Jump to content

imthenewguy

Curator
  • Posts

    4,694
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by imthenewguy

  1. imthenewguy

    NpcRaiders

    Tyty. I assume you add the names to the displayName field to differentiate the NPCs? My plugin supports filtering using this name as well, so players can set loot drops based on the name of the NPC as well.
  2. imthenewguy

    NpcRaiders

    Hey mate, I have been asked to add support for this to my ItemPerks:Legendary Items plugin. What way can I identify Npc raiders to be able to add drops to them? Do they have unique names, or are they all setup the same?
  3. It should work fine in shop. What is the full command string you are putting into the shop plugin?
  4. Yeah that's a good idea. I will look into it.
  5. You don't have to. Join my discord and look at the announcements channel. https://discord.gg/jxD7MtaV9g
  6. Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
  7. imthenewguy

    Gun Game

    Only 1 is a valid arena. The other is an old arena.
  8. It's 0-100. 1 = 1% chance. What source are they dropping a lot from?
  9. Try unloading all plugins and retesting. If it works, you have a conflicting plugin. If it doesn't, open up a support ticket.
  10. I can't think of a function way where my plugin will reward killing bradly or heli with skill points. Only source for skill points is commands or level ups.
  11. Sorry guys, I made changes to the plugin that were based on staging with the expectation that those changes would be pushed to main like always (a simple method name change). Alas they did not. It has been fixed.
  12. There is only 1 that respawns when you delete it. Change their spawn position in the config or disable the mobile workbench skill.
  13. Nah it uses a bool to determine if it's night time: TOD_Sky.Instance.IsNight Nah I don't think so, not if it's only happening to players with the instant untie skill. Submit a support ticket on here and see if you can grab a video recording for me so I can understand what is taking place. Ideally a recording showing the crates untying without the skill, then untying with.
  14. Do you have another plugin messing with the crates? The skill adds a behaviour to the player that ray casts what the player is looking at when they are underwater and the use button is down. If it finds a FreeableLootContainer it sets the buoyancy scale to 1 and disables kinematic on the rigid body so it floats to the surface. Try it with all other plugins unloaded to see if the issue persists.
  15. imthenewguy

    Gun Game

    You could give them the admin roles. It can be started via console, so if you have a shop plugin you could allow players to purchase the event to start it or something (running the console command). The maps for ZombieInfection, Paintball and (soon to released) King of the hill are all compatible with gun game. Just throw the json map file into the GunGame folder in data. The _Universal version.
  16. The prefab is no longer supported so I disabled purchasing. SurvivalArena is the replacement.
  17. The commands are listed on the main page of the plugin. pbstart / pbend
  18. In Paintball config: "Use EventHelper to schedule the events (recommended)?" to false.
  19. You can follow the video for creating a custom skill. You could then add a custom level reward to give the permission to open a backpack after a set level. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "o.grant user {id} backpacks.use": "You unlocked the backpack" }, "List of commands that are fired off when the player data is reset": [ "o.revoke user {id} backpacks.use" ] } }, and you can create custom skills and set a level requirement to unlock them as well, by setting: "Minimum player level required to unlock this node": 0,
  20. Set "Kill all deployed nature when the associated cupboard is destroyed?" to true

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.4k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.