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Everything posted by AlexF
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we have new bug: When you clear any convoy, you can leave one bot alive. Then wait a little in the save (for the convoy to de-bait [about 2-3 minutes in the save]), and when the convoy de-baits, 4 additional bots will spawn on it (on average). It turns out that in theory it is possible to kill 4 additional bots ±15 times during the entire hour of the convoy's ride, from which various loot falls (mostly compachi). That is, if you plan a convoy for 20 bots and loot from them together with the main one, then you can kill about 80 (on average convoy) with such actions.
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- 91 comments
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- #drone
- #iqguardiandrone
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- 91 comments
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- #drone
- #iqguardiandrone
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- 4 comments
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- #automated
- #maps
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(and 9 more)
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- 346 comments
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- #builder
- #automation
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(and 9 more)
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- 6 comments
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"default": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50 }, "vip": { "Player Max Sleeping Bag/Bed limit": 7, "Sleeping bag unlock time after placed": 210, "Bed unlock time after placed": 84, "Sleeping bag respawn cooldown": 210, "Bed respawn cooldown": 84, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 35, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 35 }, "shopsuper": { "Player Max Sleeping Bag/Bed limit": 10, "Sleeping bag unlock time after placed": 30, "Bed unlock time after placed": 12, "Sleeping bag respawn cooldown": 30, "Bed respawn cooldown": 12, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 5, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 5 }
- 50 comments
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- #beach towel
- #beachtowel
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(and 24 more)
Tagged with:
- #beach towel
- #beachtowel
- #beachtowel limiter
- #beachtowel respawn cooldown
- #beachtowel unlock time
- #bed
- #bed cooldown
- #bed distance
- #bed distance range
- #bed limiter
- #bed respawn cooldown
- #bed unlock time
- #carbon
- #distance range
- #oxide
- #sleeping bag
- #sleeping bag cooldown
- #sleeping bag limiter
- #sleeping bag respawn time
- #sleeping bag unlock time
- #ultimatebeds
- #umod
- #bed custom decay
- #bed decay
- #custom decay
- #sleeping bag decay
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My friend have this error - I can even tell you why this is - because of the registration of privileges in the CS, if you load it with a different perm name(vip1, vip2..), the plugin spams: Failed to call hook 'OnActiveItemChanged' on plugin 'UltimateBeds v1.0.8' (InvalidOperationException: Sequence contains no matching element) at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.UltimateBeds.GetPlayerRolePermission (System.UInt64 steamID) [0x00034] in <8a8c125ded594d2db96c6c1ea63e8fac>:0 at Oxide.Plugins.UltimateBeds.CanChangeBagsRange (BasePlayer player) [0x00017] in <8a8c125ded594d2db96c6c1ea63e8fac>:0 at Oxide.Plugins.UltimateBeds.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x0000d] in <8a8c125ded594d2db96c6c1ea63e8fac>:0 at Oxide.Plugins.UltimateBeds.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <8a8c125ded594d2db96c6c1ea63e8fac>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [UltimateBeds] Exception: Sequence contains no matching element [UltimateBeds] Exception: Sequence contains no matching element
- 50 comments
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- #beach towel
- #beachtowel
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(and 24 more)
Tagged with:
- #beach towel
- #beachtowel
- #beachtowel limiter
- #beachtowel respawn cooldown
- #beachtowel unlock time
- #bed
- #bed cooldown
- #bed distance
- #bed distance range
- #bed limiter
- #bed respawn cooldown
- #bed unlock time
- #carbon
- #distance range
- #oxide
- #sleeping bag
- #sleeping bag cooldown
- #sleeping bag limiter
- #sleeping bag respawn time
- #sleeping bag unlock time
- #ultimatebeds
- #umod
- #bed custom decay
- #bed decay
- #custom decay
- #sleeping bag decay
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Firstly, who are you, I'm writing to the author, and the second: what are you talking about? It's enough to launch the plugin and see that the transport now goes in different directions, he wrote about it in the update, but people don't like it - we want to disable this in config. Also, the transport goes through textures on the way, I even wrote that these are traders. It's enough to launch a convoy, shoot at it and anyone will see that.
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- 20 comments
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- 2
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- #antimacros
- #antiscript
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(and 4 more)
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