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Everything posted by Chit Show
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No errors so far. Thanks!
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(14:01:23) | Failed to call hook 'OnServerInitialized' on plugin 'TeamInfo v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamInfo.SortTeams (RelationshipManager+PlayerTeam team) [0x0002f] in <d9a827efcb134b0e8198264eb8fcf860>:0 at Oxide.Plugins.TeamInfo.OnServerInitialized () [0x00152] in <d9a827efcb134b0e8198264eb8fcf860>:0 at Oxide.Plugins.TeamInfo.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031c] in <d9a827efcb134b0e8198264eb8fcf860>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (14:01:23) | Loaded plugin TeamInfo v1.2.1 by AhigaO#4485
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Failed to call hook 'OnPlayerHealthChange' on plugin 'TeamInfo v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamInfo+<ShowUIHPBar>c__AnonStorey9.<>m__0 (BasePlayer x) [0x00000] in <a258aa7db6654c43a8344bf169ec8760>:0 at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0003d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.TeamInfo.ShowUIHPBar (RelationshipManager+PlayerTeam team) [0x00414] in <a258aa7db6654c43a8344bf169ec8760>:0 at Oxide.Plugins.TeamInfo.OnPlayerHealthChange (BasePlayer player, System.Single oldValue, System.Single newValue) [0x0001c] in <a258aa7db6654c43a8344bf169ec8760>:0 at Oxide.Plugins.TeamInfo.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00400] in <a258aa7db6654c43a8344bf169ec8760>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Also getting: Failed to call hook 'OnLoseCondition' on plugin 'TeamInfo v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamInfo+<ShowUIItem>c__AnonStorey8.<>m__0 (BasePlayer x) [0x00000] in <a258aa7db6654c43a8344bf169ec8760>:0 at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0003d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.TeamInfo.ShowUIItem (RelationshipManager+PlayerTeam team) [0x00474] in <a258aa7db6654c43a8344bf169ec8760>:0 at Oxide.Plugins.TeamInfo.OnLoseCondition (Item item, System.Single& amount) [0x00030] in <a258aa7db6654c43a8344bf169ec8760>:0 at Oxide.Plugins.TeamInfo.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008b3] in <a258aa7db6654c43a8344bf169ec8760>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 185 comments
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- #boat
- #facepunch
- (and 15 more)
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No idea, it seemed completely random. I have a few plugins that effect the mini: MinicopterStorage, MiniPlate, and MiniTrails. I assumed it was a plugin conflict so I switched to the umod version (SpawnMini) and so far I haven't had a problem.
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This one has hit us twice so far. It only affected mymini and the problem went away when we reloaded the plugin. NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at BaseVehicle.GetIdealMountPoint (UnityEngine.Vector3 eyePos, UnityEngine.Vector3 pos, BasePlayer playerFor) [0x000b4] in :0 at BaseVehicle.GetIdealMountPointFor (BasePlayer player) [0x00031] in :0 at BaseVehicle.AttemptMount (BasePlayer player, System.Boolean doMountChecks) [0x00019] in :0 at BaseMountable.RPC_WantsMount (BaseEntity+RPCMessage msg) [0x00020] in :0 at BaseMountable.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00191] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseMountable:OnRpcMessage(BasePlayer, UInt32, Message) BaseVehicle:OnRpcMessage(BasePlayer, UInt32, Message) MiniCopter:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 429 comments
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- 1
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- #abilities
- #boss
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You either pay his price or you don't. It is what it is. I still have to get my updates for what I bought here, but this whole situation has made me rethink buying from here again. The codefling discord brigade that came in with lies and insults and never a correction from Steen or any other developer looked like a straight up extortion racket. (Death finally intervened) "This is a very reasonable price, my friend." -Tony "We're the biggest organization around here, and one of the best, hands down." -Louie "You aren't getting quality protection for free, my friend." -Franky "Pay up and be glad we didn't find you sooner." -Lucky I think everyone should take this as a learning experience and plan for more f#$@ery.
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RaidableBases should be a $100 plugin then (the two don't even come close). Maps should be $80-$100. This was handled poorly. Period. "I realize how this affects server owners, so for December only I'm offering the plugin half off." Nah... Why not capitalize on it right? You made 4 G's before I could write a response. I spent all day setting up botspawn yesterday to prepare for the wipe. You know why? Because I don't get the heads-up from Facepunch devs that NPCs are going to be *@$%^'ing removed. 90% of the info I do get is outdated or wrong. $20-$25 I would've snatched it up and still loved the dude. He still makes his G's. Now I just want to stop the bleeding that is being a rust server owner. Nothing gets fixed by Facepunch. Every #@^$'ing month it's more broken #^@$. I'm sick to death of having to rewrite configs every month. I'm sick of being burned on plugins. Enchanting, Rust League, etc. I'm sick of overhyped badly generated maps that are horrible for NPCs, RaidBases, etc. The cost just keeps going up while VIP buys dry up. We take the brunt of the player rage. Every month. And, we have to spend 100+ hours monthly working on the server just to attract players. It's too much stress, cost, and work. For nothing. Literally nothing. So, unless I find another admin that wants to merge, I'm done. Hell, I'll even ghost admin so someone can get use out of the money I wasted on plugins, maps, monuments, etc. Rust has been a fun ride up until about 6 months ago. At this point I'd be a masochist if I stayed. It's an unpaid job, with an abusive boss that steals your desk every month and kicks you in the teeth. And I F#@$'n love Steen. Seriously, I appreciate this dev for so much more than botspawn. But this notion that he should recover 5 years of work off THIS plugin... And that swedish p.o.s. can catch a throat punch. He did NOT help you one bit. Congrats on your Christmas Steen, and good luck. I still think you're an amazing programmer. - Grumbles
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- 72 comments
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- 1
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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- 31 comments
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- 1
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Hey nivex, thanks for the 1.5 years of fun I've had with this plugin. Are there any known plugin conflicts that would affect NPC health? (BotSpawn, NPCKits, BradleyGuards, etc.) I've set my NPC health in profiles to scale with difficulty but each raid difficulty's NPCs still have 300HP. (300 is the base health I use for my NPCS with other plugins) Also, any chance you could add a config option for test generators? I build some elaborate raid bases using ElectricGeneratorTweaker but the bases only recognize 100 power when loaded in. We just migrated from 1.4.7 and it went a lot smoother than expected. Thanks again!