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Everything posted by TheRiddledNote
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imperium compatibility with custom monuments
TheRiddledNote replied to TheRiddledNote's Support Request in Support
thanks for the clarification. -
imperium compatibility with custom monuments
TheRiddledNote replied to TheRiddledNote's Support Request in Support
gotcha, are both the oil rigs custom as well? dynamic pvp recognizes it but not imperium. -
hello, Im not sure if its plug in related or map related but I just wanted to ask if possible, what I would have to put on the config file for imperium so it can recognize the custom monuments here. I have launch site listed as launch_site and mini_launch_site but imperium does not seem to recognize it. the config looks like this. What am I looking for here so I can list the custom monuments on the map? It works when you list default monuments
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Hello, this is the error. Failed to run a 1.00 timer in 'AlphaAnimals v1.0.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.AlphaAnimals+<OnEntitySpawned>c__AnonStorey1.<>m__0 () [0x00000] in <5ccdb55e3a2249428f3bb39ee0f6d06f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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just wanted to update and so others can use this as a guide as well, I suppose. I just created the file for spowns database on the data file folder named terrainspawnpoints and added spawn points in game. After adding spawn points and closing the plug in, i reloaded img antiterrain death and it loads without the error. Make sure you take care of spawns database, set up a spawn point or two or three or whatever before running this plug in guys.
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- 979 comments
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- #loot
- #customloot
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- 979 comments
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- 1
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- #loot
- #customloot
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- 19 comments
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theres actually no config file for it which is probably causing the error. I will see what is going on, thank you for the fast response.
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what do i have to change exactly to fix this
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i actually have not touched the plug in. or the oxide config file.this is the config file. I did not touch this until now.
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is there a way to fix this? but it is fully functional correct? it seems to load at the end
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hi regarding the current config, does it allow players to select a tc and turn it into an "abandoned base" ? basically, what i want to do is for players to be able to turn any tc they own, one or multiple into a pvp zone, without the surrounding tc's of other players being affected. I want people to be able to build their pvp bases, select the tc (one or more) and make it into a pvp zone so others can raid them. Sorry if this is confusing.
- 572 comments
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- #rust
- #rust plugin
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hello i am getting this weird error on start up, it looks like it eventually lods in but what is happening here in the beginning? Failed to call hook 'OnServerInitialized' on plugin 'IMRGAntiTerrainDeath v2.0.3' (Exception: Api Error in SpawnsDatabase This file doesn't exist) at SpawnsDatabaseEx.GetPointCount (System.String filename) [0x00032] in <6759dab3ddda4704a05510f00a08127d>:0 at SpawnsDatabaseEx.BuildPointArray (System.String filename) [0x00006] in <6759dab3ddda4704a05510f00a08127d>:0 at Oxide.Plugins.IMRGAntiTerrainDeath.OnServerInitialized () [0x00028] in <4ef2d44ce9d3460eb5a131408aa79bca>:0 at Oxide.Plugins.IMRGAntiTerrainDeath.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00032] in <4ef2d44ce9d3460eb5a131408aa79bca>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin IMRGAntiTerrainDeath v2.0.3 by IMR Games (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- 61 comments
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- 61 comments