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Everything posted by BetterDeadThanZed
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- 237 comments
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I am using the LSkins plugin. I had a player tell me she was skinning small stacks of shirts and hoodies (2 - 4 each). She then tried to skin a stack of 10 hazmat suits and they became one hazmat suit. Is this an issue with the LSkins plugin or is it a conflict with Stack Modifier?
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Has anyone had a problem with this using Stack Modifier? I just had a player tell me that she was reskinning small stacks of shirts and hoodies (2 - 4 each). She then tried a stack of 10 hazmat suits and it became one when she reskinned it. Has anyone else had this issue? Is it something that @LAGZYAcould fix? Doesn't seem like he's been around here for a few months though.
- 237 comments
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In the description of the plugin, it says: "Also in the config, you can download all the skins from the marketplace (Automatically add them to the date and upload a picture)" I don't see this option in the config. Does anyone know how you do this? Also, any way to set a default sorting method? I'd like to sort my skins alphabetically.
- 237 comments
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- 37 comments
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- #helicopter
- #minicopter
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(and 7 more)
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- 143 comments
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- 1
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- #red button
- #button
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Just checking in on the off chance you decided to respond!
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- 115 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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No, my problem was in Rust Edit. I'd click on the View/IO Connections and there were no connections. I'd click on something that should be hooked up to power, such as the card reader, and it would show it's not connected. The map didn't make it into the server because I saw this issue. It's something I've learned to check for after placing monuments, putting the map on the server, then finding out in-game that there's no power.
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I can pick up the drones....
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I can still pick up the drone. -
Has anyone had a problem with this monument's electricity? I placed it in rustedit and turned on the view IO entities options and there's no power. I clicked on a card reader and no power. I even pasted it again to see if it was a glitch and nope. I reloaded Rustedit and still, no power in this monument.
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Ok, something else I noticed is that after I placed the prefab, I checked the IO connections and nothing is connected to power.
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This was 6 1/2 months ago. I stopped using it.
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Yes, I do.
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When a player gets the landmine, it doesn't explode.
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Maybe one day this will be fixed.
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- 6 comments
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- #rust plus
- #block
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(and 3 more)
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- 36 comments
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- #raulssorban
- #raul sorban
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I don't believe this is a problem anymore. I don't recall seeing this error in the 9 months since I put in this support ticket.
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This support ticket is from April of 2022....
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Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Still happening....