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Everything posted by imthenewguy
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- 1,558 comments
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- #leveling
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- 1,558 comments
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- #leveling
- #progression
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- 1,558 comments
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- #leveling
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The anchor position is set to the bottom-middle of the screen. Offset min is the top left of the icon (x,y) and the offset max is the bottom right (x,y). The difference between the min/max values dictates the size of the button. For example: Min: "-100 25" Max: "-50 -25" This would make the icon slightly to the left of the middle-bottom, and have a size of 50. The challenge you will face with the current setup is that players resolution will make moving it to the left look very different, since it anchors from the middle. You are better off finding a spot for it that is closer to the hotbars. You can make it smaller by minimizing the amount between the min and max values.
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- #enhanced
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- 1,558 comments
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- 87 comments
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- #vip
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- 1,558 comments
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- 52 comments
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- #competition
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Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
- 1,558 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,558 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,558 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,558 comments
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- #leveling
- #progression
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- 1,558 comments
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- #leveling
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- 1,558 comments
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Nah it uses a bool to determine if it's night time: TOD_Sky.Instance.IsNight Nah I don't think so, not if it's only happening to players with the instant untie skill. Submit a support ticket on here and see if you can grab a video recording for me so I can understand what is taking place. Ideally a recording showing the crates untying without the skill, then untying with.
- 1,558 comments
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- #leveling
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