map without restrictions. noclip.godblock A special permission used in conjunction with the server command to block or allow specific commands for players. If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$9.99 -
Version 1.0.0
128 downloads
C4 Logger is a plugin that documents when and where users placed C4 The file is saved in the logs and the documentation looks like this [07/25/2023 14:54:34] "PlayerName" (Steam64ID) used C4 at position (-440.9276, 11.91947, -19.79667) If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrNFree -
Version 1.0.0
17 downloads
This plugin allows server owners to increase the number of sleeping bags based on player permission. You can define permissions and number of extra bags you would like to grant for each in the configuration file. ExtendedSleep.json Thanks to @beee for implementing/creating the plugin$6.99 -
Version 1.1.0
223 downloads
SelfWipe is a plugin with a simple GUI Discussions whether 1 weekly, 2 weekly or monthly are a thing of the past. That means every player can decide for himself when he wants to wipe. I play 10 hours a day for two weeks and have everything after 2 weeks, then it gets boring on the server). But now I can decide for myself whether I want a wipe or not on a server that runs for 4 weeks. With the command /wipe I have the following options: -Wipe All -Wipe Blueprints -Wipe Inventory -Wipe Backpack -Wipe Building This means that each player makes this decision himself and no one else suffers from it. If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN The plugin was created by ☆☆☆ M&B Studios ☆☆☆ Thanks to @CASHR and Shaigann for the help$10.00- 45 comments
- 2 reviews
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- 4
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- #wipe
- #playerwipe
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Version 1.0.5
410 downloads
With this plugin you can allow countries to play on your server. I will add a link with the country abbreviations https://www.iplocate.com/de/resources Config: { "Countries": { "AF": { "Name": "Afghanistan", "Is Blocked?": false }, "AX": { "Name": "Aland Islands", "Is Blocked?": false }, "AL": { "Name": "Albania", "Is Blocked?": false }, "DZ": { "Name": "Algeria", "Is Blocked?": false }, "AS": { "Name": "American Samoa", "Is Blocked?": false }, "AD": { "Name": "Andorra", "Is Blocked?": false }, "AO": { "Name": "Angola", "Is Blocked?": false }, "AI": { "Name": "Anguilla", "Is Blocked?": false }, "AQ": { "Name": "Antarctica", "Is Blocked?": false }, "AG": { "Name": "Antigua And Barbuda", "Is Blocked?": false }, "AR": { "Name": "Argentina", "Is Blocked?": false }, "AM": { "Name": "Armenia", "Is Blocked?": false }, "AW": { "Name": "Aruba", "Is Blocked?": false }, "AU": { "Name": "Australia", "Is Blocked?": false }, "AT": { "Name": "Austria", "Is Blocked?": false }, "AZ": { "Name": "Azerbaijan", "Is Blocked?": false }, "BS": { "Name": "Bahamas", "Is Blocked?": false }, "BH": { "Name": "Bahrain", "Is Blocked?": false }, "BD": { "Name": "Bangladesh", "Is Blocked?": false }, "BB": { "Name": "Barbados", "Is Blocked?": false }, "BY": { "Name": "Belarus", "Is Blocked?": false }, "BE": { "Name": "Belgium", "Is Blocked?": false }, "BZ": { "Name": "Belize", "Is Blocked?": false }, "BJ": { "Name": "Benin", "Is Blocked?": false }, "BM": { "Name": "Bermuda", "Is Blocked?": false }, "BT": { "Name": "Bhutan", "Is Blocked?": false }, "BO": { "Name": "Bolivia", "Is Blocked?": false }, "BA": { "Name": "Bosnia And Herzegovina", "Is Blocked?": false }, "BW": { "Name": "Botswana", "Is Blocked?": false }, "BV": { "Name": "Bouvet Island", "Is Blocked?": false }, "BR": { "Name": "Brazil", "Is Blocked?": false }, "IO": { "Name": "British Indian Ocean Territory", "Is Blocked?": false }, "BN": { "Name": "Brunei Darussalam", "Is Blocked?": false }, "BG": { "Name": "Bulgaria", "Is Blocked?": false }, "BF": { "Name": "Burkina Faso", "Is Blocked?": false }, "BI": { "Name": "Burundi", "Is Blocked?": false }, "KH": { "Name": "Cambodia", "Is Blocked?": false }, "CM": { "Name": "Cameroon", "Is Blocked?": false }, "CA": { "Name": "Canada", "Is Blocked?": false }, "CV": { "Name": "Cape Verde", "Is Blocked?": false }, "KY": { "Name": "Cayman Islands", "Is Blocked?": false }, "CF": { "Name": "Central African Republic", "Is Blocked?": false }, "TD": { "Name": "Chad", "Is Blocked?": false }, "CL": { "Name": "Chile", "Is Blocked?": false }, "CN": { "Name": "China", "Is Blocked?": false }, "CX": { "Name": "Christmas Island", "Is Blocked?": false }, "CC": { "Name": "Cocos (Keeling) Islands", "Is Blocked?": false }, "CO": { "Name": "Colombia", "Is Blocked?": false }, "KM": { "Name": "Comoros", "Is Blocked?": false }, "CG": { "Name": "Congo", "Is Blocked?": false }, "CD": { "Name": "Congo, Democratic Republic", "Is Blocked?": false }, "CK": { "Name": "Cook Islands", "Is Blocked?": false }, "CR": { "Name": "Costa Rica", "Is Blocked?": false }, "CI": { "Name": "Cote D\"Ivoire", "Is Blocked?": false }, "HR": { "Name": "Croatia", "Is Blocked?": false }, "CU": { "Name": "Cuba", "Is Blocked?": false }, "CY": { "Name": "Cyprus", "Is Blocked?": false }, "CZ": { "Name": "Czech Republic", "Is Blocked?": false }, "DK": { "Name": "Denmark", "Is Blocked?": false }, "DJ": { "Name": "Djibouti", "Is Blocked?": false }, "DM": { "Name": "Dominica", "Is Blocked?": false }, "DO": { "Name": "Dominican Republic", "Is Blocked?": false }, "EC": { "Name": "Ecuador", "Is Blocked?": false }, "EG": { "Name": "Egypt", "Is Blocked?": false }, "SV": { "Name": "El Salvador", "Is Blocked?": false }, "GQ": { "Name": "Equatorial Guinea", "Is Blocked?": false }, "ER": { "Name": "Eritrea", "Is Blocked?": false }, "EE": { "Name": "Estonia", "Is Blocked?": false }, "ET": { "Name": "Ethiopia", "Is Blocked?": false }, "FK": { "Name": "Falkland Islands (Malvinas)", "Is Blocked?": false }, "FO": { "Name": "Faroe Islands", "Is Blocked?": false }, "FJ": { "Name": "Fiji", "Is Blocked?": false }, "FI": { "Name": "Finland", "Is Blocked?": false }, "FR": { "Name": "France", "Is Blocked?": false }, "GF": { "Name": "French Guiana", "Is Blocked?": false }, "PF": { "Name": "French Polynesia", "Is Blocked?": false }, "TF": { "Name": "French Southern Territories", "Is Blocked?": false }, "GA": { "Name": "Gabon", "Is Blocked?": false }, "GM": { "Name": "Gambia", "Is Blocked?": false }, "GE": { "Name": "Georgia", "Is Blocked?": false }, "DE": { "Name": "Germany", "Is Blocked?": false }, "GH": { "Name": "Ghana", "Is Blocked?": false }, "GI": { "Name": "Gibraltar", "Is Blocked?": false }, "GR": { "Name": "Greece", "Is Blocked?": false }, "GL": { "Name": "Greenland", "Is Blocked?": false }, "GD": { "Name": "Grenada", "Is Blocked?": false }, "GP": { "Name": "Guadeloupe", "Is Blocked?": false }, "GU": { "Name": "Guam", "Is Blocked?": false }, "GT": { "Name": "Guatemala", "Is Blocked?": false }, "GG": { "Name": "Guernsey", "Is Blocked?": false }, "GN": { "Name": "Guinea", "Is Blocked?": false }, "GW": { "Name": "Guinea-Bissau", "Is Blocked?": false }, "GY": { "Name": "Guyana", "Is Blocked?": false }, "HT": { "Name": "Haiti", "Is Blocked?": false }, "HM": { "Name": "Heard Island & Mcdonald Islands", "Is Blocked?": false }, "VA": { "Name": "Holy See (Vatican City State)", "Is Blocked?": false }, "HN": { "Name": "Honduras", "Is Blocked?": false }, "HK": { "Name": "Hong Kong", "Is Blocked?": false }, "HU": { "Name": "Hungary", "Is Blocked?": false }, "IS": { "Name": "Iceland", "Is Blocked?": false }, "IN": { "Name": "India", "Is Blocked?": false }, "ID": { "Name": "Indonesia", "Is Blocked?": false }, "IR": { "Name": "Iran, Islamic Republic Of", "Is Blocked?": false }, "IQ": { "Name": "Iraq", "Is Blocked?": false }, "IE": { "Name": "Ireland", "Is Blocked?": false }, "IM": { "Name": "Isle Of Man", "Is Blocked?": false }, "IL": { "Name": "Israel", "Is Blocked?": false }, "IT": { "Name": "Italy", "Is Blocked?": false }, "JM": { "Name": "Jamaica", "Is Blocked?": false }, "JP": { "Name": "Japan", "Is Blocked?": false }, "JE": { "Name": "Jersey", "Is Blocked?": false }, "JO": { "Name": "Jordan", "Is Blocked?": false }, "KZ": { "Name": "Kazakhstan", "Is Blocked?": false }, "KE": { "Name": "Kenya", "Is Blocked?": false }, "KI": { "Name": "Kiribati", "Is Blocked?": false }, "KR": { "Name": "Korea", "Is Blocked?": false }, "KP": { "Name": "North Korea", "Is Blocked?": false }, "KW": { "Name": "Kuwait", "Is Blocked?": false }, "KG": { "Name": "Kyrgyzstan", "Is Blocked?": false }, "LA": { "Name": "Lao People\"s Democratic Republic", "Is Blocked?": false }, "LV": { "Name": "Latvia", "Is Blocked?": false }, "LB": { "Name": "Lebanon", "Is Blocked?": false }, "LS": { "Name": "Lesotho", "Is Blocked?": false }, "LR": { "Name": "Liberia", "Is Blocked?": false }, "LY": { "Name": "Libyan Arab Jamahiriya", "Is Blocked?": false }, "LI": { "Name": "Liechtenstein", "Is Blocked?": false }, "LT": { "Name": "Lithuania", "Is Blocked?": false }, "LU": { "Name": "Luxembourg", "Is Blocked?": false }, "MO": { "Name": "Macao", "Is Blocked?": false }, "MK": { "Name": "Macedonia", "Is Blocked?": false }, "MG": { "Name": "Madagascar", "Is Blocked?": false }, "MW": { "Name": "Malawi", "Is Blocked?": false }, "MY": { "Name": "Malaysia", "Is Blocked?": false }, "MV": { "Name": "Maldives", "Is Blocked?": false }, "ML": { "Name": "Mali", "Is Blocked?": false }, "MT": { "Name": "Malta", "Is Blocked?": false }, "MH": { "Name": "Marshall Islands", "Is Blocked?": false }, "MQ": { "Name": "Martinique", "Is Blocked?": false }, "MR": { "Name": "Mauritania", "Is Blocked?": false }, "MU": { "Name": "Mauritius", "Is Blocked?": false }, "YT": { "Name": "Mayotte", "Is Blocked?": false }, "MX": { "Name": "Mexico", "Is Blocked?": false }, "FM": { "Name": "Micronesia, Federated States Of", "Is Blocked?": false }, "MD": { "Name": "Moldova", "Is Blocked?": false }, "MC": { "Name": "Monaco", "Is Blocked?": false }, "MN": { "Name": "Mongolia", "Is Blocked?": false }, "ME": { "Name": "Montenegro", "Is Blocked?": false }, "MS": { "Name": "Montserrat", "Is Blocked?": false }, "MA": { "Name": "Morocco", "Is Blocked?": false }, "MZ": { "Name": "Mozambique", "Is Blocked?": false }, "MM": { "Name": "Myanmar", "Is Blocked?": false }, "NA": { "Name": "Namibia", "Is Blocked?": false }, "NR": { "Name": "Nauru", "Is Blocked?": false }, "NP": { "Name": "Nepal", "Is Blocked?": false }, "NL": { "Name": "Netherlands", "Is Blocked?": false }, "AN": { "Name": "Netherlands Antilles", "Is Blocked?": false }, "NC": { "Name": "New Caledonia", "Is Blocked?": false }, "NZ": { "Name": "New Zealand", "Is Blocked?": false }, "NI": { "Name": "Nicaragua", "Is Blocked?": false }, "NE": { "Name": "Niger", "Is Blocked?": false }, "NG": { "Name": "Nigeria", "Is Blocked?": false }, "NU": { "Name": "Niue", "Is Blocked?": false }, "NF": { "Name": "Norfolk Island", "Is Blocked?": false }, "MP": { "Name": "Northern Mariana Islands", "Is Blocked?": false }, "NO": { "Name": "Norway", "Is Blocked?": false }, "OM": { "Name": "Oman", "Is Blocked?": false }, "PK": { "Name": "Pakistan", "Is Blocked?": false }, "PW": { "Name": "Palau", "Is Blocked?": false }, "PS": { "Name": "Palestinian Territory, Occupied", "Is Blocked?": false }, "PA": { "Name": "Panama", "Is Blocked?": false }, "PG": { "Name": "Papua New Guinea", "Is Blocked?": false }, "PY": { "Name": "Paraguay", "Is Blocked?": false }, "PE": { "Name": "Peru", "Is Blocked?": false }, "PH": { "Name": "Philippines", "Is Blocked?": false }, "PN": { "Name": "Pitcairn", "Is Blocked?": false }, "PL": { "Name": "Poland", "Is Blocked?": false }, "PT": { "Name": "Portugal", "Is Blocked?": false }, "PR": { "Name": "Puerto Rico", "Is Blocked?": false }, "QA": { "Name": "Qatar", "Is Blocked?": false }, "RE": { "Name": "Reunion", "Is Blocked?": false }, "RO": { "Name": "Romania", "Is Blocked?": false }, "RU": { "Name": "Russian Federation", "Is Blocked?": false }, "RW": { "Name": "Rwanda", "Is Blocked?": false }, "BL": { "Name": "Saint Barthelemy", "Is Blocked?": false }, "SH": { "Name": "Saint Helena", "Is Blocked?": false }, "KN": { "Name": "Saint Kitts And Nevis", "Is Blocked?": false }, "LC": { "Name": "Saint Lucia", "Is Blocked?": false }, "MF": { "Name": "Saint Martin", "Is Blocked?": false }, "PM": { "Name": "Saint Pierre And Miquelon", "Is Blocked?": false }, "VC": { "Name": "Saint Vincent And Grenadines", "Is Blocked?": false }, "WS": { "Name": "Samoa", "Is Blocked?": false }, "SM": { "Name": "San Marino", "Is Blocked?": false }, "ST": { "Name": "Sao Tome And Principe", "Is Blocked?": false }, "SA": { "Name": "Saudi Arabia", "Is Blocked?": false }, "SN": { "Name": "Senegal", "Is Blocked?": false }, "RS": { "Name": "Serbia", "Is Blocked?": false }, "SC": { "Name": "Seychelles", "Is Blocked?": false }, "SL": { "Name": "Sierra Leone", "Is Blocked?": false }, "SG": { "Name": "Singapore", "Is Blocked?": false }, "SK": { "Name": "Slovakia", "Is Blocked?": false }, "SI": { "Name": "Slovenia", "Is Blocked?": false }, "SB": { "Name": "Solomon Islands", "Is Blocked?": false }, "SO": { "Name": "Somalia", "Is Blocked?": false }, "ZA": { "Name": "South Africa", "Is Blocked?": false }, "GS": { "Name": "South Georgia And Sandwich Isl.", "Is Blocked?": false }, "ES": { "Name": "Spain", "Is Blocked?": false }, "LK": { "Name": "Sri Lanka", "Is Blocked?": false }, "SD": { "Name": "Sudan", "Is Blocked?": false }, "SR": { "Name": "Suriname", "Is Blocked?": false }, "SJ": { "Name": "Svalbard And Jan Mayen", "Is Blocked?": false }, "SZ": { "Name": "Swaziland", "Is Blocked?": false }, "SE": { "Name": "Sweden", "Is Blocked?": false }, "CH": { "Name": "Switzerland", "Is Blocked?": false }, "SY": { "Name": "Syrian Arab Republic", "Is Blocked?": false }, "TW": { "Name": "Taiwan", "Is Blocked?": false }, "TJ": { "Name": "Tajikistan", "Is Blocked?": false }, "TZ": { "Name": "Tanzania", "Is Blocked?": false }, "TH": { "Name": "Thailand", "Is Blocked?": false }, "TL": { "Name": "Timor-Leste", "Is Blocked?": false }, "TG": { "Name": "Togo", "Is Blocked?": false }, "TK": { "Name": "Tokelau", "Is Blocked?": false }, "TO": { "Name": "Tonga", "Is Blocked?": false }, "TT": { "Name": "Trinidad And Tobago", "Is Blocked?": false }, "TN": { "Name": "Tunisia", "Is Blocked?": false }, "TR": { "Name": "Turkey", "Is Blocked?": false }, "TM": { "Name": "Turkmenistan", "Is Blocked?": false }, "TC": { "Name": "Turks And Caicos Islands", "Is Blocked?": false }, "TV": { "Name": "Tuvalu", "Is Blocked?": false }, "UG": { "Name": "Uganda", "Is Blocked?": false }, "UA": { "Name": "Ukraine", "Is Blocked?": false }, "AE": { "Name": "United Arab Emirates", "Is Blocked?": false }, "GB": { "Name": "United Kingdom", "Is Blocked?": false }, "US": { "Name": "United States", "Is Blocked?": false }, "UM": { "Name": "United States Outlying Islands", "Is Blocked?": false }, "UY": { "Name": "Uruguay", "Is Blocked?": false }, "UZ": { "Name": "Uzbekistan", "Is Blocked?": false }, "VU": { "Name": "Vanuatu", "Is Blocked?": false }, "VE": { "Name": "Venezuela", "Is Blocked?": false }, "VN": { "Name": "Vietnam", "Is Blocked?": false }, "VG": { "Name": "Virgin Islands, British", "Is Blocked?": false }, "VI": { "Name": "Virgin Islands, U.S.", "Is Blocked?": false }, "WF": { "Name": "Wallis And Futuna", "Is Blocked?": false }, "EH": { "Name": "Western Sahara", "Is Blocked?": false }, "YE": { "Name": "Yemen", "Is Blocked?": false }, "ZM": { "Name": "Zambia", "Is Blocked?": false }, "ZW": { "Name": "Zimbabwe", "Is Blocked?": false } }, "Block Message": "COUNTRY BLOCKED: {countryCode}" } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrNFree- 5 comments
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Version 1.0.8
144 downloads
Players or NPCs add wings with custom skins,It is compatible with any NPC plugin. You can add wings with specific skins to the system NPC OR Plug-in NPC You can also specify the wings of the skin for the player You can make the skin you think looks good and define it as wings In fact, wings are carpets that have changed their skin There are 12 kinds of wings in the current configuration file, maybe I will make more for it later You can also choose to make your own skins as wings Player chat commands : /wing - Fast enable or disable wings (permission required : customwings.xxxxxxx or customwings.all) /wing set - Open wings selection UI panel (permission required : customwings.xxxxxxx or customwings.all) /wing admin - Open NPC wings control UI panel) (permission required : customwings.admin) About permissions : customwings.xxxxxxx (xxxxxxx See Config Skins and permissions - Permission) customwings.all (All skins can be used) customwings.admin (Can open NPC wings control UI panel) Configuration instructions : Regarding the wing settings of NPCs, it is recommended to use the UI panel settings (commands/ wing admin - Open panel) Because the skin of the wings can be seen more intuitively . Of course, it may be more convenient to set it in the Config, it varies from person to person Player wings special mode : If it’s true, then the wings to the player will be a little longer But if the player uses a third perspective (admin F3 to switch perspective) there will be no collision problem Re-acquire all skin links : If enabled, each time the plugin is refreshed, the image link address in the data will be refreshed (If the skin ID exists in the creative workshop, but the skin image cannot be displayed normally, it is recommended to enable it) Plugin_NPC wings Contain model : If enabled, Plugin NPC DisplayName Contain "key" generate wings ,Otherwise, Plugin NPC DisplayName must be equal to key to generate wings The advantage of this is that it is more convenient and flexible to add wings to specified types of NPCs. Auto add System NPC ShortPrefabName And uto add Plugin NPC DisplayName : If disabled, it will not automatically add newly generated NPC ShortPrefabName/DisplayName to the Config Something else: After the player teleports, there may be situations where the wings are not displayed. I think this is related to the game itself (the next time the player teleports, death, rebirth, it will be displayed normally) Config : { "Default command": "wing", "Player wings special mode": false, "Re-acquire all skin links": false, "Auto add System NPC ShortPrefabName": true, "Auto add Plugin NPC DisplayName": true, "Plugin_NPC wings Contain model": false, "Skins and permissions": [ { "Permission": "customwings.2687914104", "Skin ID": 2687914104 }, { "Permission": "customwings.2688445074", "Skin ID": 2688445074 }, { "Permission": "customwings.2688449186", "Skin ID": 2688449186 }, { "Permission": "customwings.2688449938", "Skin ID": 2688449938 }, { "Permission": "customwings.2688450780", "Skin ID": 2688450780 }, { "Permission": "customwings.2688452243", "Skin ID": 2688452243 }, { "Permission": "customwings.2711079049", "Skin ID": 2711079049 }, { "Permission": "customwings.2711080434", "Skin ID": 2711080434 }, { "Permission": "customwings.2711082059", "Skin ID": 2711082059 }, { "Permission": "customwings.2711083271", "Skin ID": 2711083271 }, { "Permission": "customwings.2711084378", "Skin ID": 2711084378 }, { "Permission": "customwings.2711086272", "Skin ID": 2711086272 } ], "System_NPC_wings (ShortPrefabName)": { "npc_underwaterdweller": { "Enable": true, "Skin ID": 2711083271 }, "npc_tunneldweller": { "Enable": true, "Skin ID": 2711084378 }, "scientistnpc_oilrig": { "Enable": false, "Skin ID": 2711082059 }, "scientistnpc_roamtethered": { "Enable": false, "Skin ID": 2711079049 }, "scientistnpc_excavator": { "Enable": false, "Skin ID": 2711083271 }, "scientistnpc_patrol": { "Enable": false, "Skin ID": 2711080434 }, "player": { "Enable": false, "Skin ID": 0 }, "scientistnpc_junkpile_pistol": { "Enable": false, "Skin ID": 0 }, "npc_bandit_guard": { "Enable": false, "Skin ID": 0 }, "scientistnpc_peacekeeper": { "Enable": false, "Skin ID": 0 }, "boat_shopkeeper": { "Enable": false, "Skin ID": 0 }, "bandit_shopkeeper": { "Enable": false, "Skin ID": 0 }, "missionprovider_fishing_b": { "Enable": false, "Skin ID": 0 }, "missionprovider_fishing_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_outpost_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_outpost_b": { "Enable": false, "Skin ID": 0 }, "bandit_conversationalist": { "Enable": false, "Skin ID": 0 }, "missionprovider_bandit_b": { "Enable": false, "Skin ID": 0 }, "missionprovider_bandit_a": { "Enable": false, "Skin ID": 0 }, "stables_shopkeeper": { "Enable": false, "Skin ID": 0 }, "missionprovider_stables_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_stables_b": { "Enable": false, "Skin ID": 0 } }, "Plugin_NPC_wings (DisplayName)": { "Boss murderer Lv.1": { "Enable": true, "Skin ID": 2688445074 }, "Boss scientist Lv.1": { "Enable": true, "Skin ID": 2687914104 } } }$15.00- 10 comments
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Version 1.0.6
255 downloads
Less CPU, Less memory ! Can DIY display UI style, complete UI control configuration file, and automatically recognize the renamed NPC Believe me, this plugin is very practical and good enough !!! You can customize and add display styles, allowing players to choose their favorite styles Each player can choose to have an independent switch and user panel Can identify NPCs whose names have been changed by enabled plugins Complete UI control configuration file system, you can choose the health name displayed by any destructible objects in the game and the damage you cause Flexible UI configuration control, you can put all the damaged things, or not be displayed Chat command : /hd - Default player commands : HitDisplay (Enable or disable) /hd set - Default player commands : Open the UI interface selection panel to choose the UI style you like /hd admin - Open the UI configuration interface and operate the configuration file(permission :hitdisplay.admin) /hd diy - Open the DIY style custom panel, set the UI style or increase or decrease the UI style(Use it a few times to be proficient)(permission :hitdisplay.admin) It is strongly recommended to use : /hd admin (Modify Config) remind: ShortPre(name) Collection The corresponding type display must be turned to true (New names will be collected : collection) permission: hitdisplay.admin(Used for chat commands /hd admin 和 /hd diy) Configuration: (It is recommended to use /hd admin to configure, it will be very convenient) { "Display name": { "Animal name": { "bear": "bear", "boar": "boar", "chicken": "chicken", "horse": "horse", "polarbear": "polarbear", "stag": "stag", "testridablehorse": "testridablehorse", "wolf": "wolf", "zombie": "zombie" }, "Entity name": { "1module_cockpit": "1module_cockpit", "1module_cockpit_armored": "1module_cockpit_armored", "1module_cockpit_with_engine": "1module_cockpit_with_engine", "1module_engine": "1module_engine", "1module_flatbed": "1module_flatbed", "1module_passengers_armored": "1module_passengers_armored", "1module_rear_seats": "1module_rear_seats", "1module_storage": "1module_storage", "1module_taxi": "1module_taxi", "2module_camper": "2module_camper", "2module_car_spawned.entity": "2module_car_spawned.entity", "2module_flatbed": "2module_flatbed", "2module_fuel_tank": "2module_fuel_tank", "2module_passengers": "2module_passengers", "3module_car_spawned.entity": "3module_car_spawned.entity", "4module_car_spawned.entity": "4module_car_spawned.entity", "alarmsound": "alarmsound", "american_beech_a": "american_beech_a", "american_beech_a_dead": "american_beech_a_dead", "american_beech_b": "american_beech_b", "american_beech_c": "american_beech_c", "american_beech_d": "american_beech_d", "american_beech_e": "american_beech_e", "american_beech_e_dead": "american_beech_e_dead", "andswitch": "andswitch", "arcadeuser": "arcadeuser", "autoturret_deployed": "autoturret_deployed", "bbq.campermodule": "bbq.campermodule", "bbq.static": "bbq.static", "bbq.static_hidden": "bbq.static_hidden", "beartrap": "beartrap", "big_wheel": "big_wheel", "bigwheelbettingterminal": "bigwheelbettingterminal", "birch_big_temp": "birch_big_temp", "birch_big_tundra": "birch_big_tundra", "birch_large_temp": "birch_large_temp", "birch_large_tundra": "birch_large_tundra", "birch_medium_temp": "birch_medium_temp", "birch_medium_tundra": "birch_medium_tundra", "birch_small_temp": "birch_small_temp", "birch_small_tundra": "birch_small_tundra", "birch_tiny_temp": "birch_tiny_temp", "birch_tiny_tundra": "birch_tiny_tundra", "boombox.static": "boombox.static", "bradleyapc": "bradleyapc", "cactus-1": "cactus-1", "cactus-2": "cactus-2", "cactus-3": "cactus-3", "cactus-4": "cactus-4", "cactus-5": "cactus-5", "cactus-6": "cactus-6", "cactus-7": "cactus-7", "cardreader": "cardreader", "cardtable.static_configa": "cardtable.static_configa", "cardtable.static_configa_hidden": "cardtable.static_configa_hidden", "cardtable.static_configb": "cardtable.static_configb", "cardtable.static_configc": "cardtable.static_configc", "cardtable.static_configd": "cardtable.static_configd", "cardtableplayerstorage": "cardtableplayerstorage", "cardtablepotstorage": "cardtablepotstorage", "cardtableseat": "cardtableseat", "cave_lift": "cave_lift", "cctv.static": "cctv.static", "ch47scientists.entity": "ch47scientists.entity", "chair.invisible.static": "chair.invisible.static", "chair.static": "chair.static", "chippyarcademachine.static": "chippyarcademachine.static", "codelockedhackablecrate": "codelockedhackablecrate", "computerstation.static": "computerstation.static", "connectedspeaker.deployed.static": "connectedspeaker.deployed.static", "craneoperator": "craneoperator", "crate_ammunition": "crate_ammunition", "crate_elite": "crate_elite", "crate_food_1": "crate_food_1", "crate_food_2": "crate_food_2", "crate_fuel": "crate_fuel", "crate_medical": "crate_medical", "crate_normal": "crate_normal", "crate_normal_2": "crate_normal_2", "crate_tools": "crate_tools", "crate_underwater_advanced": "crate_underwater_advanced", "crate_underwater_basic": "crate_underwater_basic", "crudeoutput": "crudeoutput", "dead_log_a": "dead_log_a", "dead_log_b": "dead_log_b", "dead_log_c": "dead_log_c", "door.hinged.bunker.door": "door.hinged.bunker.door", "door.hinged.bunker_hatch": "door.hinged.bunker_hatch", "door.hinged.elevator_door": "door.hinged.elevator_door", "door.hinged.garage_a": "door.hinged.garage_a", "door.hinged.industrial_a_a": "door.hinged.industrial_a_a", "door.hinged.industrial_a_b": "door.hinged.industrial_a_b", "door.hinged.industrial_a_c": "door.hinged.industrial_a_c", "door.hinged.industrial_a_d": "door.hinged.industrial_a_d", "door.hinged.industrial_a_e": "door.hinged.industrial_a_e", "door.hinged.industrial_a_f": "door.hinged.industrial_a_f", "door.hinged.industrial_a_g": "door.hinged.industrial_a_g", "door.hinged.industrial_a_h": "door.hinged.industrial_a_h", "door.hinged.security.blue": "door.hinged.security.blue", "door.hinged.security.green": "door.hinged.security.green", "door.hinged.security.red": "door.hinged.security.red", "door.hinged.underwater_labs.public": "door.hinged.underwater_labs.public", "door.hinged.underwater_labs.security": "door.hinged.underwater_labs.security", "door.hinged.vent": "door.hinged.vent", "door.hinged.wood.static": "door.hinged.wood.static", "door_barricade_b": "door_barricade_b", "doormanipulator": "doormanipulator", "douglas_fir_a": "douglas_fir_a", "douglas_fir_a_snow": "douglas_fir_a_snow", "douglas_fir_b": "douglas_fir_b", "douglas_fir_b_snow": "douglas_fir_b_snow", "douglas_fir_c": "douglas_fir_c", "douglas_fir_c_snow": "douglas_fir_c_snow", "douglas_fir_d": "douglas_fir_d", "douglas_fir_d_small": "douglas_fir_d_small", "driftwood_1": "driftwood_1", "driftwood_2": "driftwood_2", "driftwood_3": "driftwood_3", "driftwood_4": "driftwood_4", "driftwood_5": "driftwood_5", "driftwood_set_1": "driftwood_set_1", "driftwood_set_2": "driftwood_set_2", "driftwood_set_3": "driftwood_set_3", "drumkit.deployed.static": "drumkit.deployed.static", "elevator.static": "elevator.static", "elevator.static.top": "elevator.static.top", "elevator_lift.static": "elevator_lift.static", "engine": "engine", "excavator_output_pile": "excavator_output_pile", "excavatorsignalcomputer": "excavatorsignalcomputer", "flameturret.deployed": "flameturret.deployed", "foodbox": "foodbox", "foundation": "foundation", "fuel_storage": "fuel_storage", "fuelstorage": "fuelstorage", "fusebox": "fusebox", "generator.static": "generator.static", "generator.static_hidden": "generator.static_hidden", "giftbox_loot": "giftbox_loot", "guntrap.deployed": "guntrap.deployed", "hab_storage": "hab_storage", "hobobarrel_static": "hobobarrel_static", "hopperoutput": "hopperoutput", "hotairballoon": "hotairballoon", "item_drop_backpack": "item_drop_backpack", "landmine": "landmine", "locker.campermodule": "locker.campermodule", "loot_barrel_1": "loot_barrel_1", "loot_barrel_2": "loot_barrel_2", "loot-barrel-1": "loot-barrel-1", "loot-barrel-2": "loot-barrel-2", "magnetcrane.entity": "magnetcrane.entity", "marketterminal": "marketterminal", "metal-ore": "metal-ore", "microphonestand.deployed.static": "microphonestand.deployed.static", "microphonestandio.entity.static": "microphonestandio.entity.static", "miningquarry_static": "miningquarry_static", "mlrs.entity": "mlrs.entity", "mlrs_dashboard_storage": "mlrs_dashboard_storage", "mlrs_rocket_storage": "mlrs_rocket_storage", "modular_car_1mod_storage": "modular_car_1mod_storage", "modular_car_1mod_trade": "modular_car_1mod_trade", "modular_car_2mod_fuel_tank": "modular_car_2mod_fuel_tank", "modular_car_camper_storage": "modular_car_camper_storage", "modular_car_fuel_storage": "modular_car_fuel_storage", "modular_car_sleepingbag_campervan": "modular_car_sleepingbag_campervan", "modularcardriverseat": "modularcardriverseat", "modularcarlift.static": "modularcarlift.static", "modularcarpassengerseatleft": "modularcarpassengerseatleft", "modularcarpassengerseatlesslegroomleft": "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright": "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatright": "modularcarpassengerseatright", "modularcarpassengerseatsidewayleft": "modularcarpassengerseatsidewayleft", "npcvendingmachine_attire": "npcvendingmachine_attire", "npcvendingmachine_building": "npcvendingmachine_building", "npcvendingmachine_components": "npcvendingmachine_components", "npcvendingmachine_farming": "npcvendingmachine_farming", "npcvendingmachine_fishexchange": "npcvendingmachine_fishexchange", "npcvendingmachine_resources": "npcvendingmachine_resources", "npcvendingmachine_tools": "npcvendingmachine_tools", "npcvendingmachine_weapons": "npcvendingmachine_weapons", "oak_b": "oak_b", "oak_c": "oak_c", "oak_d": "oak_d", "oak_e": "oak_e", "oak_f": "oak_f", "oil_barrel": "oil_barrel", "orebonus_generic": "orebonus_generic", "orswitch": "orswitch", "palm_tree_med_a_entity": "palm_tree_med_a_entity", "palm_tree_short_a_entity": "palm_tree_short_a_entity", "palm_tree_short_b_entity": "palm_tree_short_b_entity", "palm_tree_short_c_entity": "palm_tree_short_c_entity", "palm_tree_small_a_entity": "palm_tree_small_a_entity", "palm_tree_small_b_entity": "palm_tree_small_b_entity", "palm_tree_small_c_entity": "palm_tree_small_c_entity", "palm_tree_tall_a_entity": "palm_tree_tall_a_entity", "palm_tree_tall_b_entity": "palm_tree_tall_b_entity", "patrolhelicopter": "patrolhelicopter", "phonebooth.static": "phonebooth.static", "piano.deployed.static": "piano.deployed.static", "pine_a": "pine_a", "pine_a_snow": "pine_a_snow", "pine_b": "pine_b", "pine_b snow": "pine_b snow", "pine_c": "pine_c", "pine_c_snow": "pine_c_snow", "pine_d": "pine_d", "pine_d_snow": "pine_d_snow", "pine_dead_a": "pine_dead_a", "pine_dead_b": "pine_dead_b", "pine_dead_c": "pine_dead_c", "pine_dead_d": "pine_dead_d", "pine_dead_e": "pine_dead_e", "pine_dead_f": "pine_dead_f", "pine_dead_snow_a": "pine_dead_snow_a", "pine_dead_snow_b": "pine_dead_snow_b", "pine_dead_snow_c": "pine_dead_snow_c", "pine_dead_snow_d": "pine_dead_snow_d", "pine_dead_snow_e": "pine_dead_snow_e", "pine_dead_snow_f": "pine_dead_snow_f", "pine_sapling_a": "pine_sapling_a", "pine_sapling_a_snow": "pine_sapling_a_snow", "pine_sapling_b": "pine_sapling_b", "pine_sapling_b_snow": "pine_sapling_b_snow", "pine_sapling_c": "pine_sapling_c", "pine_sapling_c_snow": "pine_sapling_c_snow", "pine_sapling_d": "pine_sapling_d", "pine_sapling_d_snow": "pine_sapling_d_snow", "pine_sapling_e": "pine_sapling_e", "pine_sapling_e_snow": "pine_sapling_e_snow", "presentdrop": "presentdrop", "pressbutton": "pressbutton", "pressbutton_trainstairwell": "pressbutton_trainstairwell", "pumpjack-static": "pumpjack-static", "recycler_static": "recycler_static", "repairbench_static": "repairbench_static", "researchtable_static": "researchtable_static", "rfbroadcaster.static": "rfbroadcaster.static", "roadsign1": "roadsign1", "roadsign2": "roadsign2", "roadsign3": "roadsign3", "roadsign4": "roadsign4", "roadsign5": "roadsign5", "roadsign6": "roadsign6", "roadsign7": "roadsign7", "roadsign8": "roadsign8", "roadsign9": "roadsign9", "rowboat": "rowboat", "rowboat_storage": "rowboat_storage", "saddletest": "saddletest", "sam_site_turret_deployed": "sam_site_turret_deployed", "sam_static": "sam_static", "sentry.bandit.static": "sentry.bandit.static", "sentry.scientist.static": "sentry.scientist.static", "shopkeeper_vm_invis": "shopkeeper_vm_invis", "shreddable_pickuptruck": "shreddable_pickuptruck", "simplelight": "simplelight", "simpleshark": "simpleshark", "simpleswitch": "simpleswitch", "sirenlightorange": "sirenlightorange", "sliding_blast_door": "sliding_blast_door", "slotmachine": "slotmachine", "small_refinery_static": "small_refinery_static", "smallboatdriver": "smallboatdriver", "smallboatpassenger": "smallboatpassenger", "snowmobile": "snowmobile", "snowmobiletomaha": "snowmobiletomaha", "spikes_static": "spikes_static", "splitter": "splitter", "stone-ore": "stone-ore", "sulfur-ore": "sulfur-ore", "swamp_tree_a": "swamp_tree_a", "swamp_tree_b": "swamp_tree_b", "swamp_tree_c": "swamp_tree_c", "swamp_tree_d": "swamp_tree_d", "swamp_tree_e": "swamp_tree_e", "swamp_tree_f": "swamp_tree_f", "tech_parts_1": "tech_parts_1", "tech_parts_2": "tech_parts_2", "testridablehorse": "testridablehorse", "timerswitch": "timerswitch", "trainbarricadeheavy": "trainbarricadeheavy", "trash-pile-1": "trash-pile-1", "vehicle_parts": "vehicle_parts", "wall.frame.shopfront.metal.static": "wall.frame.shopfront.metal.static", "water_catcher_small.static": "water_catcher_small.static", "waterwellstatic": "waterwellstatic", "wheelswitch": "wheelswitch", "workbench1.static": "workbench1.static", "workbench2.static": "workbench2.static", "workcart.entity": "workcart.entity", "workcart_fuel_storage": "workcart_fuel_storage", "workcartdriver": "workcartdriver", "xylophone.deployed.static": "xylophone.deployed.static" }, "NPC