Airpex
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Everything posted by Airpex
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- 2 comments
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- 1,015 comments
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- #loot
- #customloot
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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when reloading this plugin it shows this (I dont use any npc for selling these parts and didnt change any in plugin/config): 25.02 08:19:04 [Server] INFO Failed to call hook 'OnNpcTarget' on plugin 'DeployableNature v1.0.21' (NullReferenceException: Object reference not set to an instance of an object) 25.02 08:19:04 [Server] INFO at Oxide.Plugins.DeployableNature.OnNpcTarget (BaseEntity npc, BaseEntity entity) [0x00000] in <f8a0548aee734e3c895e253d9af80fd7>:0 25.02 08:19:04 [Server] INFO at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00dca] in <f8a0548aee734e3c895e253d9af80fd7>:0 25.02 08:19:04 [Server] INFO at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 25.02 08:19:04 [Server] INFO at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 25.02 08:19:04 [Server] INFO at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 I had to remove the plugin, json and data file and had to configure another plugin which would keep inv. only then I could get back into the game. Im happy that this worked. but its too bad at the end with that issues
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after having one small quarry stone in belt slot and disconnect. I cant get into the game again, automatically disconnects, showing this message: it worked as long as I didnt have any item on me. IOException: Stream ended too early at SilentOrbit.ProtocolBuffers.ProtocolParser.ReadUInt32 (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BaseEntity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Disconnected (Stream ended too early at SilentOrbit.ProtocolBuffers.ProtocolParser.ReadUInt32 (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BaseEntity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 ) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update()
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how can I make only some stuff buyable/ usable from players? Ive put in some more perms now. but Idk how to put in them correctly at this part from item config: "permission_required": "deployablenature.vip" this correct? .... standard is null and how to put in some more, different perms like this for one item ? e.g. .vip / .vip+ / .vip-elite or like this to one item ??: "permission_required": "deployablenature.vip" , "permission_required": "deployablenature.vip+"
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- 15 comments
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- #lock
- #composter
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and did it work? we search for a solution to make all kit-groups from our shop to bring them all in better chat group "VIP", so that we have in better chat only group default, vip for all players buying a rank-kit, admins and mods couldnt find a right solution, especially to make this automatically the rank-kit groups were made with admin menu. we got no rank-groups in oxide.config, only default, moderator and admin
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I changed all the specific perm to true. that its needed. is the main perm needed for the attachements? so if a player without having main perm and using an attachment, and this is to false in config, can he use it with range info from this plugin? I changed specific to true, that perm is needed and I got main perm. but I attachments doesnt work with range info. so when I change it back to false for specific, should I use it then, but no one without main perm?
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- 15 comments
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- #lock
- #composter
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(and 3 more)
Tagged with:
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- 15 comments
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- #lock
- #composter
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(and 3 more)
Tagged with: