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Everything posted by Chit Show
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- 185 comments
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- #boat
- #facepunch
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- 185 comments
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- #boat
- #facepunch
- (and 15 more)
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- 185 comments
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- #boat
- #facepunch
- (and 15 more)
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- 185 comments
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- #boat
- #facepunch
- (and 15 more)
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Error while compiling BombDrone: ; expected | Line: 177, Pos: 20
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- 122 comments
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- 1
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- #craft
- #craft menu
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- 19 comments
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Is it possible to add: https://codefling.com/plugins/skill-tree-items To: "This is for special items you want added to the hackable crates outside of loot tables": [ { "itemData": { "Random amount maximum:": 1, "Random amount minimum:": 1, "skin id for the item": 0, "The Item Id:": 0 }, "percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 30 } ]
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- 19 comments
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(19:49:39) | [Double Jump] Shit worked False (19:49:39) | [Double Jump] Shit worked False (19:49:45) | [Double Jump] Shit worked False (19:49:50) | [Double Jump] Shit worked False (19:49:55) | [Double Jump] Shit worked False (19:50:00) | [Double Jump] Shit worked False (19:50:03) | [Double Jump] Shit worked False (19:50:05) | [Double Jump] Shit worked False (19:50:11) | [Double Jump] Shit worked False
- 19 comments
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I think your translator failed you buddy. But nice try? Some of you completely missed the point I was trying to make. The instructions should be in the description of the plugin. But it's easier to send in the discord brigade and trash someone, right? Anyone who doesn't instantly know how to use it is dumb? A breakdown in communication is one thing, clicking like on someone trashing your customers is another. I've bought many maps & plugins off these guys from multiple sites. No more.
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Yeah, still getting it. Failed to call hook 'OnTurretTarget' on plugin 'HeavyCargoShipEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyCargoShipEvent.OnTurretTarget (AutoTurret turret, BaseCombatEntity entity) [0x00035] in <7259344a206443ec89ac8497b5837516>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a33] in <7259344a206443ec89ac8497b5837516>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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That makes it sound like I would have to teach each of my players how to use it. It's probably best to add that to the description of the plugin. Or a video I can just link to. "Everyone I gave to test it, said that the control is simple and convenient" Find testers that understand rust players are fickle & impatient.
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Failed to call hook 'OnTurretTarget' on plugin 'HeavyCargoShipEvent v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyCargoShipEvent.OnTurretTarget (AutoTurret turret, BaseCombatEntity entity) [0x00035] in <d57f38f3b9234b8c9bafd562522cc7f9>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e2] in <d57f38f3b9234b8c9bafd562522cc7f9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 On load spams console.
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- 185 comments
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- 1
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- #boat
- #facepunch
- (and 15 more)
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- 185 comments
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- #boat
- #facepunch
- (and 15 more)
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- 185 comments
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- #boat
- #facepunch
- (and 15 more)