name": { "bandit_conversationalist": "bandit_conversationalist", "bandit_shopkeeper": "bandit_shopkeeper", "boat_shopkeeper": "boat_shopkeeper", "missionprovider_bandit_a": "missionprovider_bandit_a", "missionprovider_bandit_b": "missionprovider_bandit_b", "missionprovider_fishing_a": "missionprovider_fishing_a", "missionprovider_fishing_b": "missionprovider_fishing_b", "missionprovider_outpost_a": "missionprovider_outpost_a", "missionprovider_outpost_b": "missionprovider_outpost_b", "missionprovider_stables_a": "missionprovider_stables_a", "missionprovider_stables_b": "missionprovider_stables_b", "murderer": "murderer", "npc_bandit_guard": "npc_bandit_guard", "npc_tunneldweller": "npc_tunneldweller", "npc_underwaterdweller": "npc_underwaterdweller", "player": "player", "scarecrow": "scarecrow", "scientistnpc_patrol": "scientistnpc_patrol", "scientistnpc_peacekeeper": "scientistnpc_peacekeeper", "scientistnpc_roam": "scientistnpc_roam", "scientistnpc_roamtethered": "scientistnpc_roamtethered", "stables_shopkeeper": "stables_shopkeeper" } }, "Open control menu command": "hd", "Open control menu permission": "hitdisplay.admin", "Players need permission use": false, "Players use permission": "hitdisplay.use", "Text display format": "{0} {1:0}/{2:0} HP [ {3:0} ]", "Working mode": { "Enable new animal name collection": true, "Enable new entity name collection": true, "Enable new npc name collection": true, "Show enabled animal": true, "Show enabled entity": true, "Show enabled npc": true } } Lang : { "NoPermission": "<size=20>[ HitDisplay ]</size> No permission", "HitDisable": "<size=20>[ HitDisplay ]</size> <color=#FF0000>Disable</color>", "HitEnable": "<size=20>[ HitDisplay ]</size> <color=#66FF00>Enable</color>", "Rename": "Rename", "Delete": "Delete", "Confirm": "Confirm", "ClickEnter": "Click enter", "EditAnimal": "Edit Animal", "EditEntity": "Edit Entity", "EditNPC": "Edit NPC", "ShowEnabledNpc": "Enable display NPC :", "EnableNpcCollection": "Enable NPC ShortPre Collection :", "ShowEnableEntity": "Enable display Entity :", "EnableEntityCollection": "Enable Entity ShortPre Collection :", "ShowEnableAnimal": "Enable display Animal :", "EnableAnimalCollection": "Enable Animal ShortPre Collection :", "OnlinePlayer": "Online Player : {0}", "RealTime": "Real Time : {0}/{1} {2}:{3}", "GameTime": "Game Time : {0}", "EditUItitle": "【 Configuration Settings Panel 】", "TitleDescription": "Click on the name to change the name...", "Reset": "Reset", "FontSize": "Font Size :", "BloodOffset": "HP Bar Offset :", "BarColor": "HP Bar Color :", "TextColor": "Text Color :", "TextOffset": "Text Offset :", "ParentColor": "Parent Color :", "ParentOffset": "Parent Offset :", "DIYcontpanel": "DIY UI Panel" } { "NoPermission": "<size=20>[ HitDisplay ]</size> 没有权限", "HitDisable": "<size=20>[ HitDisplay ]</size> <color=#FF0000>禁用</color>", "HitEnable": "<size=20>[ HitDisplay ]</size> <color=#66FF00>启用</color>", "Rename": "改 名", "Delete": "删 除", "Confirm": "确 认", "ClickEnter": "点 击 输 入", "EditAnimal": "编 辑 动 物", "EditEntity": "编 辑 实 体", "EditNPC": "编 辑 NPC", "ShowEnabledNpc": "启用NPC显示 :", "EnableNpcCollection": "启用NPC预制名收录 :", "ShowEnableEntity": "启用实体显示 :", "EnableEntityCollection": "启用实体预制名收录 :", "ShowEnableAnimal": "启用动物显示 :", "EnableAnimalCollection": "启用动物预制名收录 :", "OnlinePlayer": "在线人数 : {0}", "RealTime": "现实时间 : {0}/{1} {2}:{3}", "GameTime": "游戏时间 : {0}", "EditUItitle": "【 配 置 中 心 】", "TitleDescription": "点击名字可直接直接更改名字...", "Reset": "重 置", "FontSize": "字体大小 :", "BloodOffset": "血条偏移 :", "BarColor": "血条颜色 :", "TextColor": "文本颜色 :", "TextOffset": "文本偏移 :", "ParentColor": "父层颜色 :", "ParentOffset": "父层偏移 :", "DIYcontpanel": "DIY UI 面板" } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$20.00- 15 comments
- 4 reviews
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- 3
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- #health display
- #blood display
- (and 8 more)
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Version 1.1.2
102 downloads
Less CPU, Less memory ! Characteristic : It has two teleport modes and can be used together Each teleport mode is suitable for players or administrators Punctuation teleport mode : player can teleport when you use map markers, (Permission required : mapteleport.vip1~10) player can use the default command : /mt ( Toggle disable enable - This does not affect the use of map markers) Monument teleport mode : player can use the default command : /cs (To open the monument teleport UI select teleport Permission required : mapteleport.vip1~10) Chat Command : /mt (Permission required : mapteleport.vip1~10 , Toggle disable enable - This does not affect the use of map markers) /cs (Permission required : mapteleport.vip1~10 , To open the monument teleport UI select teleport) Permissions : You can edit it, such as delete and modify permissions : mapteleport.vip1 Cooling time seconds : 7200 permissions : mapteleport.vip2 Cooling time seconds : 3600 permissions : mapteleport.vip3 Cooling time seconds : 1800 permissions : mapteleport.vip4 Cooling time seconds : 900 permissions : mapteleport.vip5 Cooling time seconds : 600 permissions : mapteleport.vip6 Cooling time seconds : 300 permissions : mapteleport.vip7 Cooling time seconds : 180 permissions : mapteleport.vip8 Cooling time seconds : 60 permissions : mapteleport.vip9 Cooling time seconds : 10 permissions : mapteleport.vip10 Cooling time seconds : 0 ( Cooling time seconds <= 0 No cooling ) Special permissions : (Recommended for administrators only) Bypass check Permission : mapteleport.bypass (Role: Bypass the check items set by the configuration document) Monument teleport edit Permission : mapteleport.monumentedit (The edit mode button is displayed when the Monument teleport UI is opened) Config : { " = = = Teleport check settings = = = ": { "Check other plugins": { "Check NoEscape": true, "Check ZoneManager": true }, "Check player building blocked": true, "Check player sitting": true, "Check player driving": true, "Check player wounded": true, "Check player sleeping": true, "Check player swimming": true, "Check player CargoShip": true, "Check player HotAirBalloon": true, "Check player crafting": true, "Check player OilRig": true, "Check player cave": true, "Check player health": { "Check player health": false, "Health value": 10.0 }, "Check target location OilRig": true, "Check target location UnderWater": true, "Check target location building blocked": true }, " = = = Permission settings = = = ": [ { "Permission name": "mapteleport.vip1", "Cooling time seconds": 7200 }, { "Permission name": "mapteleport.vip2", "Cooling time seconds": 3600 }, { "Permission name": "mapteleport.vip3", "Cooling time seconds": 1800 }, { "Permission name": "mapteleport.vip4", "Cooling time seconds": 900 }, { "Permission name": "mapteleport.vip5", "Cooling time seconds": 600 }, { "Permission name": "mapteleport.vip6", "Cooling time seconds": 300 }, { "Permission name": "mapteleport.vip7", "Cooling time seconds": 180 }, { "Permission name": "mapteleport.vip8", "Cooling time seconds": 60 }, { "Permission name": "mapteleport.vip9", "Cooling time seconds": 10 }, { "Permission name": "mapteleport.vip10", "Cooling time seconds": 0 } ], " = = = Monument teleport settings = = = ": { "Screen block monument list": [ "Outpost", "Underwater Lab", "Substation", "Lighthouse", "Large Fishing Village", "Ice Lake", "Water Well", "Train Tunnel", "Sulfur Quarry", "Stone Quarry", "Oxum's Gas Station", "Mining Outpost", "HQM Quarry", "Abandoned Supermarket", "Wild Swamp", "Fishing Village", "Large Oil Rig", "Oil Rig" ], "Monument enable list (Bypass target location check)": { "Abandoned Cabins 0": { "Display": "Abandoned Cabins 0", "Enable": true, "Radius": 54.0, "Location": { "x": -664.2076, "y": 15.900486, "z": -1187.19189 } }, "Abandoned Military Base 0": { "Display": "Abandoned Military Base 0", "Enable": true, "Radius": 30.0, "Location": { "x": 1186.97375, "y": 19.2020931, "z": 1464.67114 } }, "Airfield 0": { "Display": "Airfield 0", "Enable": true, "Radius": 200.0, "Location": { "x": -518.324341, "y": 41.436, "z": -7.24047852 } }, "Bandit Camp 0": { "Display": "Bandit Camp 0", "Enable": true, "Radius": 125.0, "Location": { "x": -144.0866, "y": 32.8083344, "z": -428.04538 } }, "Giant Excavator Pit 0": { "Display": "Giant Excavator Pit 0", "Enable": true, "Radius": 225.0, "Location": { "x": 1393.88, "y": 14.1, "z": 877.7 } }, "Harbor 0": { "Display": "Harbor 0", "Enable": true, "Radius": 150.0, "Location": { "x": -1624.08752, "y": 0.6880002, "z": -314.99707 } }, "Harbor 1": { "Display": "Harbor 1", "Enable": true, "Radius": 150.0, "Location": { "x": -338.798981, "y": 0.4460001, "z": -1664.15271 } }, "Junkyard 0": { "Display": "Junkyard 0", "Enable": true, "Radius": 100.0, "Location": { "x": 1148.02454, "y": 8.231164, "z": -1261.48242 } }, "Launch Site 0": { "Display": "Launch Site 0", "Enable": true, "Radius": 300.0, "Location": { "x": 471.550385, "y": 29.46, "z": 497.129761 } }, "Ranch 0": { "Display": "Ranch 0", "Enable": true, "Radius": 75.0, "Location": { "x": 685.4863, "y": 2.206707, "z": -1105.0741 } }, "Satellite Dish 0": { "Display": "Satellite Dish 0", "Enable": true, "Radius": 90.0, "Location": { "x": -1110.77307, "y": 12.0, "z": -392.8728 } }, "Sewer Branch 0": { "Display": "Sewer Branch 0", "Enable": true, "Radius": 100.0, "Location": { "x": -118.19339, "y": 22.5593719, "z": 359.157562 } }, "The Dome 0": { "Display": "The Dome 0", "Enable": true, "Radius": 70.0, "Location": { "x": -966.347351, "y": 10.41906, "z": 383.140076 } }, "Water Treatment Plant 0": { "Display": "Water Treatment Plant 0", "Enable": true, "Radius": 185.0, "Location": { "x": 645.737549, "y": 23.49, "z": -267.329468 } } } }, " = = = Other settings = = = ": { "Map Teleport Enable": true, "MapTeleport switch ChatCommand": "mt", "Monument Telepor tEnable": true, "Monument Teleport switch ChatCommand": "cs", "Bypass check Permission": "mapteleport.bypass", "Monument teleport edit Permission": "mapteleport.monumentedit", "Enable Random Radio Sound": true, "Pop-up MessageUI": { "MessageUI AnchorMin ": "0 .2", "MessageUII AnchorMax": "1 .25", "MessageUI message closing time second": 5, "MessageUI Message font size (The maximum limit is related to Anchor)": 30 } } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$15.00- 7 comments
- 1 review
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- 2
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- #mapteleport
- #teleport
- (and 7 more)
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Version 1.1.2
770 downloads
Easy to use Death Message ! Less CPU, Less memory ! No redundant code, No redundant permissions, No redundant settings, Easy to use! Automatically identify the name of an NPC whose name has been changed by the plugins Automatically identify the name of the weapon whose name has been changed by the plugins Each player can change their display mode Anything that can be killed can be individually set to display death messages Mode message display mode : FloatUI The default setting is that the message will disappear after 10 seconds About Permissions: deathmessage.admin (Used to open the FloatUI parameter setting panel ) Chat Command: /dm - Switch to display death message to FloatiUI or ChatBox /dm diy - Open the FloatUI parameter setting panel (Permission : deathmessage.admin) Other : When the FloatUI blocks other buttons, the death message will temporarily switch to the chat box after clicking (Time depends on config setting) Config : DeathMessage.json { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "➊ Global Messages settings": { "Enable About Animal": true, "Enable About Entitys": true, "Enable About NPC": true, "Enable Player Deaths": true }, "➊ Discord settings": { "Webhook URL": "https://discordapp.com/api/webhooks/1112615109920047144/C2BvSMtWQiSM-9pEpsjbzwzSgFaUZpilYvlSWG_qqc4mllgZL6Jh4QUHItRwwDTj7Wud", "Bot Name": "Death Messages Bot", "Bot Avatar Link": "https://avatarfiles.alphacoders.com/128/128573.png", "Enable Animal Deaths": true, "Enable Entities Deaths": true, "Enable NPC Deaths": true, "Enable Player Deaths": true }, "➋ Display name modification and activation": { "➀ Animal name": { "bear": { "Enable": true, "Display name": "bear" }, "boar": { "Enable": true, "Display name": "boar" }, "chicken": { "Enable": true, "Display name": "chicken" }, "horse": { "Enable": true, "Display name": "horse" }, "polarbear": { "Enable": true, "Display name": "polarbear" }, "stag": { "Enable": true, "Display name": "stag" }, "testridablehorse": { "Enable": true, "Display name": "testridablehorse" }, "wolf": { "Enable": true, "Display name": "wolf" }, "zombie": { "Enable": true, "Display name": "zombie" } }, "➁ NPC name": { "bandit_conversationalist": { "Enable": true, "Display name": "bandit_conversationalist" }, "bandit_shopkeeper": { "Enable": true, "Display name": "bandit_shopkeeper" }, "boat_shopkeeper": { "Enable": true, "Display name": "boat_shopkeeper" }, "missionprovider_bandit_a": { "Enable": true, "Display name": "missionprovider_bandit_a" }, "missionprovider_bandit_b": { "Enable": true, "Display name": "missionprovider_bandit_b" }, "missionprovider_fishing_a": { "Enable": true, "Display name": "missionprovider_fishing_a" }, "missionprovider_fishing_b": { "Enable": true, "Display name": "missionprovider_fishing_b" }, "missionprovider_outpost_a": { "Enable": true, "Display name": "missionprovider_outpost_a" }, "missionprovider_outpost_b": { "Enable": true, "Display name": "missionprovider_outpost_b" }, "missionprovider_stables_a": { "Enable": true, "Display name": "missionprovider_stables_a" }, "missionprovider_stables_b": { "Enable": true, "Display name": "missionprovider_stables_b" }, "npc_bandit_guard": { "Enable": true, "Display name": "npc_bandit_guard" }, "npc_tunneldweller": { "Enable": true, "Display name": "npc_tunneldweller" }, "npc_underwaterdweller": { "Enable": true, "Display name": "npc_underwaterdweller" }, "player": { "Enable": true, "Display name": "player" }, "scarecrow": { "Enable": true, "Display name": "scarecrow" }, "scientistnpc_patrol": { "Enable": true, "Display name": "scientistnpc_patrol" }, "scientistnpc_peacekeeper": { "Enable": true, "Display name": "scientistnpc_peacekeeper" }, "scientistnpc_roam": { "Enable": true, "Display name": "scientistnpc_roam" }, "scientistnpc_roamtethered": { "Enable": true, "Display name": "scientistnpc_roamtethered" }, "stables_shopkeeper": { "Enable": true, "Display name": "stables_shopkeeper" } }, "➂ Entity name": { "autoturret_deployed": { "Enable": true, "Display name": "autoturret_deployed" }, "beartrap": { "Enable": false, "Display name": "beartrap" }, "bradleyapc": { "Enable": true, "Display name": "bradleyapc" }, "flameturret.deployed": { "Enable": false, "Display name": "flameturret.deployed" }, "guntrap.deployed": { "Enable": false, "Display name": "guntrap.deployed" }, "landmine": { "Enable": false, "Display name": "landmine" }, "patrolhelicopter": { "Enable": true, "Display name": "patrolhelicopter" }, "sam_site_turret_deployed": { "Enable": false, "Display name": "sam_site_turret_deployed" }, "sentry.scientist.static": { "Enable": false, "Display name": "sentry.scientist.static" } }, "➃ Weapon name": { "Assault Rifle": "Assault Rifle", "Bolt Action Rifle": "Bolt Action Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Butcher Knife": "Butcher Knife", "Candy Cane Club": "Candy Cane Club", "Chainsaw": "Chainsaw", "Combat Knife": "Combat Knife", "Compound Bow": "Compound Bow", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Double Barrel Shotgun": "Double Barrel Shotgun", "Eoka Pistol": "Eoka Pistol", "explosive": "explosive", "Flame Thrower": "Flame Thrower", "Flashlight": "Flashlight", "grenade": "grenade", "Hatchet": "Hatchet", "heat": "heat", "Hunting Bow": "Hunting Bow", "Jackhammer": "Jackhammer", "L96 Rifle": "L96 Rifle", "Longsword": "Longsword", "LR-300 Assault Rifle": "LR-300 Assault Rifle", "M249": "M249", "M39 Rifle": "M39 Rifle", "M92 Pistol": "M92 Pistol", "Mace": "Mace", "MP5A4": "MP5A4", "Multiple Grenade Launcher": "Multiple Grenade Launcher", "Nailgun": "Nailgun", "Pickaxe": "Pickaxe", "Pump Shotgun": "Pump Shotgun", "Python Revolver": "Python Revolver", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Semi-Automatic Rifle", "Spas-12 Shotgun": "Spas-12 Shotgun", "Stone Hatchet": "Stone Hatchet", "Stone Pickaxe": "Stone Pickaxe", "Stone Spear": "Stone Spear", "Thompson": "Thompson", "Torch": "Torch", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" }, "➄ Body part name": { "Arm": "Arm", "Body": "Body", "Chest": "Chest", "Foot": "Foot", "Hand": "Hand", "Head": "Head", "Leg": "Leg", "Stomach": "Stomach" } }, "➌ Other settings": { "Default command": "dm", "Chat Icon Id": "0", "Default display(true = FloatUI , false = Chat box)": true, "FloatUI message closing time second": 10, "Click on FloatUI switch to the chat box in seconds": 10 }, "➍ Lang settings": { "AnimalKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "ButtonSwitch": "Auto switch death message to <color=#FFFF00>ChatBox</color> <color=#FF0000>{0}</color> seconds", "ChatTitle": "", "DisplayNumber": "Display number", "DIY": "DIY control panel", "EntityKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "FloatUILocation": "UI Location", "FontPosition": "Font position", "FontSize": "Font size", "IntervalStretch": "Interval stretch", "LengthWidth": "Length Width", "MessageTochat": "Toggle death message to <color=#FFFF00>ChatBox</color>", "MessageToFloatUI": "Toggle death message to <color=#66FF00>FloatUI</color>", "NoPermission": "Not have permission !", "NPCKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "PlayerKillAnimal": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillEntity": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillNPC": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerSuicide": "<color=#FFFF00>{0}</color> suicide", "Reset": "Reset" } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$15.00- 81 comments
- 7 reviews
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- 3
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- #death tips
- #death notice
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Version 1.0.1
48 downloads
Facepunch generated loot containers change on spawn, sometimes it's a Military crate, sometimes elite, sometimes normal. RustEdit however does not. It will only spawn the crates/barrel you define. Heres where LootCreate comes in, Two simple commands to place either a crate or a barrel and away you go. Containers are selected randomly from a list in the config and a timer defines the respawn time. (default 2-8 mins) Containers are stored in the data file which is cleared on wipe. Permission LootCreate.admin << required to use commands Commands /PlaceCrate << will place a crate where the player is standing /RemoveCrate << Removes the crate you are looking at (best if you stand on the crate and look down at it) /PlaceBarrel << will place a barrel where the player is standing /RemoveBarrel << Removes the barrel you are looking at (best if you stand on the barrel and look down at it) Configuration { "Crate Prefab List": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab" ], "Barrel Prefab List": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/radtown/oil_barrel.prefab", "assets/prefabs/resource/diesel barrel/diesel_barrel_world.prefab" ], "Respawn timer upper": 480.0, "Respawn timer lower": 120.0 } Pretty self explanatory, a list of Barrel Prefabs, a list of Crate Prefabs and two numbers that the timer is triggered between. Data The crate and barrel information are save in the LootCreate.json datafile. Deleting this file will clear all placed containers. This is triggered to wipe on new save. Meaning if you wipe the server save it will clear the data. *IF YOU SETUP THE LOOT AND THEN WIPE THE SERVER BEFORE GOING LIVE MAKE SURE YOU BACKUP THIS DATA FILE OR ALL YOUR HARD WORK WILL BE UNDONE* If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN$5.00-
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- #maps
- #mapmaking
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Version 4.0.6
1,753 downloads
Simple kill/death ratio counter. User interface is fully customizable, each panel can be disabled. For each screenshot shown there is config file available. Simple customizable KDR UI interface Togglable interface Multi-User custom interface support High Performance Plugin Plug and Play - No dependencies or Linq Got any ideas or questions ? Join the Cobalt Studios Discord @ https://discord.gg/cobaltstudios Player Commands: /hkd or /togglekdr - disables/enables kdr UI /skd or /switchkdr - rotates through multiple custom KDR UIs from the config Args - Optionally use an integer to skip to a specific UI - Example - /skd 2 Admin Commands: /kdrwipe - wipes all kdr data Player Permissions: simplekdr.use - allows use of all player commands simplekdr.hidden - hides the kdr UI when a player logs in or uses the /hkd command Admin Permissions: simplekdr.wipedata - allows the use of /kdrwipe command Credit to M&B Studios the original author of this plugin.$14.99- 63 comments
- 10 reviews
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- 9
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- #kdr
- #simplekdr
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